Leveling Powerlevel To 20 In Under 24 Hours
O.K. before we begin let me give you my definition of Powerleveling:
Powerleveling = A method in which you acquire the greatest amount of experience points in the shortest time possible.
The method described here is for the Horde side with an 8 character account, 2 of every race and 1 of every class. Although you may be playing Alliance, or be playing Horde with less characters the same basic principles will help you level allot faster to 20. My actual play time to level 20 with my first character(Mage) was 22 hours 57 minutes and 39 seconds, you can find this info for your character using the /played command. This time, to some, may seem really slow for WOW and it is, but remember that all my characters are expert crafters(skill above 125, except for enchanting)and this in itself is a HUGE time sink. I could not imagine the time actually spent skinning every single mob I could, even the ones I did not kill myself, as well as gathering every herb regardless of the agro defending it, as well as the mining. As a side note: Bliz has done a very good job of putting most of the better material "spawns" right in the middle or very close too, allot of agro:( My crafting skill would be higher but I could not train to the next higher level, as the crafting trainers said I had to be level 20.(Most of my characters hit expert at level 15). Here is my characters and their trade skills, as well as, the order in which I leveled them:
Undead Mage – Skinning and Tailoring
Undead Priest – Herb and Enchanting
Troll Rouge – Herb and Alchemy
Troll Hunter – Skinning – Leatherworking
Tauren Warrior – Mining Blacksmithing(Armor)
Tauren Druid – Herb and Skinning
Orc Shaman – Mining and Blacksmithing(Weapon)
Orc Warlock – Mining and Engineering
Some items of interest here: As you can see I have 3 Herbalists, 3 Skinners, and 3 Miners on only 8 characters.(Remember that all characters gather cloth) As with this many gatherers I have never bought any items from another player, or the auction. The reason I have 2 peeps being blacksmiths is because at higher levels you can choose to "specialize" in Armor crafting or Weapon crafting, and since the Warrior is the only peep that can use Mail until level 40 I made him the Armor. Notice also, that I made the Druid a gatherer only, this is so that I can wipe her crafting skills and take "Woodworking" in the future, whether it is put in a patch or an expansion. No, I did not hear anything about woodworking but it is desperately needed, I mean an engineer can make bullets but not arrows? and what about staves? Having a blacksmith make staves is retarded. I also did not use the ninth and tenth character slots as they are for expansion peeps also. LOL, I did force my kids to play on the same server as the MPS guild, so if you see "Masony", "Mckenzie", or "Bluice" on Bleeding Hollow, they will be "noobing it up" so feel free to PK them, especially since they all went Alliance… sigh…
General things to remember when Powerleveling to 20, DO NOT grind. Grinding might be more beneficial at higher levels but at these loobie levels, the mobs will not drop the coin or gear that you need to keep your momentum up, to keep Powerleveling. Never look over your loot, as this is a waste of time, simply "Shift-right click" everything and it will all jump into your inventory. "Shift-right click" works on dead mobs, Herb gathering, and Mining, but does not work on Skinning. By the way, you shift-right click the mob, herb or mining node, not "Shift- right click" after you open up the target. If you get a green or other decent item, they will still be there when you head to town to sell, so don’t waste time now. Never buy anything from an NPC, unless it is cheap food or drink for those classes that need it, you will need all your coin for buying your skills. Never repair your items, Items are 100% effective if they have full durability or they are one point away from being useless. At these low levels you will most likely find newer better gear before your current gear wears out, however if you do have an item that turns "red" repair it the next time you go town, but do not make an extra trip now. You should level all your characters in order from level 1 to 10, then 10 to 15, then 15 to 20.
Levels 1-5
These levels should all be completed within 60 minutes, simply run around and get your quests and do them. There is little else I can help you with here.(Hopefully you have Cosmo or CT, so you do not have to view that damn scrolling text in your quests, I use a Modded form of CT that a "friend" made me)
Levels 5-10
Here is where you will go to your "next town", for Undead this will be Brill, for Orc and Troll it will be Senjinn village, for Tauren it will be Bloodhoof. O.K. here if you are an Undead do "QUEST PACK UD1"(quest packs are listed below) If Orc or Troll do "QUEST PACK OT1" If Tauren do "QUEST PACK MOO1" While doing any of the quest packs you need to remember the basics of the quests such as locations, do not waste time writing down specifics though.
QUEST PACK UD1
Coming out of the newb spawn area there will be a guy in the road that asks you to get 10 pumpkins, do this now as this opens a new quest that you will need in the general area of the scarlet. After you get the 10 pumpkins go to brill turn in the quest,(he should make a potion that you give to an NPC in the bottom of the inn) and grab all the quests that you can around brill. Make sure your inventory is as empty as you can get it keeping only the basics.(Make sure you stop at the inn to "bind" there. Go west out of brill and talk to the big fat guy he will tell you to get 3 gloom weeds, these can be found right around the bridge area, while you are here you will see a little farmyard here this is where you get the claws that you need for the "putrid task" quest. You should also get the "blood vials" from the blood hounds here as they are right in the area. At this point you might need to run to brill and empty your inventory, unless you have found a bag or 2, even so turn in the quests and go far to the north west and you can kill the scarlets here by the tower for the "kill 10 scarlet Warriors". After this if you can do the vile fin quest as these are right there on the coast, but depending on your class they may be a little hard, if they are too hard right now just mentally note their location. At this point if you turned in the gloom weeds to the NPC in the graveyard, he will ask you to get 10 doom weeds which are north by the graverobbers. Go north and get the doom weeds and kill the grave robbers, the "mongrels" that you have to kill are north by the barn next to the farm field. By this time another trip to town for quests and selling of inventory will be needed. Next go to the Amagand farm and to the south of the farm you can kill the casters to get the eyes and the tanks there drop the ribs, you will also have to kill Devlin he is a tiny bit South East of the south most tower. Back to town to turn in quests and sell, then head South west, this will take you to the first scarlet kill task, kill the named and stay there and keep killing scarlets until you complete that quest and the task to collect 10 rings.(Proof of demise) At this point you have many options of quests you can do, do not forget to go upstairs in the inn as there is a girl up there that wants you to get duskbat pelts for her as well as 1 coarse thread.(The course thread can be bought right outside the inn from the "general trade good supplier". Keep doing the quests from brill eventually you will be given the Lich’s quest that will require you to go to the Undead city to talk to the Mage in the magic quarter. Make sure you dump your items in the bank here if you have any you want to keep. After you hit level 10, DO NOT go to Silverpine. For future reference Silverpine is to the south west of the UD city just follow the road. Some notes on the other quests here, make sure you go South east on the road from Brill as there is a female NPC that will give you some quests also, these quests are far to the east. If you are looking for the friars and that kill task that is also far east and a little north, the spiders that you need to kill are at the friar location as well but west about 200-300 in-game feet.
QUEST PACK OT1
When coming out of the Orc-Troll newbie area there will be an NPC on the road asking you to take a package to Razor Hill, take this quest now and go to Razor Hill, DO NOT go to Senjinn village yet. AT Razor Hill you will be given a Quest you go to the human fort a little ways SE of Razor Hill, do this quest now. After killing the named boss towards the top of the tower, take the key you get from his body, and go way up top and there will be a chest there outside. This chest has an Item in it that will open a quest to go back to razor hill do this now. After going to razor hill and turning in the quests you will be given a quest to search the human wreckage for gnomes tools, go SE from razor hill and you will see the wrecks right off the shore, swim out to them and you will find the little chests with the tools in them laying around the wreckage. Run back to razor hill and turn in this quest, then run south to Senjinn village, just follow the road way south of razor hill. Here get all the quests you can and go a little bit west here is an NPC that will give you the quest to destroy the war plans, do this quest now by going further west and into the little break in the mountains, the 3 plans are in the 3 camps there. Turn in that quest and go to the shore south of Senjinn village where you kill the yellow con crabs for the mucus and the red con bigger crabs for the eyes. O.K. now check you quest log you should have at least 5 quests, 1 of them will have you finding raptor eggs, that you get from razor hill, the cook there will give it to you. You should also have the get 4 tiger furs and a find the skull quests, and even kill the named boss,(name starts with a "Z"). Swim to the islands south of Senjinn village here on these islands you can find the raptor eggs, the tiger furs, the skull,(this is on a little hill by where the named mob spawns) and the kill quest for the hexed trolls and the voodoo peeps. Finish up any quests that you have left, but DO NOT go to the crossroads. If you are not level 10 yet then go to Razor hill, and keep going north, when you are almost to Orgrimar look to the left(right after you get out of the ravine) and there is a goblin there that will give you a "gather supply" quest, after that he will give you another kill quest. Both of these quests have you traveling back south and about halfway there make a left, you will find the bags together here. After you take these back and get the kill task go back to the same spot and go south through the little opening you will find your kill tasks here. There are 2 other quests you can do here without going to the crossroads, and without killing fizzle. Go to Org and stay just south of it looking at the entrance, now turn west and go straight you will find an NPC that is positioned, hiding in a big rock formation. This is a timed quest, after talking to him go to the shadow cleft in Org and you will get a quest to get poison sacks these are dropped by the venomtails that are located where the NPC was that you got the quest from. After this you can go to a hut by where fizzle is and there is a lady in there that lost her son cause a crok ate him, just go to the river and keep killing croks until the medallion drops.
QUEST PACK MOO1
When you get to Bloodhoof you will be given a quest to collect acorns(these are under any big tree) and tablets.(These are at the water well to the SE of Bloodhoof). From here you will get other tasks that are all very easy and include killing the plainstriders that are found everywhere. The claws needed from the cats can be found by going straight south out of blood hoof as well as another NPC here.(By the south mountains). The razormanes can be found to the south and east a little and the higher level ones are in a camp to the east a little farther. The harpies when you get this quest are even father east, still against the southern mountains though. When at Bloodhoof you can also follow the road east and run into another NPC that will start you on quests killing the members of the vulture mining team. The Caravan is straight north right across the little pond there. The quest to kill the Supervisors and the named boss can be done by going into the caves which is to the north and after you go into the entrance make the first right and keep going straight the named mob is there. The Spirit wolf that you have to follow will take you NW from Bloodhoof into a little cave with yet another NPC that will give you a quest. The humans that are mining are to the NW of Bloodhoof, you DO NOT have to access the forge there, just take the tools that they drop to ThunderBluff and destroy them there at the forge. The forge is right at the eastern elevators. The named "arreache" roams in a half moon shaped trail from the mid top of TB moving right then down through the valley and back again. When you get the quest from TB to obtain the feathers there is a named ghost wolf there that will yet open another quest which can be completed in Bloodhoof. All the other quests in this area are very close together and self explained.
Levels 10-15
By now I had all my characters send all the stacks of 20 linen to my Mage tailor, this was enough for me to level to "40 skill" on bolts of linen and then make 28 – 6 slot bags for all 8 of my characters, and even had enough left over to make a couple robes for my casters. At level 10 your hunter and warlock should do all the pet related quests to obtain them, for my shaman at level 10 the fire totem quest was still a little too hard. All of your characters now should have their bags slots full, if they do not this is really going to slow you down. Now instead of continuing in the area that your characters are do the following:
Send your Orc and Troll race classes to do the Undead Quest pack, send you Undead and Tauren to do the Orc and Troll quest pack. Why? Well what we want here is speed, you already have done the quests in these areas with your other characters, and now you are going to do them with characters that are a few levels high AND have full bags so that you only have to make half as many trips to town. Some Quests are going to be green, do these anyway as they are extremely quick and still yield the same exp when turned in. If you see any quests that are grey or black these are your option to do them, remember though, that as of now there is no penalty to "abandon" a quest so just abort it if you do not want to do it. This method also helps you out allot later, as your Undead can then add the Silverpine and crossroads flight paths, and your Orc and troll can add the Undead city and Silverpine Flight paths. You Tauren will get Orgrimar and the Crossroads flight paths. As Far as the leveling goes, after you do these quest packs with your other characters, they will not quite be 15, this is when they all go to Silverpine and do the "Selphcher" quests. Since these are meant to be started at level 10 you will already have a 2-3 level advantage when you start these and can simply breeze through them. Some notes on the Silverpine quests: The bear hearts can be dropped by any grizzled bear. When you are given the quest "lost death stalkers" go a little farther east when you arrive and there is a little shack there with an NPC in it this will be your first "escort" mission. To save time do not go get the skittering blood until you also have the quest to get the shackles from the moonrages and the gluttons, as they are basically in the same area to the north east of town. Stay away from Pyrewood and save the elite quests for the level 15-20 or simply avoid them. The "Border Crossing" can be completed by going south out of town to where the little tent of human spellcasters are simply loot a box there.(This is just north of Pyrewood) The named boss that you must kill is in a mine off the road to the east, he is in the back, it is a very small mine but allot of agro. The pendants that you must obtain are from human spellcasters that are across the road from the "border crossings" crate. The last quest I did in this area was to get the ichor from fenris Island which is due East from town across the water.(Ignore the talking head as you need a group to do that quest)
Levels 15-20
This should be the same for all your characters by now. Finish up any and all quests in the Sepulcher up to and including the rot hide ichor quest but stop here. If you have any classes like the shaman need there "get this at level 10 quest" do that now as this will simply be a breeze since you are so high of a level compared to the quest level. Now as you log on your characters to level them move 1 by 1 to the crossroads, I had tried to keep my Undead doing quests in Silverpine, but there is basically only "2 quests per level" in Silverpine compared to the "5-6 quests a level" at the crossroads and ratchet, not to mention the Tauren camp south of crossroads. You can find the level of a quest by using a third party program such as CT. When you get to the crossroads make sure you tag the flight path there, as you run around getting the quests from the NPC’s there you will get a supply quest to go to Orgrimar or ThunderBluff, DO NOT go there yet as you should do this quest when you level to 16-18-20 so you can train at the same time instead of making 2 separate trips. When you start to do quests here be picky because ALL my characters hit there "20 quests limit" in the quest book and there were still plenty of quests to take. Also now since you are a few levels higher then the quests do them in "phases", for example: Do the plainstrider, raptor heads, disrupting the attacks, quests right there close to crossroads as these are all in the same area. You could also head west out of the crossroads to the little outpost there and start doing the "kolkar" quests as well as the quests that involve the little oasis to the NW of crossroads.(If you find any "booty keys", this opens the chest by the boss in the hut, that looks different from all the other tents, you can only carry one, but after you use it you can obtain a key again. Then just repeat over and over, isn’t this what we all want? FREE BOOTY! – some of the items are really needed also – lots of greens) After you hit 20 if you want to do your elite quests now is the time, you will still need a group though, the elite quests that I found were: Ragefire(in Orgrimar at the Shadow Cleft) Pyrewood(South of the Sepulcher, I would not go all the way back there though unless you already had a group to do it) and Wailing Caverns, which really you should wait a few more levels for.
400 Gold a Day No Hack
No hack is needed for this!
What you need?.
Level 60 mage with fairly good equipment (like Magister’s set or so)
How to?
Travel to Stratholme FRONT entrance (the one who looks like stormwind)
then get inside.
kill the 5 normal mobs there anyway you want.
Then?
since there is bars on the exits you godda reset like this.
Invite someone, make him/her the Group leader, disband, logout, log-in.
Now it should be resetted. You can only reset an instance 5 times in 1 hour.
i farmed 400g like this on 1 day and you can find some neat EPIC’s etc.
Play Both Factions on Same PvP Server
Step 1: Go to your login screen
Step 2: Delete all your characters
Step 3: Make you a new character on the other faction
Step 4: Login to your new character and make a ticket about your while you where afk that your younger brother, sister, father, mother or stupid girlfried deleted all you characters. DONT say that you got hacked what so ever. They will close your account for investigation then, and we don t want that to happen, do we?
Step 5: Play on your new character while you wait for Blizzard to undelete the ones you deleted
Step 6: Grats with your new unique account
The downside with this is that you can t create more characters on the server
I can t say for sure that the gm`s wont check this on other servers, but what I can say for sure is that you will get your characters back. Almost all of my friends have done this, and all of them have got them back whit in 6 hours
Horde Leveling 1-60
Horde leveling 1-60
This will be the horde section of my leveling guides, and like the Alliance one, it assumes that you are on a PvP server. If you are not on a PvP server, feel free to use both guides to your advantage, though I still would suggest these places because they are more advantageous to that race just because of the cities etc.
The horde has four races: Undead, Troll, Tauren, and Orc. Three of them start on the Horde or western continent, and the other, Undead, starts in the Eastern Kingdoms, nears the north. Both of these places have leveling for all classes, though I will recommend traveling to quite a few places. Like the other guide, I recommend going through all instances one can at their particular level, as they provide nice loot to help in solo leveling.
Level 1-10
Like alliance, level 1-10 is a solo experience for all of the classes, with basically a quest-based leveling that turns out to be very fast. All that is really necessary is to stay in the newbie section of the zone and branch out when quests are complete. I will be going race by race through the guide, though after level 30 I will go by zone, because by that time it will be easy to travel throughout the world, and all races can go through all zones.
Undead
Undead start in Tirisfall Glades, which has good leveling till at least 10, and can be pushed to 11. You can get quests right in the Cathedral where you start, and upon reaching level 6, one can travel just a little to the east to Brill for more quests. They are all in the vicinity, though a few will ask you to go to Silverpine Forest (this is for level 10-12, so keep them). There is no threats really, just stay away from the far northeast of the zone, as there are level 40 elite mobs there.
Tauren
The Taurens’ home is Mulgore, where players will start in the southern part of the zone. The town there has a few quest chains to get you started, but once you find you are out, head a little to the north to Bloodhoof Village, which houses more quests. Upon level 8-9, one should make a trip to Thunder Bluff for more quests as well as trainers and equipment.
Trolls
Sen’Jin Village is the home of the Trolls, located in Durotar. It is in the very south of the zone, and should be a good place to go through level 10. Once you get higher up, you can head to Razor Hill, which has more quests, and then further up to Orgrimmar.
Orcs
Orcs also start in Durotar, but in Razor Hill. You can complete the same quests as the Trolls, and then head to Sen’Jin for more.
All Classes
It shouldn’t take more than a few hours to reach level 10, most of the quests are easy and require killing monsters which give exp. You can get items that you need for killing harder monsters. Once you reach level 10 or 11, the options are pretty tight, but still make easy leveling.
Level 10-20
These levels take a more straightforeward approach, especially when one is playing horde. The classes are a lot more centralized, giving more opportunities for leveling together with other horde members and being a little safer if on a PvP server.
I reccomend that all races take a trip to Ogrimmar, and go through the instance Ragefire Chasm. It has good loot and is quick exp, especially with some quests that you can get right outside of it, as well as in the Barrens.
Troll, Orc and Tauren
Level 10-16/18 for these three classes is in one zone, which is gigantic. The Barrens is home to two outposts, many many quests, and three Instances. Technically there is a way to level from 10-22+ here, but it is probably easier to split it up from 10-18/20 and then come back at higher levels for two of the instances. You will want to run from Orgrimmar or Mulgore to the Barrens which is only one zone away from each of the newbie zones. You will want to make your way to the middle of the zone, where you will find The Crossroads. This place is full of quests that require you to travel around the zone and kill many different places. You will also want to take a trip to Rachet when you are around level 13 or 14, as there a quests for The Wailing Caverns, a great instance for level 15-18.
Furthermore, once you get to level 16-18, you can go south to Camp Taurajo, which is right near the Mulgore zone. There are higher level quests there if you want to keep leveling in the Barrens.
If you want somewhere new to go, around level 18 or 19, you can head to Stonetalon Mountains, which is a good place to level for the upcoming grind.
Undead
Personally, I would reccomend that Undead players take the same path as the other three classes, and take the Zepplin outside the Undercity to Durotar and go to Orgrimmar. Even so, Silverpine Forest serves as a good place to go for level 12-13, as there are some quick and easy slaughter quests. I would also reccomend that undead head to Ragefire Chasm and run the instance inside Orgrimmar.
Level 20-30
Leveling starts to slow down a bit, but there are plenty of zones and choices at this point. I would assume that by now all people are in the Barrens/Stonetalon Mountains, and start by heading to Sunrock Retreat in the middle of Stonetalon Mountains. You can quest there which will lead you to the goblins and humans of the digging company to the east, the Nightelf and Centaurs to the north, and to the Harpys to the west. This should be sufficient leveling to 25 or so, but there is a second option.
You can travel north of the Barrens to Ashenvale. There is a town to the north-northeast part of the zone, a good housing to quests. You can come here before Stonetalon, but I would suggest being at least level 25, as even though there will be a few green quests, the majority of them will be your level.
Furthermore, there is a level 28-31 instance in Ashenvale, Blackfathom Depths. There is some nice loot, and a run or two wouldn’t be a bad idea. If this doesn’t suit you, there is a second instance you can run at the very south part of the barrens, Razorfen Downs. You can check loot tables for the instances here, which is a great place to find out where you want to run to get better equipment.
Level 30-40
You may be a little above level 30, but it should be time to move on to new zones with new quests and instances. I am going to list zones and some good places to go (mostly where the quests are) instead of going by race, as everything is easily acessable with a little bit of travel.
First of all, since we are already out west, it would probably be best to travel to Desolace, which is south of Stonetalon Mountains. There are many opportunities there for questing, which can boost you up from 30-35 pretty quickly. You can head down to the southwest shoreline to find Shadowprey Village, but if you come here at 30, you will probably want to find the encampment in the Kodo Graveyard, on the eastern side. There you can do quests that relate to all of the centaur tribes, and get a great deal of grinding experience. Once you get up to 33 or so, I would reccomend Shadowprey’s quests. There arn’t any large chains, but you can get a level or two from all of them.
Another option, which is also highly reccomended is Hillsbrad Foothills. On PvP servers this zone can be a huge zone for ganking and PvP, but it also holds a great deal of quests to get players through 5-10 levels easily. If you come at 30, there may be one or two green quests, but they are all quest chains and will lead to elite quests for good exp and rewards. I reccomend going here first and doing the quest as much as possible, then heading to other zones such as Arathi Highlands and Stranglethron Vale.
As mentioned above Arathi Highlands is a great place to level after Hillsbrad. You will recieve one quest for this zone in Hillsbrad, and then you will be asked to turn in the quest to somebody from Hammerfall, located in the northeast section of the zone. Here there will be many quest chains, a lot of slaughter quests for fast exp, and not that many opposing alliance. In the middle of the zone there is an alliance city, so stay away from that part as the guards are level 42.
If you have gone in the order said above, you should be well on your way to 36 or 37 if you only did quests and then left the above zones. I would head to Straglethorn Vale. The easiest way to get there is to take the Zepplin from either Tirisfal or Durotar, and you will end up right in the beginning town, Grom’Gol Base Camp. There are plenty of quests that involve killing in the north and around the base camp, a pretty safe area in general. As you get a little higher in levels, you will have to advance further south, and eventually you can run all the way south to Booty Bay, which is a Goblin Town. There are a lot of options questwise there, and this should eaisly get you to 40. Even though there are a multitude of zones, there are a few other reccomendations.
Instances
There are a few instances you can travel to between 30 and 40, all of which hold some nice loot for all classes. I would definatly, as said in the Alliance Guide, suggest that all levelers go to Scarlet Monestary , there are great loot and exp opporunities. Even so, I’ve found that Razorfen Downs in The Barrens, as well as Uldaman in the Badlands are host to great loot and quests as well. Although you have to travel around to find the quests, consult the links to find out who to talk to for the quests. If you get sick of the solo thing, definatly check out these instances.
Level 40-50
Level 40-50 slims down a bit from 30-40 in places to go, but there are still many quests to go. I would suggest finish up Stranglethorn Vale if you havn’t already done so, and then taking a trip back to the Western side of the world.
Feralas is a good place to level at 40, with mobs starting at 38 and rising all the way to 48 or 50. You can stay there for quite some time, with access coming from Thousand Needles. You can find the encampment in the middle of the zone, just keep following the path.
The other place I suggest is also next to Thousand Needles, but is to the south, not west. If you follow the Shimmering Flats in Thousand Needles you will come to Tanaris. Right when you arrive there you will be next to Gadgetzan, the main base for the zone. It is another goblin city, your main place for quests etc. You will want to complete those quests, and upon hitting 44 or 45, start forming Zul’Farruk groups. It is an instance in the northwest of the zone, and like usual, houses great exp and loot, along with some quests. These two zones alone should take you to level 48 or 49, though if you want another zone, there is a good alternative, although more Alliance based.
Traveling back to Hillsbrad Foothills, if you go to the northeast, you can find The Hinterlands. This zone has a lot of alliance, and the town is a little hard to get too, so I would suggest not going until level 48 or 49. There are tons of quests for horde at the town, which is located in the very southeast of the zone, below the cliffs. There is a ramp to get down, as jumping will result in death. You may want to find a partner, just in case there are alliance around, because this seems to be one of their prime leveling spots for the high 40′s.
Level 50-60
These levels are more grinding instances and soloing, but there are quite a few zones you can visit. If you are already in Tanaris, head to the southwest and take the ramp down to Un’Goro Crater . If you head to the central-north part of the zone, there is a town with quest givers. If you happen to be 55+, you could head further west to Silithis, but you may need to go to a few other zones until you hit 55 or higher. I reccomend Silithis for level 55+, as a lot of the new quests give 6k+ exp and really good exp, they are level 59-60, and not really strong.
Furthermore, you can travel north in the western continents to the three adjacent zones Azshara, Felwood, and Winterspring. All host 50-55+ quests and plenty of them. With these five zones there should be no problem to leveling.
Furthermore, instancing at 55-60 is amazing, and can even be done at 52. From 52-55, I reccomend Atal’Hakkar. When you get 55+, you can do either Scholomance Stratholme Dire Maul or my personal favorite Blackrock Depths. The last 10 levels have a lot of possibilities even though they can be slow at times, just keep going and try to get groups in Orgrimmar for the instances, or you can solo in any of those zones, or even the Plaguelands.
Get to West Dun Morogh Cheat
Ill start off by saying this is sorta difficult, takes me a few tries because i have no real science to it, its just jumping and getting lucky, but you sorta get a feel for it after you do it 1 or two times.. Also I have only made the jumps with 50% (Wisp, I died because I feel off a cliff T_T) and 100% (my epic mount). Again I fail at life and have no fraps =(.
First off you wanna start out here. Its just north of the lake and has two trees by it, you can tell you can go up aways because of the snow; youll also notice the dirt marks, which ill show in Pic 2. 
You can start from here, Ive had better luck here than starting further up and trying to jump down. The Goal here is to pretty much jump from where im standing, and keep hitting jump, across this area. The [X] is sorta an invisable wall that will stop, so you wanna try to aim over that a bit.
So, You jump, keep spamming jump and trying to run up mountain, and you should catch the edge of the hill around the [X]. After this youre pretty much home free, just climb the mountain and explore. 
It can get pretty bright around this area for some reason, so bring sunglasses Its just a little area of nothing, can run around a bit; but if you go right and try to go down where I dont have the exit sign, you can fall to your death (how I found out wisp will get here there lol T_T ) 
Pretty much an empty barren land like most areas you shouldnt be. Cool non the less just to say youve been there. 
And you can explore this entire area of the map. I know Ive been curious what was over here forever, until I got bored and started to explore. 
It usally takes me a few tries to make it up there since its just me pretty much jumping across the ledge area, but works. If you are having trouble you can try to climb the mountain a little higher and the jump from where you cant run up anymore. Also from Pic 2, trying backing up just a bit further or move up a bit, you just have to get lucky where you land for the 2nd jump.
A Short Guide To Mana Consumables
This guide wasl postet by Xien on the EU World of warcraft Prist forum. This thread can be found here: http://forums-en.wow-europe.com/thread.aspx?fn=wow-priest-en&t=139504&p=11#post1395013900
Be aware you need to have an account on a EU server to be able to retrieve this thread.
I can’t find the original source, and I don’t know who the original author is for this guide, as it was made for recruits and newer priests in the guild Restless, EU DarkSorrow (Horde)
All credits goes to who ever actually made it.
All hail!
****************************************************************************************
while in combat, as many know the BWL and AQ fights last much longer than an average 8k Mana pool, and so we must keep our mana flowing in order to keep our tanks and dps alive.
This is written as simple as possible, keeping it both short and detailed for any kind of player, both casual and hardcore alike.
What can we use:
Cooldown Set 1
Combat mana potion: http://wow.allakhazam.com/db/item.]<a href="http://wow.allakhazam.com/db/item." target="_blank">http://wow.allakhazam.com/db/item.html?witem=18841</a>
Restore 900-1500 Mana per use. Cost 10s Each
50s for 4500 to 7500 mana is money well spent.
(2 Minute Cooldown)
Superior mana potion: http://wow.allakhazam.com/db/item.html?witem=13443
Restore 900-1500 Mana per use. These can be bought from AH, drops from mobs 45-55 quite easily too. Also these can be crafted by guild alchemists.
2x Sungrass, 2x Blindweed, 1x Crystal Vial.
(2 Minute Cooldown)
Major Mana Potions: http://wow.allakhazam.com/db/item.html?witem=13444
Restore 1350-2250 Mana per use. These again can be bought from the AH from around 10-15g, or grinded mobs 55+. Silithus cultists are the best to grind for these potions.
Again, these can be crafted by guild Alchemists. 2x Icecap, 3x Dreamfoil, 1x Crystal Vial.
(2 Minute Cooldown)
Dreamless Sleep Potion: http://wow.allakhazam.com/db/item.html?witem=12190
Places the caster in a state of sleep for 12 seconds, during which time the caster heals 1200 health and mana. These can again be purchased via the AH or crafted via Alchemy.
Alchemy: 3x Purple Lotus, 1x Crystal Vial
Greater Dreamless Sleep Potion: http://wow.allakhazam.com/db/item.html?witem=20002
Places the caster in a state of sleep for 12 seconds, during which time the caster heals 2100 health and mana. These can again be purchased via the AH or crafted via Alchemy.
Alchemy: 2x Dreamfoil, 1x Golden Sansam, 1x Crystal Vial
Wildvine Potion: http://wow.allakhazam.com/item.html?witem=9144
Heals 1-1500 Health and Mana when used. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Wildvine, 1x Purple Lotus, 1x Crystal Vial
Out Of Combat Buff Potions
Mageblood Potions: http://wow.allakhazam.com/db/item.html?witem=20007
When used grants the caster 12 mana regeneration ever 5 seconds. Effects last for 1 Hour. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Dreamfoil, 2x Plaguebloom, 1x Crystal Vial
Elixir of the Sages: http://wow.allakhazam.com/db/item.html?witem=13447
When used grants the caster 18 bonus intellect and spirit for 1 hour. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Dreamfoil, 2x Plaguebloom, 1x Crystal Vial
Flask of Distilled Wisdom: http://wow.allakhazam.com/db/item.html?witem=13511
When used grants the caster 2000 bonus mana pool. Effects last for 2 hours and persist through death. However, user may only be under the effect of one flask at the same
time.
Alchemy: 30x Dreamfoil, 10x Icecap, 1x Black Lotus, 1x Crystal Vial
Cooldown set 2
Demonic Rune: http://wow.allakhazam.com/db/item.html?witem=12662]<a href="http://wow.allakhazam.com/db/item.html?witem=12662" target="_blank">http://wow.allakhazam.com/db/item.html?witem=12662</a>
Restore 900-1500 Mana at the cost of 600-1000 Life. Runes are saviours! A very good mana boost on a seperate cooldown to mana potions. Must be used at caution when at low hp, however in BWL we should next to never be at low HP. Runes have the chance to crit, double mana return at double the life cost. Also an excellent boost. The trade off is next to un noticed. 900 Mana for 600 life can be renewed on you very easily. These are easily farmed in Felwood from Satyrs at either camp.
(2 Minute Cooldown as of 1.11)
Dark Rune: http://wow.allakhazam.com/db/item.html?witem=20520
Restore 900-1500 Mana at the cost of 600-1000 Life. Runes are saviours! A very good mana boost on a seperate cooldown to mana potions. Must be used at caution when at low hp, however in BWL we should next to never be at low HP. Runes have the chance to crit, double mana return at double the life cost. Also an excellent boost. The trade off is next
to un noticed. 900 Mana for 600 life can be renewed on you very easily. Dark Runes drop in Scholomance, which can be farmed. If a PUG is looking for a healer, give up your time and strike a bargain you will go on the condition all runes are yours.
(2 Minute Cooldown as of 1.11)
Night Dragon’s Breath: http://wow.allakhazam.com/db/item.html?witem=11952
Restores 394-456 mana AND 394-456 Life. Night Dragons can be farmed very easily from Felwood.
Requires:Cenarion Beaconhttp://wow.allakhazam.com/db/item.html?witem=11511 – Explanation below.
(2 Minute Cooldown as of 1.11)
Character and Weapon Buff Consumables
Minor Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20745
When applied to weapon restores 4 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Requires; Enchanting: 3x Soul Dust, 2x Maple Seed, 1x Leaded Vial.
Lesser Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20747
When applied to weapon restores 8 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Enchanting: 3x Dream Dust, 2x Purple Lotus, 1x Crystal Vial
Brilliant Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20748
When applied to weapon restores 12 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Enchanting: 2x Large Brilliant Shard, 3x Purple Lotus, 1x Imbued Vial
Sagefish Delight: http://wow.allakhazam.com/db/item.html?witem=21217
Requires cooking. Caster must remain seated for at least 10 seconds while consuming this item, after which he will receive the "well fed" buff, and be greanted 6 mana every 5
seconds. Effects last 15 minutes.
Cooking: 1x Raw Greater Sagefish, 1x Hot Spices
Nightfin Soup: http://wow.allakhazam.com/db/item.html?witem=13931
Requires cooking, Caster must remain seated for at least 10 seconds while consuming this item, after which he will receive the "well fed" buff and be granted 8 mana every 5
seconds. Effects last 10 minutes.
Cooking: 1x Raw Nightfin Snapper, 1x Refreshing Spring Water
Gathering Night Dragon’s Breath
There are 4 Plants scattered around Felwood, each with a 25 minute cooldown before they can be farmed again. Each farm per plant will give you 4-7 Night Dragons. In my opinion, 2000-3500 mana restoration for free is something that cannot be missed. However, plants will Despawn from time to time, and if not cleansed, must be cleansed before
farming commences.
See: Cleansing Felwood http://wow.allakhazam.com/db/quest.html?wquest=4102 , for information on obtaining your Cenarion Beacon – http://wow.allakhazam.com/db/item.
html?witem=11511
This works in the similar fashion to the Argent Dawn commisions. Upon collecting the various hand in’s, you can return them in exchange for plant salves. These will cleanse the
Night Dragons for you. The great thing about farming these hand in’s is they fall from all mobs in felwood.
This is great if you are also farming Demonic Rune; http://wow.allakhazam.com/db/item.html?witem=12662
To make the farming of Night Dragon’s even easier, I suggest you download Felwood Gatherer:
http://www.curse-gaming.com/en/wow/addons-2446-1-felwoodgather.htm
This displays your cooldowns, and alerts you at 5 minute and 1 minute Intervals when the plants will spawn. You must farm the plant to begin a succesful countdown.
Twinking guide for Priests
Best Races: Human, Undead, Night Elf
GEAR
Head: Lucky Fishing Hat (+8healing and spell dmg/+100hp)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Honored wsg cloak/ Firebane Cloak
Chest: Tree Bark Jacket (+100hp/4all stats)
Wrist: Mindthrust Bracers/ Buccaneer’s Bracers of Healing/ Greenweave Bracers of Intellect (+24healing)
Hands: Magefist Gloves (+30healing)
Waist: Keller’s Girdle
Legs: Darkweave Breeches (+8 healing and spell dmg/+100hp)/Sacred Burial Trousers (+8healing and spell dmg/+100hp)
Feet: Sanguine Sandals (minor speed increase)/Nat Pagle’s Extreme Anglin’ Boots (Minor Speed Increase)
Ring #1: Honored wsg caster ring/ Blood Ring
Ring #2: Seal of Sylvanas/Seal of Wrynn
Trinket #1: Insignia of the Alliance/Insignia of the Horde/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Main Hand: WSG staff (+55healing/+22intel)
Wand: Gravestone Scepter
Midgame Guide Mage Leveling
This is a guide to leveling as a mage. I’ll touch on subjects such as: leveling methods, specs, and gear.
The class
The mage is part of the holy trinity of MMO-classes: warrior, priest, mage. The mage is the king of DPS (especially after 1.11) and crowdcontrol (CC) and has utility as well (water/food/portals/buffs).
Leveling methods
As a mage you have 50% more options to level, than other classes have. Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.
The traditional ways are:
Grinding:
Not much to say about this. You kill mobs, they give XP, you lvl. If you don’t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.
It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind
The following is pretty good list of where to grind which mobs. It is however from a Horde perspective and you need to scroll down a bit to get to the guide
If you read the whole bit, there are some suggestions for alternatives, which work just as well…if not better.
http://www.mpsgames.com/ms/index.cfm?page=topic&topicID=31653&categoryid=20&forumid=63
And the following lists some nice alliance spots for grinding. Also are some suggestions on questing.
http://www.wow-pro.com/Knowledge_Base/op=show/kid=515.html
Questing:
If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent horde guides are few and far between (there are some on this site), alliance have it a lot better.
Horde – if you are horde, use Joana’s guide. That will take you from 1-60 in 5 days /played. It’s written from a hunter perspective, so my suggestion is staggering your progress in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat section. An idea is to try and modify the following Alliance guide.
http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text guide (thanks Bay_Cassius
http://video.google.com/videosearch?q=wow+world+of+warcraft+levels are links to all the videos (thanks sQren)
Alliance – if you are Alliance, you got it made! The following guide will quickly and easily take you from 30-60. Reason it’s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.
http://www.wow-pro.com/Knowledge_Base/cat=135.html
AOE’ing:
This is where the mage can level differently. By using their Area of Effect spells, they can decimate scores of lower level enemies, thus gaining experience quickly.
The most comprehensive guide to AOE spots is from the official WOW forums
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=48467&p=1&tmp=1#post48467
Doing it this way, takes some learning and it goes a lot smoother if you duo’ing, either with another AOE class or a healer. But you will level pretty quickly.
Talent Specs
For leveling I recommend Fire, then arcane or frost. For optimal leveling, you should respec at 58-60, when you start to raid. When you start to end-game raid, you should respec once again. I will also make a mage end-game guide, where I will touch upon these points.
Some people recommend ice for leveling, especially after 1.11, but I still prefer fire: damage from frost is dependent on crits and fire isn’t so much. The base fireball has higher DPS than frost and with fire you have longer range.
Here is a small discussion of fire vs frost.
http://www.mpsgames.com/ms/index.cfm?page=topic&topicID=36492
This is the spec I suggest for leveling. This works very well when grinding, since you can DPS relatively well in melee with scorch or wand. Of course, it also works for gresting
:
http://www.wowhead.com/talent/?k0gV0oZEgGzf0ut
13/38 ARC/FIRE
Focus on improving your fireball up to lvl 40 (reduced cast time first, then stun. Rest is up to you), then put 7 points in arcane up to wands, then the rest in fire and finally the last points in arcane.
Method of pulling: Max range, then Pyroblast, Fireball, Fireball and then either fireblast/scorch/wand until dead (if you are lazy) or Frost Nova, get range, Fireballs until dead.
This is the spec I suggest for AOE’ing. It’s based around frost and it’s AOE abilities.
http://www.wowhead.com/talent/?ocxVcoZZVVMIsbtho
17/34 ARC/ICE
Go up through through ice to improved Blizzard, then fill out arcane, then go ice until 60.
Method of AOE’ing: If the mobs are grouped, get max range, pop Ice Barrier and Blizzard them. You should be able to get 2 off. Then Frost Nova and Cone of Cold and Arcane Explosion until they die. If things get too hot, Ice Block, Frost Snap, Frost Nova, Ice Barrier, get range and repeat.
Gear
If you are grinding or gresting, you should go for +dam gear. Fireballs are on a 3.5 sec cast time, so get the full effect from the damage gear. Mana isn’t really a concern since you have free drinks. Sip after every pull or every other pull, then you’ll be fine.
If you are AOE’ing, you need a mix of INT and STAM if you don’t have a healing buddy. You will mostly be casting instants or long channeled spells, so you will not get so much use out of damage.
When you start getting to 50+, this is a list of damage gear you should get:
http://www.mpsgames.com/ms/index.cfm?page=topic&topicID=36269&categoryid=20&forumid=62
And to further supplement the above list, this is from the official forums:
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=739041&p=1&tmp=1#post739041
Twinking Guide for Warlocks
Best Race: Gnome, Undead
GEAR
Head: Lucky Fishing Hat (+100hp/+8healing and spell dmg)
Neck: Thick Bronze Necklace
Shoulders: Talbar Mantle
Back: WSG Cloak(+70 armor)/Firebane Cloak (+70armor)
Chest: Tree Bark Jacket (+100hp/+4allstats)
Wrist: Scouting Bracers of the Eagle (+9stam)/Greenweave Bracers of Shadow Wrath (+9stam)
Hands: Magefist Gloves (+20shadow dmg)
Waist: Keler s Girlde
Legs: Darkweave Breeches (+100hp/+8healing or spell dmg)
Feet: Sanguine Sandals (Minor Speed Increase)/Greenweave Sandals of Shadow Wrath (Minor Speed Increase)/ Nat Pagle’s Extreme Anglin’ Boots (Boar’s Speed)
Ring #1:Advisor’s Ring/Lorekeeper’s Ring/ Blood Ring
Ring #2: Seal of Wrynn/Seal of Sylvanas
Trinket #1: Insignia of the Alliance/Insignia of the Horde/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Main Hand: Witching Stave (+30 spell dmg)
Uldaman Farming Guide
Uldaman Farming Guide
The age old question: ‘What’s the best way to farm gold?’ With Silithus open, there are lots of business ventures selling drops there for eager reputation-seekers, however we stumbled upon a very great place to farm gold. Unfortunately, only Rogues and perhaps Druids can farm it.
Uldaman.
There are several bosses, chests and other loot you can grab in
this instance. MMOEdge has a Dagger specced Rogue, Preparation, Cold Blood and Improved Backstab/Ambush as well as Improved Sap. It is a great build for farming because you have Preparation to kill your timers and Improved Sap to stay in Stealth. There are numerous bosses as mentioned, with varying degrees of difficulty. The beauty of Uldaman farming is that you can choose what bosses you want to tackle, and which you don’t. This guide helps you with the ones that give you the most buck for your bang.
Preparations:
- Get the Atlas Mod. It gives
you a map of Uldaman in-game so you’re never lost. If you don’t care to add a mod, you can easily find one using Yahoo or Google.
- Use Crippling Poison. We
use Rank 1 as it is very cheap and still gets the job done. Using
Rank 2 seems to kill profit margins.
- Bring Blind Powder, Flash
Powder for Vanish, and if you are Rank 6 or higher, purchase Combat
Healing Potions from your faction’s PvP hall.
- Try to use conjured mage food
instead of real food to save money, and bring heavy runecloth
bandages.
- AutoBindOnPickup mod from
Cosmos helps loot all stuff off the monsters quickly without the
Binds when Picked Up dialog box popping up.
- Level 60. We haven’t tested
this with anything lower but level 60 is a sure bet not to aggro
anything in the dungeon.
- Enchanting. It’s still
possible without enchanting, but you can score big money
disenchanting blue items and selling them in the Auction House
(Even level one enchanting can disenchant the stuff that drops.)
- The Defiler’s Talisman (trinket) absorbs 400-600
physical damage. This is very useful with a very low timer so it can
help out if you need an extra edge against a boss. We use this
pretty liberally since the timer is low.
*NOTE: It is highly recommended to download Atlas mod so you can access an in-game map of the instance until you are familiar with it.
___________________________________________________________________________________
Objective 1: The Three Dwarves
(Atlas #1)
Easiest encounter in the game. We don’t use any
timers for this. Not Cold Blood, not Evasion, nor Vanish. Walk to
their location and kill Baelog first, then Olaf, then Eric the Swift.
Don’t even need a run-down of this since it’s so easy.
However since we had above-average gear (nothing insane though), you
can blow an evasion or something if you have trouble, but it’s pretty
easy. You can also just do runs for the Three Dwarves since Eric the
Swift drops Swiftness Potions 100% of the time. We did a few solo
runs just for the Dwarves because we needed Swiftness Potions for
Warsong Gulch.
*NOTE: Alliance players have the three Dwarves as Friendly NPC’s,
so you guys sort-of miss out on their drops, but you still need to
get loot Baelog’s Chest on the table.*
The Loot: http://www.thottbot.com/?n=5387
http://www.thottbot.com/?n=48663
http://www.thottbot.com/?n=5393
Lots of times you will get nothing but their usual junk, but we
have had some nice blue Bind on Equip’s and Bind on Pickup’s drop.
Loot Baelog’s Chest on the table for Gni’Kiv Medallion
(you’ll need this later). Read his book on the lore of how to summon
Ironaya, or just read on with the guide!
Objective 2: Revelosh (Atlas #3)
Another easy boss. Revelosh doesn’t drop any great
items, but he does drop Staff of Tsol which combines with the Gni’Kiv
Medallion from Three Dwarves to summon Ironaya.
The Fight: He’s got two adds – Stonevault
Rockchewer and Oracle. Also, some dinky Ambushers run in and out of
the room every 10 seconds so just time it right and you can pull
Revelosh to a corner and not aggro extra things (but the Ambushers
are non-elite and have very low health, so just burn ‘em down
in a few hits if you aggro one or two of them). Sap the Rockchewer,
and then start beating on Revelosh. A few seconds into the fight he
will start casting lightning. Kick him when that happens and then
pull him to a corner so you don’t aggro more things. Oracle
will try to heal him at some point – either try to burn
Revelosh down before the heal lands or switch targets and Kick or
Gouge the Oracle and finish off Revelosh. Kill the Oracle quickly as
well, and then take down the Rockchewer as soon as he is out of Sap.
The Loot: http://www.thottbot.com/?n=5380
The Shaft of Tsol, which combined with the Gni’Kiv
Medallion is used in the Map Room to open the door and summon
Ironaya, is your main purpose with Revelosh. He’s got an
extremely small chance to drop some really nice epic and blue BoEs,
but after months of farming we haven’t seen anything good drop off
him (but you still need the Shaft from him).
Objective 3: Ironaya (Atlas #4)
Ironaya is a moderate boss in a room off of the Map Room . In
order to open her chamber, you have to kill Revelosh (Objective 2)
and loot the Shaft of Tsol as well as kill the Three Dwarves
(Objective 1) and loot the Medallion from Baelog’s Chest. Once
you have both items, right click either of them to create the Staff
of Prehistoria.
Enter the Map Room east of Ironaya’s chamber (East of the #4
labelled on Atlas Map)and you will find the Keystone. You can freely
stealth up to it and right click the Keystone. A fun event unfolds as
the staff shines a beam on the door which opens and Ironaya stomps
out. You may want to clear out a couple troggs before you summon her
to give you more room to fight, but if you’re close enough to the
door when you attack Ironaya it isn’t necessary.
The Fight: As soon as you stick the staff into the
keystone, haul butt up to the door. Stealth as soon as you can. You
can tab-target Ironaya even before the doors open. As soon as the
doors open try to target her ASAP and Cheap-shot her. Cheap-shot and
Kidney shot work, but Blind and Gouge she is immune to. When she’s
moving again draw her back into her chamber where there’s no chance
of adds. We usually hit Evasion early and use Cold Blood, Eviscerate,
and then next 5 combo points we Kidney shot and Bandage up. We finish
her off with Eviscerate again (use potions, Defiler’s trinket
if necessary) and she goes down without too many problems.
The Loot: http://www.thottbot.com/?n=655442
Lots of blue BoP’s that we usually disenchant. Fiery War Axe
(epic) has a chance to drop, and that thing can go for a lot on the
AH.
Objective 4: Chest #1/Annora Master
Enchanter (Atlas #6)
There are two chests in Uldaman
that can spawn. This first chest is very easy to get to, and it’s
a 100% spawn. Atlas map number six, or labeled as Master Enchanter
Annora – this spot is filled with little silithid buggers.
Fortunately, they’re not elites. The main thing here is to pop
Evasion right at the start and make sure you’re always
auto-attacking someone. Use right-click to change targets every time
you kill one of them, and only use 1 Sinister Strike per mob.
However, if your build allows you to kill them without evasion, then
just an extra timer you can use later.
Once all of the little buggers have died, there is a chest in a
crevice in the wall, and the Master Enchanter (friendly) comes out of
hiding. You also need lockpicking to open the chest.
The Loot: You will mostly get Bind on Equip green items,
sometimes blues, schematics/plans/recipes, some money and an
occasional bag. However, the occasional blue item or rare schematic
that sell for 50-150g on the AH make it very worth it to do this easy
encounter, as well as the greens that always sell for a couple of
gold.
Objective 5: Chest #2
(South-West Green Room of #7 On Atlas)
This chest is the room in
the middle of the instance. It is not a 100% spawn, so always check
if it is there before clearing the mobs in that room. If you look on
your Atlas Map #7, there is a green rectangle-ish room south-west
that is connected to the #7 room. This is where the chest potentially
spawns.
This chest is a bit tricky, but once mastered it’s easy to
get to. There is a Stone Steward who patrols the room. He exits the
room at both ends, however he spends a much longer time at one end
than the other. When he is at the doorway of the west exit of the
room, distract him there so he spends a few more seconds staring into
open space before continuing to exit the room. As soon as you
distract him, start clearing the adds.
The Fight: There are six adds in total. Two casters called
Earthen Sculptors (they are white, easy to spot) and four melee
called Earthen Rocksmashers (black). As soon as you distract the big
Stone Steward, Ambush the white Sculptors (or any other kind of
damage, they have little health so Cheap Shot and Garrote are
somewhat useless). Take out the two Sculptors and then pull the rest
of the Rocksmashers into a corner of the room. Now when the Steward
walks by, he won’t aggro you.
Take down the Rocksmashers one by one. Try not to burn Evasion,
but if you are having difficulty with this encounter and feel the
need to use it, use it right at the beginning when all four adds are
still alive. You will evade more attacks and make full use of
Evasion. Just spam Sinister Strike and Eviscerate and take them down
one by one. This chest is locked, so you need Lockpicking fairly high
(200′s or so) to open it.
The Loot: Pretty much the same as the chest near the Master
Enchanter. Mostly green BoE’s, occasional blues, recipes/plans and
sometimes bags.
Objective 6: Galgann Firehammer
(Atlas #
Galgann is probably the toughest boss to farm in
Uldaman (with our Rogue, at least). He has two adds with him which
you need to Sap and Blind and then work on Galgann. We usually kill
him when we use Blind on the second add, and use Evasion + Cold Blood
on him, but we don’t like wasting so many reagents and timers
on one boss, especially if he doesn’t drop anything amazing.
However, with different builds and weapons, Sword/Mace Rogues may
find many fights harder or easier depending on how they do damage.
The Fight: As mentioned, Sap one and Blind the other. Get
to work on Galgann. He can’t be Cheap-Shot or Kidney Shot; your
best chance is to open with Garrote or Ambush and spam SS until you
can do an Eviscerate. The key is to down him before the adds can
recover to hit you.
The Loot:http://www.thottbot.com/?n=655441
Galgann’s
most common items are four BoP’s, 2 green and 2 blue, including a
very nice gun for hunters. Has a chance to drop blue BoE’s as well,
and a plethora of other green BoE’s.
Objective 7: Grimlok (Atlas
#9)
Grimlok is a very easy boss encounter even though you may
first think otherwise. Use Atlas mod to find him, or refer to a
screenshot of the Atlas Map. Before you reach him, you must
take out three sets of guards. There is one Stonevault Brawler that
sits at the entry-way of Grimlok’s little room. He will stand
at this doorway for a minute or so and then proceed to patrol to
Grimlok and back to his post very slowly. The best thing is just to
wait it out until he returns to his spot. After killing this first
guy, you have four mobs to go – 2 groups of two.
Sap one, eliminate the other. Kill the sapped one. Rinse and
repeat on the next pair. Once all the adds are gone, you are left
with Grimlok, his two Stonevault adds and the Basilisk.
The Fight: Sap the Brawler. You can choose to Blind the
Geomancer but if you have decent gear and are confident, just leave
him to attack (he doesn’t do much damage). We use an Ambush on
Grimlok but you can Cheapshot him and Kidney Shot him. With our
Dagger Rogue, we Ambush, Sinister Strike a few times and Eviscerate
until he’s dead. Loot his stuff and sprint + vanish out.
Usually you can heal up in the empty hallway before you stealth out
to the next objective. You *should* sprint out because the
crocodile/alligator moves fast and can (sometimes) hit you and screw
up your vanish, so gain some distance and hit your vanish.
The Loot: http://www.thottbot.com/?n=14931
Always something to disenchant, vendor or AH off this guy.
Now all that’s left to do is disenchant all your blues (or vendor
them if you can’t DE), vendor your grays, AH the greens and reap the
gold! And then of course, come back and do it all over again.
