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Archive for January, 2009

How To Get Exalted With Argent Dawn

By admin On January 30, 2009 No Comments

  

After spending hours of harvesting reputation to get to Exalted I thought I would share my experiences and what I consider the best way to get to exalted. The first thing I will recommend is never turning in Scourgestones or use Argent Dawn Valor Tokens until you are more than 50% through Revered. The best way to get reputation is at follows:

Neutral through to Friendly (50%)
Kill any undead mob within the WPL and EPL area.

Friendly (50%) through to Honoured (50%)
Kill any elite undead mob in WPL, EPL or in the instances.

Honoured (50%) through to Revered (50%)
Kill undead bosses.

Revered (50%) to Exalted
Turn in Sourgestones, cleanse the cauldron and Healthy Scales.

EXPLANATION OF HOW

Cleansing the Cauldron
To cleanse the cauldron you have to have completed all parts of the ‘Target:’ quests given out by High Priestess MacDonnell in Chillwind Camp.
Using your Vitreous Focuser collect Ectoplasmic Resonators off the corpses of the undead around ‘Gahrron’s Withering Cauldron’. The reason why you cleanse ‘Gahrron’s Cauldron’ over and over again is because it has a higher reputation reward. You will also be collecting scourgestones but please keep these till you are pasted 1/2 through Revered with the Dawn. Once you collect 4x Ectoplasmic Resonators, 4x Runecloth go to Alchemist Arbingto in Chillwind Camp and buy 1x Arcane Quickener. Then go back to the cauldron and use it. Doing this will give the player 25 (27-28 if Human) reputation points with the Argent Dawn. I would collect around 80x Ectoplasmic Resonators at a time and cleanse the cauldron twenty times. This quest can be done over and over again. However the ‘Arcane Quickeners’ cost money, 45 silver. The runecloth is picked up off the corpses of the undead mobs, and you usually have more than you need.

Using only the Cauldron quest to gain reputation from Revered (50%) to Exalted you will need all of the following:

1680x Ectoplasmic Resonators
1680x Runecloth
420x Arcane Quickener (Total cost: 189 gold (PvP Rank 3: 168 gold))

Scourgestones
Most undead mobs in WPL, EPL and the instances drop Scourge Stones of some kind. Collect these stones and put them in your bank. They will stack to 250 so you shouldn’t run out of space. As the reputation gains become harder after you get passed 50% in Revered I would keep them to use then. You will get 25 (27-28 if Human) points of reputation for each turn in of 20x Minion’s Scourgestones, 10x Invader’s Scourgestones, and 1x Corruptor’s Scourgestones. However, the Argent Dawn quests at Revered and Exalted require some tokens (Revered: 10, Exalted: 25) so you will have to spend some for those quests. Once you turn in the stones you might as well use the tokens to gain addition reputation.

Amounts of ScourgeStones needed to get to Exalted from Revered (50%):

Minion’s Scourgestones: 4200*
Invader’s Scourgestones: 2100*
Corruptor’s Scourgestones: 210*

*These figures include spending the Valour Token reward from turning in the stones.

Healthy Dragon Scales
This quest is from picking up Healthy Dragon Scales from within Scholomance off of Plagued Hatchlings and returning them to Betina Bigglezink at Lighthopes Chappel in EPL. Each scale is a quest itself, start the quest and then talk to Betina Bigglezink. You can carry as many of these scales as you can. The drop rate of these scales is low as the prereg quest is Plagued Hatchlings and that isn’t done by many people. Each scale gives the player 50 (55 for Humans) reputation points with the Argent Dawn.

Total number of scales needed from Revered (50%) to Exalted: 210

Since the 1.11 patch there are more options for getting to exalted.

Turning in the repeatable quests for the different collectiable items:

For insignia of the crusade turn-ins:
crypt fiend parts
bone fragments

For insignia of the dawn turn-ins:
savage frond
cores of elements
dark iron scraps

gets you 10 rep with AD each turn-in of 30.

At Revered, turning in 7 each of the insignias of the dawn and crusade
will get you one of the superior armaments of the dawn (I would take the 18 slot bag) You also get 100 ad rep. for first turn in.
So, not only do you get an 18 slot bag, but you get 380 ad rep total with it.

You can repeat this 6 times for each of the unique items, for a total AD rep
of 2280

The epic line takes 45 insignias of each to turn in for an item. If you turn in all 6 of those, you get 5400 AD rep.

So, for 9360 bone/crypt items (and 9360 of the others), you can get 7680 AD rep, a nice bag, and some shardable stuff.


AoE Grinding Guide!

By admin On January 29, 2009 No Comments

This thread is was originally created by Magesix at the EU forums.!

Many thanks to him for creating such a good guide!

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Please come with suggestions and corrections!

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Here are some good spots for grinding:

(Level: 15-20) Harpies in the NW corner of The Barrens (Single Pulls)

(Level: 15-20) Bristlebacks in The Barrens (Single Pulls)

(Level: 20-25) Bael Dun Exavs south in The Barrens (Single / AoE Pulls)

(Level: 20-25) Hillsbrad Farmers in the west of TM in Hillsbrad Foothills (Single Pulls)

(Level: 22-26) Galak Scouts in Thousand Needles (Single Pulls)

(Level: 24-26) Shadowhide Gnoll Encampments in the Redridge Mountains

(Level: 24-27) The All Silithids in Field of Giants in The Barrens.

(Level: 24-28) Gnoll camps in wetlands, near the entrance to loch modan – Few Casters

(Level: 24-30) Furbolg Camps Suggestion: bring a healer 24-28

(Level: 25-30) Grimtotems in Thousand Needles (Single Pulls)

(Level: 26-30) Mud Gnolls in Hillsbrad Foothills (Single Pulls)

(Level: 26-30) Duskwood: Raven Hill cemetary

(Level: 27-30) Dragonmaw Orcs in the mountains in Wetlands. Suggestion: Bring a Priest

(Level: Late 20s) Raven Hill cemetary in Duskwood

(Level: 30?) Humans in Hillsbrad (Azureload mine)

(Level: 30?) Worgen camp near Rotting Orchard in Duskwood

(Level: 30-31) Angerfang Encampment in Wetlands (Few Casters/Warlocks/Rooters) Suggestion: Bring a Priest

(Level: 30-34) Duskwood: Worgen camp near Rotting Orchard

(Level: 32-36) Yetis in Hillsbrad

(Level: 32-36) Arathi: Dabyrie’s Farmstead (horde)

(Level: 33-36?) Shimmering Flats in Thousand Needle. Scorpids, Turtles, Vultures.

(Level: 34-37) Arathi: The orcs at Go’shek Farm (alliance)

(Level: 35-40) STV: Lesser Water Elementals (levels 36-37)

(Level: 36) Syndicate camps north of Tarren Mill

(Level: 36+) Trolls at Witherbark, casters are there though. (Arathi)

(Level: 36-40) Dustwallow: Darkmist Spiders, north from the horde city (Brackenwall Village)

(Level: 36-39+) Badlands – NW corner Lesser Rock Elementals (36-39)Earth Elementals (39+)

(Level: 37-42) Dustwallow Marsh: Mirefin Murlocs in the north eastern part of the zone, on the top of the penninsula.

(Level: 38+) Water & Fire Elementals. Earth Element are melees too, but their knock downs are brutal without IAE.

(Level 38-40) Raptors in Duskwallow Marsh. Northeast of the Horde camp (Brakenwall?)

(Level: 43) Murkdwellers in Swamp of Sorrows

(Level: 42-44) Swamp of Sorrows: Murlocs

(Level: 42-44) Badlands (SW corner): Greater Rock Elementals

(Level: 44-50) Tanaris: Southsea Pirate Compound

(Level: 45) Woodpaws in Feralas

(level: 47-53) The Hinterlands, green oozes. the village and the ruins between Skulk Rocks and elf’s place

(Level: 50-53) Searing Gorge – The Cauldron (Level 46-48 Dwarves)

(Level: 50-53) Burning Steppes- Various Areas (Level 50-53 Imps)

(Level: 50-53) Feralas- Rage Scar Cave (Level 46-48 Rage Scar Yetis)

(Level: 50-53) Feralas- Northspring (Level 47-50 Harpies)

(Level: 50-53) Tanaris- Thistleshrub Valley (Level 48-50 Nature Elementals)

(Level: 50-55) Castergrips (the blue caster class hippos), northern Azshara peninsula

(Level: 50-60) Sorrow Hill

(Level: 51-60) Un’goro, Tar Creepers in Lakkarl Tar Pits

(Level: 52-53) Blood something pirates behind the Caverns of Time in Taranis

(Level: 53-60) Western Plaguelands, Scarlet Lumberjacks

(Level: 55-60) Ice Thistle Yetis, Eastern Winterspring

(Level: 56-60) Western Plaguelands, Dalson’s Tear

(Level: 57+) Felwood (beasts and satyrs)

(level: 57-60) Air Elementals, NW corner of Silithus

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AoE Grinding Guide with Priest and Mage:

Priest: Shield up mage.
Mage: Runs in till he has 3 on him.
Mage: Cast 1x iAE.
Priest: Cast Psychic Scream right after the iAE.

*Now those 3 will go collecting mobs for you too and they will all go after the mage since he build up more aggro with the feared ones.*

Mage: Collects some more mobs till the feared ones come back..

If the spot is right you got about 12-20 mobs on you now.

Now the easiest part just iAE them till they are death (or if they flee cast a frost nova when the first one starts running), while the priest spams flash heals on the mage..

If you got some uncommon armor around your level you should end up with about 1/8 bar of mana left and the priest with around 1/2 bar of mana left..

Once in a while you got some additional aggro just after the fight.. If you have Evocation.. Let the priest fear them.. Mage uses Evocation.. Wait till the feared ones brings some friends and finish them off the normal way..

We noth got to 40 today easily this way (4days 8houres played in which we both leveled up 2 crafting trades to 225 too).

Credits: Saurfenion
(If it is your first time grinding, it is good to know that you will have to get used to if first and you will proberbly die a few times in start)
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AoE Grinding Guide with Frost Mage:

Frost Talents (13 points)

Permafrost – 5/5 points
Increases the duration of your chill effects by 3 seconds.

Winter’s Chill – 3/3 points
Increases the power of your chill effects by slowing the target’s movement by an additional 10%.

Improved Frost Nova – 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.

Improved Blizzard – 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target’s movement speed to 35% of normal. Lasts 1.50 seconds.

So as soon as you get CoC

Collect 8 or so mobs – FN run back 2 blizz lenghts – blizz blizz – coc – fn – blizz collect loot.

Do it right and you can kill as many mobs as you can collect.

tried IAE AoEing and you cannot seem to kill as many same lvl mobs as you can with frost.

Frost does require a bit more room to move in and planning for route.

respecced at lvl 30 and since never got IAE and havnt missed it either (apart from WSG PvP).

Credits: Ketarth
(If it is your first time grinding, it is good to know that you will have to get used to if first and you will proberbly die a few times in start)
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AoE Grinding Guide with Fire Mage:

Lowbie fire mage

This is a bit harder with fire mage i would say since you only have Flamestrike as AoE spell.

Shield yourself, go get the mobs you want then:

FN – CoC (if you got it) – run to safe spot as far away as you can cast flamestrike – flamestrike – if you are luckey, flamestrike again – FN – CoC – run – flamestrike.

Credits: Magexsix

Grinding with Combustion + Blastwave:

1. Combustion + Flamestrike
2. FS at your own feet.
3. Blastwave + Cone of Cold (before NOVAing)
4. Frost Nova, walk backwards.
5. FS again over the frozen mobs.
6. (If there is any mob still alive) If you’re a troll, don’t forget to berserk at this point (increases cast speed by 10%). Then use Arcane Explosion.
7. just to make sure, push "tab" to change your target and cast a fire blast. If there is one mob alive, it will go down for sure. By now your CoC should also be recharged so there’s nothing to fear.

Credits: Vulcana (post 86)

Grinding with PoM + Blastwave:

Collect mobs on mount,
dismount
frost nova, run back a bit to make room
flamestrike
Pom + then a 2nd flamestrike
blastwave,
whilst walking backwards – cone of cold
arcane explosion to finish.

Credits: Boskank (post 106)

(If it is your first time grinding, it is good to know that you will have to get used to if first and you will proberbly die a few times in start)
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AoE Grinding Guide with IAE Mage:

Shield yourself, get mobs you want, use IAE while you are running.
FN – CoC – run around the mobs as close as you can get without getting hit while useing IAE at all time – FN – CoC – run around them with IAE.

Credits: Magexsix
(If it is your first time grinding, it is good to know that you will have to get used to if first and you will proberbly die a few times in start)

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Terms:

AoE – Area of Effect

AE – Arcane Explosion

IAE – Instant Arcane Explosion

CoC – Cone of Cold

FN – Frost Nova

PoM – Presence of Mind


Talents for Speed-Leveling

By admin On January 27, 2009 No Comments

Talents for Leveling

This should give you an idea of how you should choose your talents for best leveling purposes.
Talents, lvl 10-40(shadow tree). There’s a great JavaScript talent calculator here:

http://www.wowhead.com/talent/?rZZxMLt0xRt

Now you have ‘Spirit Tap’ the best skill for leveling/grinding, with this you could kill mobs that are around your level range without even having downtime. (That means no mana drinking, if you use this talent right you could grind mobs for hours not drinking mana)
Note: When engaging an enemy always have the sheild up before you start attacking ( recast the sheild as soon as you ge the spiritbuff if possible)
And remember the wand is your friend, saves mana and does very nice damage, you should always check the action house for a better wand than your current, every few levels.
And now when you’ve reached 40, and have spent 31 points into the Shadow tree, its time to get some nice talents from the Discipline tree.

Talents, lvl 40-60(Discipline tree)
http://www.wowhead.com/talent/?rVMGshZZxMxt0xRt
(Notice that We’ve put the last point into Shadow Focus in the Shadow tree)

This specc is purely for Leveling, after you hit 60 we’ve got some other speccs for you.

PvP spec(the facemelter)
http://www.wowhead.com/talent/?rxMGoZZEMMtctRt
This is mainly for pvp but if you get some nice gear you could be doing damage instead of healing in Instances.

PvE spec(the healer)
http://www.wowhead.com/talent/?dxgus00oZfxLcc0qL
This is the healer build, it can look like many things 31/20/0, 18/33/0 etc, mess around with it see what fits you.


Good Exp and Gold grinding spot

By admin On January 24, 2009 No Comments

Location

Firewing Post (eastern part of map)


Mobs

Warlocks
Defenders
Couriers
Bloodwarders


Drops

8-15s
1-3 Runecloth [~15%] (2g / stack)
1-3 Netherweave [~30%][ (5g / stack)
Firewing Signets [~40%] (1g each)
Arcane Tomes [~ .5%] (30g each)
Random Greens
Random Grays



I managed to kill 148 in one hour which got me:

2 stacks of netherweave (10g AH)
2 Arcane Tomes (60g AH)
68 Firewing Signets (68G AH)
3 Grays (~4g vendor)
1 green (10g AH)


All that plus the 14g I made in coin loot, I got 166 gold in one hour, along with about 74,000 exp


Dupes in WSG

By admin On January 23, 2009 No Comments

At the end of WSG after all 3 caps, sometimes
you cannot leave the BG and will eventually disconnect. If your
scoreboard says ‘-2s till battlegrounds will close’, you know your game
is bugged. *You need this to happen before you will be able to do the
dupe*





* You can then exit out of the scoreboard.


* Trade your friend and put in the amount of gold.


* You log out and log back in. *Not the person you traded the gold to*


* Your friend with the gold will finally get disconnected. You both will have the same amout of money!





-You have to be next to each other when the game ends.


-I have not tested with items, only with gold.





For the BG to get bugged like this it basically needs to crash. It happens very rarely but it does happen.





Which of you accepts, trader, receiver or both?


Both of you accept and then only the trader logs off and logs back in.





Do you log off with the trade window open? or closed?


Does not matter.





Does the reciever leave the trade window open while you log off, or close it?


Does not matter.





Does the reciever do ANYTHING after the trader logs off? or stands still until disconnect?


Stand still until disconnected.


Kite Commanders in Alterac Valley Alliance

By admin On January 20, 2009 No Comments

Introduction

This exploit will allow you to run the Commanders, two level 61 elites (one at the Iceblood Tower, one at Tower Point), Located at the top of each tower, around in circles for a good amount of time while a friend taps the tower, possibly until all five minutes needed for the towers to burn pass. To do this for a long time, you need to be a caster or a Hunter……

(Download the .pdf file below to read the entire guide and view the images)


http://rapidshare.com/files/9209196/AV_elites.pdf


Main Assist – A Basic Guide

By admin On January 18, 2009 No Comments

What is Assist?

There is a command /assist in this game, it’s shortcut key is "F", and it lets you select the target of your target.

For example: if friend A is attacking mob B, you can target friend A and press F, then u get mob B as your target.

So, Assist is when you target the same mob as the person you are assisting.

Why Assist?

To assist is to gain efficiency and viability.

If you’re in a battle with multiple mobs, it is logical to try to bring down the mobs one by one. In group work, to concentrate your firepower is very important. Instead of every party member tries to solo her/his mob, you will want to concentrate your firepower on one mob first, then move on to the next one when the previous one is dead. By assisting, you are killing mobs faster and therefore reducing overall damage taken.

Asssist allows also the tanks to hold aggro on the other targets which are not being attacked easier. And making the healers jobs easier as they now can concentrate on the tanks.

Assisting should be used in almost all kinds of groups. Even in a 2-man group, when you face more then one mob, the idea of assisting is still valid: you take down one mob as fast as possible, thus reduce the damage done to the group in general; in cases mobs can run, instead of two runners at the same time, you have only one runner to deal with. Even in a raid like in Strathomle, you can still assist the MA on the elites while the mages are AoEing the non-elites.

What is Main Assist (MA)?

So, who will then decide which of those mobs we should kill first and in what sequence we should kill them? More experienced players will designate a Main Assist in group works. A Main Assist (MA) will decide the target of the group.

All a Main Assist (MA) does is target your groups target. If we say a group leader is the general of a group, a MA is the true director during a fight, and MA is the most hard roll to play imo.

Example: Mob A and his buddies mob B and mob C are attacking your group, and they all look alike and stick close to each other. Mmm… what is the first target now? Wait, Bob is our MA, by selecting Bob and press F, you get Bob’s target. Mob A dies fast; then Bob choose mob B, you choose Bob and press F, then start to attack mob B; Mob B dies, Bob choose mob C ….. And you know that Bob usually pick up the Main Tank’s first target as his very first target.

What does an Assist macro do?

Assist macro is the way to gain nicety, so during a messy fight, you will be sure that you do choose the right target.

When the group is formed, Bob is designated as Main Assist. Each group member creates a macro as follows:
1. Press <esc>
2. Choose ‘Macros’
3. Choose name and button image
4. Edit macro text to read ‘/assist Bob’
5. Save and close

The macro can then be assigned in the key-bindings menu to ‘F’, or dragged to the toolbar as a button.

So during the fight, you do not need to select Bob to get the mob. Pressing ‘F’ or clicking the macro button is enough.

Which class or who can be a better Main Assist?

Preferably one that can take a few hits; one that does not switch target often; one who is more experienced; one that is quick-minded but still stubborn as hell and won’t change target until the chosen mob us dead.

Rogues might be the best assist class. The rogue *won’t* be changing targets much (otherwise he wastes combo points). They have also skill to use if they steal too much aggro from the MT.

Paladins aren’t best choice if they have to stop to heal the others sometimes. But they are great to take damage. So if there is more than 1 or 2 pallies in your group/raid, why not a pally.

A hunter can also be a very good assist, as they have a better overview of the fight, and the big hunter’s mark which can make the target clear. Provided: the hunter has no duty to get aggro off the mobs on the priest, or whatever can make them change target during the targeted fight; And, he should never try to steal aggro from the MT, as it involves too much moving between the fighting spot and the hunter. That is why I think close range melee class is better then casters.

A warriors can only be the MA if he does not MT or OT (’Off-Tank‘). A warrior has the skill to grab aggro on more than one mob, which is better used when they switch targets constantly in order to hold aggro, for example when adds comes and the OT needs to react. So, the warrior is not normally considered the MA (Main Assist) because of his possible multiple targets. Because warriors can take a lot of punishment they may engage two or three mobs at the same time, they will switch targets to gain agro if the raid or group lacks crowd control, thus tanking 2 maybe 3 mobs at a time. In a group where there is one warrior, he will usually be the MT. In a group where there are 2 or more warriors, the non MT warrior(s) still need to change target (eg to run to the priest the get the aggro off him, or aggro any add or lose mobs in situations when MT can’t react much).

Other caster classes or healing classes are not good to be a MA in a full 5-man group or raid. A Mage might need to re-sheep the sheeped mob, so he needs to change target during a fight and is not suitable to be MA, for example. But in 2-3 man grinding parties, even a preist can be the main assist: a ShadowWord:Pain is a very nice icon for the others to know which mob is the main target, works as well as a hunter’s mark.

Why your Main Tank shouldn’t be the Main Assist?

Provided your MT (Main Tank) has the skills to grab multiple aggro, the MT and the MA should always be 2 different people. This is because the MT will never be targeting the same mob all the time. He will need to constantly rotate between each of the mobs on him to keep building threat on each of them. If he sits there attacking the one mob that everyone else is attacking then as soon as a heal is cast every other mob will run straight at your priest.

To know this about the MT is important. This way the MT wont have his party complaining that you keep switching target and they don’t know who to attack. What they need to do is to assist the MA, not the MT.

But this is not set in stone. Different groups will have you assisting in different ways. Some groups will make the main tank the focus of the assist macro, others will have a separate "main assist" character. Bottom line – You will need an assist macro. (credit: Zarek)

But how can I do an Assist macro or whatever?

Quick and dirty option:
Target the designated main assist and press F.

Better option:
Create a macro (see ‘What does a Assist macro do?’):
/assist Bob

You will replace "Bob" with the name of the designated character everyone is assisting. Then you will create a macro, and a button to use the macro. What this does is to cause your target to be the mob which the character has targeted. So if everyone uses the assist macro, everyone will be attacking the same mob. You may need to click the button several times. And you’ll need to click it again after each mob dies.

At the start of a run, type "/macro" and change "Bob" to the name of the designated assist. All you need do now is to hotkey the assist macro, or drag the icon to your taskbar, and you’re set.

Super option:

Get the add-on called Assist Helper.

AssistHelper makes assigning main assist and using assist effectively a lot easier. It allows you to bind a number of special functions, one of which is a key to select who you will be assisting (I use ALT-F) and another is to assist the character you have defined with the other key (I use F for this).

This saves having to edit the macro above every time your in a group and want to assist a different character than the previous day. This still leaves the original assist functionality (the F key) as it was before as long as you don’t use the same key binding for one of the new abilities.

You can download Assist Helper from here: ]http://www.curse-gaming.com/mod.php?addid=227&page=2#comment

How to be a good Main Assist

Knows your MT. A MA needs to work closely to MT. MA needs to know the MT’s first target, as it is the one MT has most aggro on. Trust the tank is doing his job and will take care of the adds so you don’t run to them.

Set your assist macro to your MT. Dont break the sheep/cc before your MT.

A Main Assist is NOT a tank, try not to steal too much aggro from your MT.

Be quick. Target fast and target right.

Be stubborn. Stick to one target until it is dead.

Always kill the softest targets first and the hardest targets last. The softest targets usually have the highest DPS and utility (mages, etc.) and are easiest to kill. The next softest targets are healer types and then come the ranged guys and lastly the melee folk. When fighting bosses, it is usually best to kill their henchmen first then focus on the boss – these are cases when MA do not attack the MT’s first target.

What you need to know to assist the Main Assist

After the fight has started and the MT has grabbed agro on the mob, everyone who is NOT the Tank should assist the Main Assist. The biggest novice mistake anyone makes is to abandon the Main Assist and start duelling with non-agro’d mobs. Grouping is not about seeing how many mobs you can fight at once. It’s about being fast, efficient, and safe. Target the mob that your main assist is attacking, and help him kill it as quickly as possible.

If the MA has not yet selected a target yet, keep /assisting him until he does. He is most likely allowing the MT time to build aggro.

After /assisting, it is worth checking the de-duff icons of the new target. If the target shows a sheep, sap, shackle or sleep de-buff, hold fire. The MA may have been tabbing through the targets to find the next one. /assist again, until the MA has selected a good target.

The Healers should look out for the Main-Assists health a bit as well.

Complains a Main Assist or everyone might get:

You are not targeting fast enough;
You have no target;
You change target too often;
You are eating popcons during a fight or talking to your wife which TV program you are gonna to watch later.

Main Assist is a culture

Using MA tactic well is a question of habit. It needs a lot practice. It is more realistic to try it among guildies or ppl you often group with. MA is a culture or tradition in a guild. No matter what, the /assist command will for sure open a new window to the game.


Crafting Will Fish For Food

By admin On January 15, 2009 No Comments

So, you want to be the Emeril Lugassi of WoW. Follow this little write up and you will be hollering BAM in no time.

Fishing and Cooking go hand in hand. You can get your cooking skill from zero to 300 in a matter of days if you start out post level 40 (level required to get the artisan cooking quest), and already have a high enough fishing skill to support it. Just stay on the orange recipes and upgrade your cookbook regularly and you will hit 300 cooking skill in no time. You can also do this with minimal cost. You will have to pay for the recipes and whatever ingredients needed to cook them. Most fish, however, can be cooked with no needed ingredients. All you need is a fire, any fire, of any color. Almost every camp I went to had a fire of some sort that could be used for cooking. No, you can’t use torches.

When you read through the rest of this write up, you will have to keep something in mind. I use a fishing bot. Whether you do or don’t agree with botting is not an issue that I care to take up. This write up is for getting your cooking skill up by using what you get from fishing, regardless of how you get your fish.

You can get the fishing bot I use here: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=27044&categoryid=20

Here is another one: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=27824&categoryid=20

You can get some info on fishing quests and skill npc’s here: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=29299&categoryid=20

Ok, first you need to get some recipes. Please pay attention to faction notes. The list goes in order from easiest to hardest, and with consideration given to the fishing skill needed to get it. There is an enormous mix of fish caught in different areas, so it is nearly impossible to list them all with an area breakdown. You can raise your fishing skill by 20 if you want to go loot crab traps right next to Shadowprey Village in Desolace. Here is the pole: http://www.thotbott.com/?i=2950

I would recommend filling your bags with enough recipes to get you all the way to level 300. When you hit level 225 in cooking and are level 40 you can head to Gadgetzan and do the quest that allows you to get to level 300. WARNING: The quest was bugged back when I did it. I was able to raise my skill above 225 after doing it, but some people could not. So fair warning, I don’t know if it is still bugged or not.

That quest is here: http://wow.allakhazam.com/db/quest.html?wquest=6610 It is for both Alliance and Horde.

Ok Back to the fishing. Master list: http://www.thotbott.com/?t=Cooking or http://wow.allakhazam.com/dyn/skills/skillline185.html

Easy to catch and cook: Skill format is learned/green/trivial.

Slither Skin Mackerel: http://www.thotbott.com/?i=735 1/45/85

Brilliant Smallfish: http://www.thotbott.com/?i=394 1/45/85

Rainbow Fin Albacore: http://www.thotbott.com/?i=2086 50/80/130

Longjaw Mud Snapper: http://www.thotbott.com/?i=734 50/80/130

Deviate Fish: THE COOLEST FISH EVER!!! : http://www.thotbott.com/?i=4710 85/125/165. Be sure to stock up on this one for hours and hours of fun. You will have to spend some money on ingredients to cook it though.

Bristle Whisker Catfish: http://www.thotbott.com/?i=733 100/140/180

Mithril Head Trout: http://www.thotbott.com/?i=Mithril%20Head%20Trout 175/215/255

Redgill: http://www.thotbott.com/?i=10072 225/265/305

Spotted Yellowtail: http://www.thotbott.com/?i=730 225/265/305

Here is some stuff you get from fishing that will provide some stats when cooked:

Grilled Squid (10 Agility): http://www.thotbott.com/?i=10066

Glossy Mightfish (10 Stamina): http://www.thotbott.com/?i=5184

Summer Bass (10 Spirit): http://www.thotbott.com/?i=10076

Nightfin Snapper (8 mana/ 5seconds): http://www.thotbott.com/?i=5766

Sunscale Salmon (6 health/5 seconds): http://www.thotbott.com/?i=10334

While fishing you will catch various things that don’t cook but will either sell in the AH or you can use towards your tradeskills. Firefin Snapper, Oily Blackmouth, and Stonescale Eel are all used in Alchemy and sell decently in the AH. Black Pearls, Iridescent Pearls, and Gold Pearls sell good and are looted from various clams. Remember, this is just an added benefit, so don’t ever think that fishing will make you rich by selling what you catch.


See Ghosts

By admin On January 14, 2009 No Comments

If you have a warlock cast ‘Detect invisibility’ on you, you can see Lorderon Citizens on your way in to Undercity. They are lvl 15, and drop linen, and some copper. It’d be a good lowbie lvling spot if you could get detect invisibility on you at that lvl :/

This also works for the people in Darrowshire and on that island Scholo is on, only they are lvl 55ish, not 15.


Warshizzle’s PvE Warrior Template (solo)

By admin On January 10, 2009 No Comments

Hi, I’ve seen some of goose’s templates and I’ve decided to share my own warrior PvE template.

For 2 handers

Arms Tree

Improved Heroic Strike rank 3/3

Improved Rend rank 3/3

Improved Charge rank 2/2

Tactical Mastery rank 5/5

Anger Management rank 1/1

Deep Wounds rank 3/3

Two-Handed Weapon Specialization rank 5/5

Impale rank 2/2

Axe Specialization 5/5 <— only if you have an axe, meaning dont take Sword or Mace spec if you’re 2 handed, for reason scroll down

Fury Tree

Cruelty rank 5/5

Unbridled Wrath rank 5/5

Improved Cleave rank 3/3

Piercing Howl rank 1/1

Improved Battle Shout rank 5/5

Improved Execute rank 2/2

Enrage rank 5/5 <— only if you have not taken Axe Specialization

Death Wish rank 1/1

If you’re 2 handed, there is no point in taking Sword/Mace Specialization since you hit slow and rarely will you stun anyone or get an extra attack. I would say avoid putting points in Specialization unless you have an Axe. Also you might want to take Sweeping Strikes (21 point talent in the Arms tree) instead of Death Wish.

For more information about the skills, search for them on www.thottbot.com or wow.allakhazam.com.

Dual-wield

Arms Tree

Improved Heroic Strike rank 3/3

Improved Rend rank 3/3

Improved Charge rank 2/2

Tactical Mastery rank 5/5

Improved Thunder Clap rank 1/3

Improved Overpower rank 1/2

Anger Management rank 1/1

Deep Wounds rank 3/3

Impale rank 2/2

Sweeping Strikes rank 1/1

Axe/Sword/Mace Specialization (depending what you have) rank 5/5

Fury Tree

Cruelty rank 5/5

Unbridled Wrath rank 5/5

Improved Cleave rank 3/3

Improved Battle Shout rank 5/5

Dual Wield Specialization rank 5/5

Improved Execute rank 2/2

If you have not taken one of the Specializations, I would suggest trying to spend the remaining points to fill Improved Overpowered, get Deathwish and Peircing Howl. You should then have 2 points left, spend them where you want.