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Archive for September, 2008

Trainers Tailoring

By admin On September 30, 2008 No Comments

  

Trainers: Tailoring

Horde

Apprentice (to 75)
– Bowen Brisboise (Trisfal Glades)
– Kil’hala (The Barrens)
– Snang (Orgrimmar)
– Vhan (Thunder Bluff)
– Victor Ward (Undercity)

Journeyman (to 150)
– Grarnik Goodstitch (Stranglethorn)
– Magar (Orgrimmar)
– Mahani (The Barrens)
– Rhiannon Davis (Undercity)
– Tepa (Thunder Bluff)

Expert (to 225)
– Josef Gregorian (Undercity)

Artisan (to 300)
– Daryl Stack (Hillsbrad Foothills)

Alliance

Apprentice (to 75)
– Eldrin (Elwynn Foreest)
– Grondal Moonbreeze (Darkshore)
– Lawrence Schneider (Stormwind)
– Trianna (Darnassus)
– Uthrar Threx (Ironforge)

Journeyman (to 150)
– Grarnik Goodstitch (Stranglethorn)
– Jormund Stonebrow (Ironforge)
– Me’lynn (Darnassus)
– Sellandus (Stormwind)

Expert (to 225)
– Georgio Bolero (Stormwind)

Artisan (to 300)
– Timothy Worthington (Dustwallow Marsh)


Easy Gold Once A Day Teremus The Devourer

By admin On September 29, 2008 No Comments

I’m sure many of you have visited the Blasted Lands at some point and have noticed the large dragon that always seems to sneak up behind you while you are questing/farming? Well, if you and a few of your friends are level 60, then you have found an ample source of gold.

Teremus is a weak boss dragon, it only takes 4-5 people to kill him. He has been done by 2 people before, but they were fully decked in epic gear. I have just done him for the first time today with 4 other people 5 total) and although the battle is long, he is relatively easy and simple. He drops an item: http://wow.allakhazam.com/db/item.html?witem=8244, sometimes up to 4 from a single kill. Then you take that item, and turn it in to: http://wow.allakhazam.com/db/mob.html?wmob=7363. He will give you a bag, and inside the bag is a random lvl 40-49 Blue or Epic BoE. That’s right, a BoE, so you can sell it on the AH. Today, I got 2 crystals, so I turned both of them in and received 2 Blue BoEs, worth about 50g on my server. Like I said, they are random BoEs, so it is possible to get a weapon that would be worth much more gold, or even an epic weapon that will be worth a LOT more.

Now to explain the battle itself. You definitely need a Warrior for this battle, and I will explain why later. Teremus is immune to Silence, Stuns, Battle Shouts, DoT spells (that’s right! No DoTs), some Mage spells, and I would suppose Poisons too. The only think I (the lvl 60 Warrior) was able to use on Teremus was Taunt and Sunder Armor. This battle is very long because of the fact that you can not use DoTs on him for extra DPS. In addition, every time he uses his flame attack, everyone who gets damaged by it heals Teremus, so stay out of the way of the Flame Breath! The healing he gets from this attack is substancial comparing it to the DPS you are able to use on him. Every 30 seconds or so, he will use a Knockback attack on the Warrior and his aggro list will reset, and will probably attack the nearest Mage or Warlock. Whoever gets aggro is to run towards the Tank, so he/she can use Taunt and Sunder Armor to regain aggro. After that, you just follow through the motions and whittle him down.

Suggested Group: Warrior, Mage, Hunter, Priest/Druid, Shaman/Paladin.
The reason for the supporting healer class (Paladin/Shaman) is because this battle is very long. Your Main Healer will probably run out of mana, so you need a supporting healer to step up while the Main Healer gets some mana back.

Teremus respawns daily, so you can redo him over and over for some nice loot.

I hope you all enjoy this strategy. This is my first posted strategy, so comments/questions are appreciated.


Westfall Insta Spawn Insane Farming

By admin On September 26, 2008 No Comments

Yesterday my friend was using his Lev 60 hunter to help me run quests for a new char I am grinding. He took me to an amazing spot I hadn’t seen previously.

In the far Western shore/cliff there is a windmill surrounded by about 15 members of the local Derathi thieves guild. This is by no means unique in Westfall, however the amount of them are……and they all INSTA spawn after being looted. While I was running about killing boars and harvesters for a few quests he sat there and pelted these guys for about 20-30 minutes just to get linen cloth for the AH.

Lo and behold, after about 20 minutes he had 300 linen in his coiffers! So this little spot is SUPERB for low level 10-20 grinding, and also a great money maker at HIGH levels.

Let’s do the quick math on the linen for my pal. As of this morning stacks of 20 linen are selling for 50s on the Zul’Jin AH.

300/20 = 15 stacks

Now assuming he continued making that 300 linen in 20 minutes, multiply that by 3. 600 linen or 45 stacks. That’s 22 gold on the AH. Certainly nothing groundbreaking but for people at lower levels, or even higher levels who simply want no risk gold grinding.

The best part about this place is it is NON STOP. Literally NON STOP. Check it out, amazing stuff.


[Sweet Spot] Exploit Area 1 Westfall

By admin On September 25, 2008 No Comments

I’ve been debating releasing this nice little secret, so please, PLEASE, try to keep this a secret, otherwise it might get recoded.

Note: Horde fellas, this is useless for you. Sorry.

WHERE/WHAT:

In Northweatern Westfall, running along the cliff, there is a lone windmill with a tiny shack at its base. It is surrounded by 6-7 Defias mobs, levels 12-13.

Whats the catch?

They respawn immediately. Get the drift?

WHAT LEVEL YOU SHOULD BE:

I would suggest 24+, however I was 33 when I discovered it, and it is still extremely useful when you reach 60.

WHAT TO USE THIS SPOT FOR:

1) Grinding/Maxing new weapon proficiencies…
2) Leveling a toon (lvl 5-16)…and getting him rich, as well.
3) Farming Linen. (For you linen clowns, I easily loot 100 linen in about 5 minutes).
4) Farming these nice little nets that occasionally drop.

There are a lot of these little sweet spots in this game. Hell, how do you think all of these beta-buggers get rich so quickly?

Keep it secret…keep it safe.


Warlock 25% Shadow Damage Consistently

By admin On September 23, 2008 No Comments

As a master demo lock, you can sac your succi and get +15% shadow damage. Very handy. There has been a long time bug, where you could also get your pet combatrezzed, thus gaining the 15% for the sac and the 10% for having the succi alive. The trick is to have either a druid, or someone with jumper cables rezz the corpse before it rots OR have a resser spam their 10 second rezz as soon as you sac the pet (the pet rots after 10 secs, the rezz has a 10 sec cast time).

Now, there is also a twist to this technique: Shield (priest) your succi and sac it. The succi is unaffected, and you gain the +15% from the sac and the +10% from having her alive. This will be fixed in 1.12, but I highly doubt the first technique gets fixed.

Enjoy :)


Stance-Dancer Warrior Build

By admin On September 20, 2008 No Comments

Link to build
31/5/15

Stance-Dancers are warriors that use the best out of the 3 stances. You might want to use the stancedancer for doing dps and tanking at the same time.
If you think I should make some changes let me know, this my first guide. I will be making an updated version for Burning Crusade later on.

Arms

5/5 Deflection
To help with blocking

5/5 Improved Rend
Adds some dps

3/3 Deep Wounds
Adds more dps

2/2 Impale
Increases critical strike damage for all skills in all stances

5/5 Tactical Mastery
Will help you keep rage as you change stances

1/1 Anger Management
Helps you keep your rage longer

2/2 Improved Overpower
50% increased critical strike chance for Overpower will help in the battle a lot

2/2 Improved Charge
to get extra rage
1/1 Sweeping Strikes
get extra damage to multiple mobs

1/1 Mortal Strike
deals a ton of damage and halves healing done to target

And the rest you can choose.

Fury

5/5 Cruelty
more critical strikes will be nice

Protection

5/5 Shield Spec. or 5/5 Anticipation
gives rage when you block and helps you block increasing defense skill

5/5 Toughness
10% more armor from items will help

5/5 Defiance
threat generated by your attacks will be increased by 15% in defensive stance. that will help a lot in groups


Guide Horde level 40-60

By admin On September 18, 2008 No Comments

40-41: Stranglethorn Vale. The last few quests you have there, and grinding some mobs there should do the trick.



41-44: Feralas. This place is great! So much to skin, and very nice
grind places. I havent seen a lot of people leveling in the area, so
you have alot of room for yourself, and less interruptions! Just finish
your quests here one at a time according to the level requirement. None
of them are very hard, as long as they are not elite. There is also an
escort quest in the area which can be kinda hard to solo. It’s easy to
grind the gnolls and grimtotems(tauren) in the area north of the horde
camp. Theya re lvl 40-42.

Instance: Razorfen downs. this place is for something like 38-42.
I never really did the place because the items arent worth the amount
of time spend. All 40-43 items are very weak, at least for plate and
mail. But do this instance if you want.

instance: Uldaman. level 40-44. This place is where the horrors of
evil dwells. I must admit that I hate the place. It has some very nice
items, but the instance can be very hard with a random pickup group,
and you can easily wipe. If you know some decent people, that you can
communicate well with, do this place. It has a very cool boss and nice
drops. I did one run there with a pickup group. Then I stopped because
I couldnt affort the time.

Happy grinding loot that i got: Epic level 37 leather gloves. Sold them for 40g.



44-47: This is done in Tanaris. Great place, but a lot of allies
around here so be careful. Finish the quests with those wastewander
bandits. They are the easiests. After that you head east of Gadgetzan
to the coast and take the quests there. These quests involves killing
pirates to the south. Do these quests and stay there grinding untill
47.

Instance: Zul’Farrak. level 44-48. A very cool instance, with some
very useful item drops and nice quest rewards. I recommend you to do
this place no matter what.
Happy grinding loot: 2x khoo’s point (rare polearm). Found both at the pirates.



47-52: Hinterlands. Yes this place is good. There will be a lot of
quests for you to do here. Follow your quests and that should at least
take you to 48-49. Once you have all quests except the elite quests
done, you can choose to grind the Turtles on the beach, or you can
choose to finish your elite quests with a group. The elite quests are
not in an instance. Just a big outdoor place with elite mobs. They can
be kinda hard if your group isn’t balanced. Only good thing for these
quests are the XP and quest rewards.
Grind turtles all the way to 52 (yes I mean it). All turtles can
be skinned, and they drop Clams. Clams usually have clam meat in them,
but sometimes carry blackpearls and iridicent pearls. And if you are
very lucky you will get GOlden pearls as well. Which should happen a
few times during that grinding. Golden pearls are worth about 20-25g on
the AH! That is alot of income if you add it to all the gold you get
from skinning/picking up everything on the turtles.

Happy grind loot: About 5 golden pearls. (100g right in the pocket).



52-58: Azshara. This place is the best grinding place in the whole
game! Beats everything you have seen so far. The thing is that you want
to grind the Satyrs at 62.26 (north part of azshara). And if that place
is full, grind the bloodelves just a little south of there. At the
satyrs you earn more than 30k xp/hour! That is alot faster than any
instance/quests. Keep grinding them untill you are level 58. Satyrs
drop: a lot of random green items/recipes. Also a lot of runecloth and
felcloth, and demonic runes. Felcloth is 20s each, for vendor price. Ah
gives about 80s each. Runecloth is about 3-4g pr. stack. Demonic runes
are useful in MC etc. If you are a caster. For a melee they are nice
vendor trash.

Instance: Sunken temple. 49-54. Some nice drops here, but not
worth the effort. Perhaps if you have a class quest to this place, then
do it. I play warrior and i didn’t do it.

Happy grind loot: Epic dagger, Shadowblade. Worth about 100g. 2 16slot bags. Rare ring. Three of warlords. Eight of portals.

Even if the satyrs wont drop any epix/16slots/rares for you. YOu
will still have a very steady income there. You earn more here than you
do at the turtles. This is also the place to grind for your epic mount.



58-60. Quests in Western plaguelands and eastern plaguelands.
Because you are level 58 now you will have no trouble with the quests,
and can solo them all, as long as they are not elite. Remember to equip
your argent dawn trinket to get your reputation up while you farm the
scourge undead. Once you finish your quests there is only one spot i
recommend: Grinding Scarlet lumberjacks in the northern part of Western
plaguelands.
Alot of people likes to get access to winterspring which could be
useful, for leveling and questing. Or just to have the possibility to
go to the area. You do that by completing quests for timbermaw hold in
Felwood. Leveling in these places are a bit slow, and they are crowded
by alliance.

Instance: Blackrock depths 55+. Necessarry to get your Molten Core prequest.

Instance: Lower Blackrock Spire. Usually people go to this around
58+. You need this place for the Upper blackrock spire key and for the
Onyxia Prequest.

Instance: Stratholme. 58+, 56+ for healer. There are 2 parts of
stratholme. Living/scarlet. Also known as Lstrat. And then undead
stratholme also known as Dstrat. These 2 instances are great.
Especially if you just raid them for the items. A 10man group can
finish this in around 1-1 hour. Alot of good items this place. I
recommend you to do this place untill you have the items you need.

Instance: Scholomance. 58+, 56+ for healer. Scholomance is also an
easy instance to farm with a raid group. Gives good drops. The drops
are of same quality as Stratholme. Always remember your argent dawn
trinket on when you farm these instances.

Instance: Upper Blackrock Spire. 58+. This place requires the key
from LBRS. You need to complete it for the onyxia prequest. Lot’s of
nice drops. Alot of people like to do what is called a rend run. Which
takes about 30-40 minutes 10man. For the whole instance you should have
around 15man.


Leveling Tanking Effectively

By admin On September 17, 2008 No Comments

This is a write-up on how to tank efficiently and effectively in instances.

In order to be optimal at being the tank, you need to have the right gear, and have at least 31 points into Protection Talents. Below is the talent setup I use to tank.

Talent setup:

Arms (13 points):

Tier 1
[5/5] Deflection

Tier 2
[2/2] Improved Charge
[5/5] Tactical Mastery

Tier 3
[1/1] Anger Management

Protection (38 points):

Tier 1
[5/5] Shield Specialization
[5/5] Anticipation

Tier 2
[2/2] Improved Bloodrage
[5/5] Toughness

Tier 3
[1/1] Last Stand
[1/3] Improved Shield Block
[3/3] Improved Revenge
[5/5] Defiance

Tier 5
[2/2] Improved Shield Wall
[2/2] Improved Shield Bash
[1/1] Concussion Blow

Tier 6
[5/5] One-handed Weapon Specialization

Tier 7
[1/1] Shield Discipline

Aggro Management:

There are many ways in maintaining aggro on a target. The most basic are your instant taunt abilities (Taunt, Mocking Blow, Challenging Shout), however, MB and CS have lengthy cooldowns and should be used only in the right situation. For example, if there are 2 mobs beating on a mage, Taunt one using Taunt, and switch to Battle Stance and use Mocking blow, then switch back to Defensive Stance. However, you shouldnt have to rely on that on a constant basis. Revenge gets a ton of aggro if you use it consistently, that means using shield block followed up by a revenge. On bosses, Shield Discipline and Shield Bash gives you addtional aggro and if timed out right, can pull off 2 shield bashes within the Shield Discipline duration. Concussion Blow is also a good to use when you are taking too much damage by a mob (note some are immune to stuns).

Gear / Stat Setup:

Theres 3 main aspects of tanking. Armor, Defense (Block / Dodge / Parry), and Resistance. Armor is a no brainer, the more you have, you reduce the damage inflicted on you. Defense comes from Armor that has +defense values on them; Defense is +.04% to block dodge and parry and reduces critical strike damage / chance. You will also find items that have +block, +dodge and +parry; it is up to you if you want the increased defense, or have a higher chance to block, dodge or parry (Note if you dodge or parry, you take NO dmg). The only resist you should be worried about is fire resistance, as you will need that more than any other resist for MC / Onyxia and other raid bosses.

This is the suggested gear for tanking and can be obtained outside of MC:

Head: Enchanted Thorium Helm (Armorsmith item)

Neck: Evil Eye Pendant (DM West) / Drakefire Amulet (Onyxia Key) / Medallion of Grand Marshal Morris (Random Drop)

Shoulders: Stockade Pauldrons (Random Epic) / Bulky Iron Spaulders (DM North)

Cloak: Cloak Of Warding (Tailor Item) / Redoubt Cloak (DM North)

Chest: Ornate Adamantium Breastplate (Quest reward) / Kromcrush’s Chestpiece (DM North)

Bracers: Vigorsteel Vambraces (Scholo) / Fel Hardened Bracers (DM West)

Gloves: Force Imbued Gauntlets (DM West) / Stonegrip Gauntlets (Random Drop)

Belt: Brigam Girdle (UBRS)/ Handcrafted Mastersmith Girdle (UBRS)/ Unmelting Ice Girdle (Azuregos)

Legs: Warmaster Legguards (UBRS) / Legplates of the Eternal Guardian (BRD) / Wraithplate Leggings (Scholo)

Boots: Boots Of Avoidance (Random Epic)/ Corpselight Greaves (Scholo) / Ribsteel Footguards (LBRS)

Rings: Band Of The Ogre King (DM North) / Any Fire Resist ring

Trinkets: Royal Seal Of Eldre’thalas (DM Book) / Counterattack Lodestone (DM North) / Vigilance Charm (DM West) / Force of Will (BRD)

Weapon: Timeworn Mace (DM West) / Ardent Custodian (Random Epic) / Dark Iron Reaver (Swordsmith item)

Shield: Draconian Deflector (UBRS) / Barrier Shield (DM North)

Ranged: Willey’s Portable Howitzer (Hu Strath) / Gorewood Bow (Quest) / Xorothian Firestick (DM West)

Macros:

These macros are "quick switch" macros to switch you into an appropriate stance, and be able to perform an ability. In order for these to work, you need to have the macro on the same hot key button in all stances (like in battle, def, and zer, have the "charge" macro on number 1 on all 3 stance bars for example).

If you are out of Battle Stance and you want to charge, you would press 1 (or where ever you put the macro at)to switch to battle stance, and then press it again to charge.

Copy and paste these exactly the way they are in here (CTRL+C to copy CTRL+V to paste in game)

Charge:

/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive then CastSpellByName("Charge(Rank 3)");else CastSpellByName("Battle Stance()");end;

Disarm:

/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive then CastSpellByName("Disarm()");else CastSpellByName("Defensive Stance()");end;

Intercept:

/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3);if isActive then CastSpellByName("Intercept(Rank 1)");else CastSpellByName("Berserker Stance()");end;

Mocking Blow:

/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive then CastSpellByName("Mocking Blow(Rank 1)");else CastSpellByName("Battle Stance()");end;

Taunt:

/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive then CastSpellByName("Taunt()");else CastSpellByName("Defensive Stance()");end;


Wailing Caverns Guide

By admin On September 17, 2008 No Comments

Basic information
Wailng Caverns:
Levels 15 – 25
(WC)

Wailing Caverns can be found in The Barrens Near Shrine Of The Fallen Warrior. If you haven’t gone to Ragefire Chasms don’t worry that you haven’t gotten a good group experience because just a few levels after RFC there is Wailing Caverns a great place for beginners especially Rogues and Shamans. The drops are great for all classes and it isn’t difficult to complete.

There are 4 Fanglords that must die before the Main Boss may spawn

Greater Boss Information:

1st Boss: Lady Anacondra, Lvl (15-21) Elite
She isn’t much of a boss but i do believe that you must kill her to spawn the Main Boss she doesn’t have many valuable items on here other then quest item Gem of Anacondra She is found in the first large room of Wailing Caverns that consists of a large cirlce she spawns in three different places of that room.

2nd Boss: Lord Cobrahn, Lvl (15-21) Elite
A good Boss for Rogue drops. He is much harder then Lady Anacondra and needs quite some damage to take him down he is also one of the four fanglords you must kill to spawn the Main Boss he drops Cobrahn’s Grasp (Warrior/Rogue Belt) and Leggings Of The Fang (Feral Druid/Rogue Leggings) and quest item Gem of Cobrahn He is found going left down the tunnel of the first room and following the path all the way up.

3rd Boss: Lord Pythas, Lvl (16-22) Elite
He is much harder then Cobrahn and Anacondra combined so this requires serious attention he is so hard because of all the mobs that are around him you want a Rogue to Sap a mob around him and then full force needs to be added to Pythas if followed then you should take him down no problem he drops Stinging Viper (Rogue/Warrior Mace)
he drops quest item Gem of Pythas He is found at the right of the beginning of the tunnel opposite way of Cobrahn.

4th Boss: Lord Serpentis, Lvl (16-22) Elite
The final Fanglord you must kill to summon Main Boss. He may not be as hard as Lord Pythas but that is just because there aren’t very many mobs around him but he is still tough. He drops Venomstrike (Hunter Bow) very very good for hunters that level, he also drops quest item Gem of Serpentis he is found continuing the path followed to find Pythas.

After he is killed you may go back to the beginning of the instance and talk to the Tauren who will take you to summon Main Boss but I will continue that later.

Lesser Bosses Information:

1st Lesser Boss: Kresh, Lvl (16-20) Elite
He is either before or after Lord Cobrahn or even before Lady Anacondra because he romes the tunnel/hallway going to Lord Cobrahn or going to Pythas. A very high armored turtle that doesn’t have much health but his armor makes up for it. This guy is easily taken with a Rogue but can do without. He drops Kresh’s Back (Great Warrior Shield). He is also tameable.

2nd Lesser Boss: Skum, Lvl (16-21) Elite
He is right after Lord Pythas going to Lord Serpentis. He is a Thunderlizard
that isn’t very hard to take down, easily done with a small group he drops Glowing Lizardscale Cloak (Shaman Back Piece).

3rd Lesser Boss: Verdan The Everliving, Lvl (16-22) Elite
He hits extremely hard for his level probably the hardest boss in the instance hits an average of about 125-200 damage needs extremely large amount of attention. He is found directly right after Lord Serpentis. he drops Seedcloud Buckler(Shaman Shield) and Living Root (Caster Staff).

Rare Spawn Information:

1st Rare Spawn: Boahn, Lvl (15-20) Elite
He is found right outside the instance. He isn’t very hard at all, he doesn’t hit hard or hit fast He often drops Boahn’s Fang (Warrior/Paladin Axe) it is a BoE blue which can be sold in the AH.

2nd Rare Spawn: Trigore the Lasher, Lvl (19) Elite
He can be easily taken, and is right outside of Wailing Caverns instance portal, he is in the pool before you enter the instance won’t take much to kill him and he drops Serpent’s Kiss (Warrior/Rogue 1h Axe) which is also a BoE item that can be sold in the AH.

And now for the Main Boss, After you kill all the Fanglords you go back to the entrance and talk to the Tauren ‘Nalpak’ he will then take you too awaken Naralex from his nightmare once you talk to him and he starts walking toward the summon area you must stay with him to protect him from instant spawn mobs so don’t think you can go ahead and clear a path for him becuase mobs pop-up right when Nalpak passes through certain areas.

Once Nalpak is awakening Naralex, mobs will spawn before the Main Boss spawns so you must kill them to kill the Main Boss easier.
now for the Main Boss.

Main Boss Information:

Main Boss: Mutanus The Devourer, Lvl (17-24) Elite
He hits fairly hard and you need to kill the oozes that spawn before him quick so you can kill him easier, he isn’t hard if your group knows what they are doing he drops three nice blues, Slime-encrusted Pads (Caster Shoulders, 3 health every 4 seconds), Deep Fathom Ring(Nice Ring), Mutant Scale Breastplate (Warrior chest piece)

I hope this guide helps you all that are curious about Wailing Caverns.
It is important for beginners so make sure you check it out!


Trick To Buying Multiple limited Items At Once

By admin On September 15, 2008 No Comments

Some items in the game are limited (ie. you can only buy a certain amount from the vendor, then you have to wait for them to respawn). I’ve only tested this on single limited items (vendor only has 1) but it’s worked for me the last 4-5 times I’ve done it right, and I assume it would work for the multiple limited items if there’s only 1 left.

Basically all you do to setup is talk to the vendor and open up your bags. Then you right-click the item you want to buy, then quickly drag the item to your backpack (both are acceptable ways to purchase an item). If you do it fast enough you will be able to get 2 of them even though the vendor says they only have a limited supply of 1. If you do it too slow it’ll say "The item not found". It’s also easier if you have large bags because then you dont have to drag the item as far to buy it right after you right-click it.

*Edit* Does seem to work better with some lag as huka speculated.