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Archive for October, 2009

Leave Instances Faster Than Normal (Burning crusade)

By admin On October 31, 2009 No Comments

  

#1Get 2 or more people in a group during an instance.
#2 Go into the instance and have the leader kick all party members.
#3 The message stating you will be teleported will appear.
#4 Log out and then back on and you will be at the instances beggning.


Warlock 25% Shadow Damage Consistently (Draenor gold)

By admin On October 31, 2009 No Comments

As a master demo lock, you can sac your succi and get +15% shadow damage. Very handy. There has been a long time bug, where you could also get your pet combatrezzed, thus gaining the 15% for the sac and the 10% for having the succi alive. The trick is to have either a druid, or someone with jumper cables rezz the corpse before it rots OR have a resser spam their 10 second rezz as soon as you sac the pet (the pet rots after 10 secs, the rezz has a 10 sec cast time).

Now, there is also a twist to this technique: Shield (priest) your succi and sac it. The succi is unaffected, and you gain the +15% from the sac and the +10% from having her alive. This will be fixed in 1.12, but I highly doubt the first technique gets fixed.

Enjoy :)


Jewel Crafting Level 2 (Laughing skull gold)

By admin On October 30, 2009 No Comments

Sorry for waiting so long to post this update. I don’t want to affect my own efforts. As you can see I have been collecting a lot of low level gems. My feeling is that these gems will have the highest markup after the expansion. The rule I set for myself was to not spend over 10s for malachite, tigerseye, and shadowgem. It is realistic that people after the expansion will spend 20s-50s each just to get past the low levels of jewel crafting. It’s funny because the bulk of the gems I bought for less then 3s each. In order to feed my apatite for gems I had to switch gold over to the alliance side. So now the market on my server both side has gone to ****. People are trying to charge 1g for 1 shadowgem. Same with tigerseye, but there is no way in hell anyone will spend that much at this point. As someone else pointed out gold, silver, truesilver bars will be a good thing to have for jewel crafting. I have made my own collection of these bars. But the point id like to make is that ore is 100% drop from veins. Unlike gems being a chance to drop.

Id like to share a story from the past and one from today. Long time ago I was saving gems to make a frostguard. As my gem collection grows the drop rate got worse and worse on gems from rich thorium. It got so bad to the point that I had to buy the rest of the gems I needed. As soon as I made the frost guard the rich thorium veins started to drop again like crazy. A friend of mine around the same time said she has not found a gem in like a week. The difference with her was that she sells all her gems in the auction. It’s my opinion that as long as the gem you mine is not turned into an item. It puts a hold on gems that you can potentially find. Selling gems in the auction is the worse thing you can do. Because someone may hold on to them for a long time making you finding gems imposable. As for the story from today. You can notice I have a lot of high level gems. With arcane crystals being the least amount I have. All my arcane crystals were mined by myself. When I mine rich thorium I only find arcane crystals, no other types drop for me. It must be my collection of other types of gems that stop them from dropping. Of course this is only my opinion on what I have observed.

I hope this has been of some use to some of you. Here are the links to my gem alts. I need 2 of them now.

http://putfile.com/pic.php?pic=3/7017173693.jpg&s=x10
http://putfile.com/pic.php?pic=3/7017182361.jpg&s=x10

Cheers,


Leveling Xilli’s Money And Grinding Spots Guide Part 1 (Bleeding hollow gold)

By admin On October 28, 2009 No Comments

Hi All,

I’ve just finished a new character to 60, a Rogue, and i chose to go through the game only doing instance quests and the ones at the start to get to lvl 12 or so, and i grinded every single bit of XP apart from that to reach 60, and in this process i have found so many great grinding spots and money spots i couldn’t believe it and ended up reaching lvl 60 with 1100g and all my items up to date, and since these kinda posts have dried up on the site a bit i thought i would make one. So I’ll try and remember all of them that i can, if i forget any and remember ill post em up later, enjoy.

Money / Xp Grinding Spots ::

Salt Flats – 7 / 10
If you are lvl 30 – 36 you can goto the salt flats, i would recommend a bit higher then lvl 30 if you want to grind but, because you will have to rest after every fight and cant grind very efficiently, i went at lvl 32. The Salt flats have a wide range of beats including Turtles, Basilisks, Vultures and Scorpions. These mobs are all good for xp, as they are around the lvl range i said before, but they drop heaps of random bits and pieces, like shells, wings, bones, scales, claws etc. These parts all stack in lots of 5 or 10, and there are loads of them down there so you can build up a fair bit quite quickly, and this stuff really adds up when u go to sell it at a vendor, i had no trouble making up around 10g after a few hours, and heaps of xp to. 10g might not sound much to higher lvls but makes mount money a lot faster to get.

Tanaris Turtles – 8 / 10
All along the coastline from a little north of Steemwhindle Port, or however you spell it, to up near Lost Rigger Cove, there are turtles called Snapjaws, which range in lvl from 42 – 45 from memory and are a Neutral Mob until you attack them, which makes grinding them that much easier when there is no aggro to worry about. These Turtles are great, as well as having great xp, they drop scales, and shell fragments which sell for a lot, a stack of 5 shell fragments is around 50s, and scales sell for a couple of silver each also i think. On top of this they drop Big – Mouth Clams, which can contain Black, Iredescent and Small Lusterous Pearls, which also sell great on AH. I had no trouble making a lot of money on these guys, just watch out for the opposing faction handing in Quests at the NPC’s around there, i got ganked a few times. But really these guys are great, if you are around that level give them a try, i made about 50g off them in the few lvls i was there, i got about 12 Green Items to.

Lost Rigger Cove – 9.9 / 10
What can i say, i absolutely love this place, its incredible to say the least. This cove is filled with lvl 44 – 46 humanoid pirates, and stacks of them. The Humanoids drop Silver, Mageweave Cloth, Common Grey Weapons that sell at a vendor for almost 1g each, Lockboxes and all sorts of Green / Blue and Epic Items. I grinded lvl 45 – 49 here, even at 49 when the xp was getting low, it was to good to leave. You get heaps of mageweave, which i sell on AH for 1g Per Stack, or you can vendor for 50s a stack. They drop lockboxes, the lockboxes contain random vendor junk, silver and sometimes map fragments, or a key. The map fragments are for a chest you can find on another beach in tanaris, once you have all 3 parts, this chest has minimum 3 green items, u can get blue items in it if your lucky. The Key that may drop, is for a chest in a pirate ship in the area, which also has a green item and possibly blue. But by far the best part about this area, there is always 2 Large Solid Chests that spawn around the area, and out of these chests i got so much stuff, Herbs, Food, Blue and Green Items, Truesilver, Mithril etc, just a whole lot of random stuff that you can sell for money. And as soon as you get both of them, about 5 minutes later they are spawning again somewhere else. Out of these chests, i personally got 21 Green and 3 Blue items during my grinding, not to mention the other stuff in them. Andre Firebeard, the named captain mob in the area, is for a quest, so once again just be on the lookout for ppl doing that quest, but i rarely saw a sole while i was grinding. I Made 600g from this area, I found 2 Epic Items while i was grinding there, a Perfectly Calibrated Boomstick and a Ring of Saviours, now this is a random world drop as you know, so there is no saying they will drop for you, but the amount of mobs you can kill down there in short time is huge as there are so many of them, and they respawn fairly quickly. The only reason i won’t give this place 10, is because at some of the tents, where the chests spawn, there are sets of 2 pirates, and they are linked, and this can be a pain in the arse, cause if your not a rogue and cant sap one, or a mage and sheep one, then you gotta fight two of em. But they don’t have that much HP so it really isn’t to hard. But i must insist you try this place, it is very, very good.

Dunemaul Ogres – 8 / 10
These guys are in 3 different area’s of tanaris, the Dunemaul Compound and the East / West Moon Ruins. I must insist if you are going to grind them, go out to the ruins further north into tanaris, as the main compound it used for questing frequently and you will have problems. The reason these guys are good is a bit different to the others. The main advantage of them is that they are really easy to kill, they range in lvl from 45 – 49 so you can grind them for ages, i did until lvl 52 or so. The main drops are mageweave, common grey weapons and silver, i got 2 Blue and about 13 Greens there also though. They drop the cloth fairly often so you can build it up quite fast, and as i mentioned before you can make a fair bit of money with it, there is also constantly Purple Lotus spawning around the ruins for any herbalists that grind there, this stuff is worth money on AH. Not much else to say about em, they are just good.

I can’t be bothered writing anymore ATM, but i will do more for lower level spot’s and higher level ones soon and post a Part 2, there is lots more good information to come =), remember, this guide is from personal experience, i can’t gaurantee the drops i got for anyone else but i can promise you they provide good chance and great grinding, enjoy. – Xilli


Looting Arena Chest Once a Week (Mmorpg)

By admin On October 28, 2009 No Comments

When the servers goes down weekly, I logg of in the gurubashi arena in front of the chest. When the servers comes back up again, I logg and retrieve the chest fast. You got to have some time on your hand but that’s it.



every 3 hours.



(12, 3, 9,)



if you log out at the chest the previous day, and log in at 11:00, when they open, the chest will be spawned during the maintanence at 9:00, you’ll be the closest one there.



try it. it works


Midgame Guide: Hunter Leveling (Mmorpg)

By admin On October 28, 2009 No Comments

This is a guide to leveling as a hunter. I will discuss leveling methods, gear and talent specs.

The class
The hunter is a ranged DPS class, so don’t try to play it any other way (NO, you can’t be a melee hunter. Roll a rogue instead). A well played hunter is a asset to any group, since they can DPS all out and wipe all their agro with feign death and repeat. Furthermore their pets are excellent to keep on standby as bodyguards for the healers. Also pets, when solo, can get you out of most sticky situations; just leave it to die and run away and feign death.

Leveling methods
Hunters are one of the easiest, if not the easiest, class to level. Due to their pet they can distract mobs around quest items or simply get clean away and FD without fear of getting resisted. As other classes, you can either quest or grind your levels. I prefer to mix it up and grind when I am short on time or couldn’t be arsed to travel to an area and find my way around.
Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.

The traditional ways are:

Grinding:
Not much to say about this. You kill mobs, they give XP, you lvl. If you don’t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.
It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind :)

The following is pretty good list of where to grind which mobs. It is however from a Horde perspective and you need to scroll down a bit to get to the guide :) If you read the whole bit, there are some suggestions for alternatives, which work just as well…if not better.
http://www.mpsgames.com/ms/index.cfm?page=…&forumid=63

And the following lists some nice alliance spots for grinding. Also are some suggestions on questing.
http://www.wow-pro.com/Knowledge_Base/op=show/kid=515.html

Questing:
If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent horde guides are few and far between (there are some on this site), alliance have it a lot better.

Horde – if you are horde, use Joana’s guide. That will take you from 1-60 in 5 days /played. It’s written from a hunter perspective, so my suggestion is staggering your progress in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat section. An idea is to try and modify the following Alliance guide.
http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text guide (thanks Bay_Cassius
http://video.google.com/videosearch?q=wow+…warcraft+levels are links to all the videos (thanks sQren)

Alliance – if you are Alliance, you got it made! The following guide will quickly and easily take you from 30-60. Reason it’s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.
http://www.wow-pro.com/Knowledge_Base/cat=135.html

Talent specs
For leveling I recommend Beastmastery (BM) and then Marksman(MM) up to 60. If you decide doing 58-60 in instances, consider re-speccing to Marksman/survival (link to endgame guide: hunter later).
Reason for BM, is that it really makes a difference in your pet and your pet isn’t gear dependent (unlike you). With full BM, your pet has about the same DPS as you autoshooting.

This is the spec I suggest for leveling:
http://www.wowhead.com/?talent=mi0h0xgRttVohx
31 BM / 20 MM

Go BM until 40, then MM up to Aimed shot and then fill out the rest of MM. With BM, your pet holds agro like a champ and you won’t be able to peel it off of it.

Method of pulling: pull with a serpent sting, send in pet, auto shoot it until dead. If it runs, concussive shot it and maybe fire off an Arcane shot. The most important thing when grinding/questing is to stack your mana use, so you get long periods of mana-regen (eg. hunter mark mob, sting it, wait until mob starts to run, then conc shot+arcan shot it. This way you have 20 or so secs of mana regen). This way you don’t need drinks at all.

Gear
Hunters get mail at 40 and a nice set for that is the ‘tough scorpid’ set.http://www.thottbot.com/?s=tough+scorpid It’s all AGI and SPI, so you hit hard and regen mana fast. It can be a bit tricky to get the set, so feel free to mix in any kind of AGI gear. AP-gear can often be had as well, so if you get some cheap AP gear toss that in the mix. The endgame guide: hunter has a bit more on gear, so check that out for gear at 58-60.

PETS!
A good site for pet info is this one:
http://www.goodintentionsguild.info/hunters.html

It’s a bit outdated, but the lay out is really good and it has a lot of info.

Getting a pet is a question of doing a quest at lvl 10 (get it from your trainer), then go tame a pet. As you progress your career, you can put down a freezing trap, use aspect of monkey and tame it. This way you won’t get hit much.

Pet choice up to 37-38 is optional, but cats are always good. Alternatively get a boar, since they have some nice specials (a root). At 37/38 go to Badlands and get Broken Tooth. He is a rare spawn with a 1.00 attack speed, which almost guarantees he will get a frenzy proc early in the fight, so he is worth the wait.
Here is some info about him:
http://www.thottbot.com/?n=657251

And here are his spawn points:
http://www.thottbot.com/?m=657251

You will have to camp the spots for him, since he is rare, but if you stand in the middle of the map up on a ledge you can ‘Eagle eye’ all 3 spawn points. He spawns around the ridge stalkers in the area, but he is NOT stealthed, so if you see a sand-coloured cat, it’s most likely Broken Tooth.

Keep and use Broken Tooth until 60. At 60, get a boar as well (From EPL) and get a wolf from LBRS (since they have the highest rank dash and bite, and they also have furious howl, which is a pretty decent raid damage adder).
The boar is easy enough to get, but the wolf can be tricky to get without a group. You can however easily duo it with another hunter (the easiest wolf to get is in a patrol with 2 wolfs and one humanoid after the ogres and the small insects) and 2-3 pots of invis and liberal use of FD+pet distraction. PLEASE bring a pet you don’t mind getting rid of when you attempt to get the wolf :)
Here is a walk-through to getting it. Soloing takes very good gear, so I recommend bringing a friend or being willing to use a lot of pots and elixirs.
http://petopia.brashendeavors.net/html/tameLBRSworgsolo.html

Life after 60
I wrote an Endgame guide: hunter, which you should read if you plan on PVE-raiding :)
http://www.mpsgames.com/ms/index.cfm?page=…&forumid=62

Other than that, enjoy your hunter. It’s a rewarding class, and people will love grouping with you…if you are a good player. There are however a lot of sucky hunters, so be ready to take some prejudice :) But it’s still by far the best farmer and in PVE it’s a very good DPS’er.


Twinking Guide for Shaman (Llane gold)

By admin On October 27, 2009 No Comments

Best Races: Tauren, Dranei
GEAR
Head: Lucky Fishing Hat (+100hp/+8healing and spell dmg)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Firebane cloak/ Battle Healer’s Cloak/ Caretaker’s Cape (+70armor)
Chest: Blackened Defias Armor (+100hp/+4all stats)
Bracers: Bandit Bracers of Healing/ Mindthrust Bracers (+24healing/+9stam)
Hands: Jutebraid Gloves (+30healing)
Waist: Screecher Belt
Legs: Leggings of the fang (+100hp/+8healing and spell dmg)
Feet: Nat Pagle s Extreme Anglin Boots
Ring #1: Seal of Sylvanas
Ring #2: Honored wsg ring/blood ring
Trinket #1: Arena Grand Master/Minor Recombobulator
Trinket #2: Insignia of the Alliance/Insignia of the Horde/Minor Recombobulator
Main Hand: Stinging Viper (+22intel)
Off hand: Arctic Buckler (Thorium Spikes/+7stam)/Deadskull Shield (Thorium Spikes/+7stam)


Survivor: Stranglethorn Vale Episode 2 (World of Warcraft Machinima)

By admin On October 27, 2009 No Comments

Survivor: Stranglethorn Vale Episode 2 (World of Warcraft Machinima) By Viperline Films This series shows what happens when reality shows invade video games. FOR MORE MACHINIMA GOTO: www.youtube.com TAGS: Survivor Stranglethorn Vale World of Warcraft Blizzard Entertainment UPC 020626722124 MPN 020626726191 massively multiplayer online rpg on-line role playing game roleplaying viperline films viper line reality tv show series stranglehorn stranglethorn strangle thorn horn yt:quality=high…


Confession Of An AH Junkie (Rpg)

By admin On October 25, 2009 No Comments

This is something I’ve been doing myself for awhile and I’ll just say: It’s not for everyone and YMMV (I realize there have been a couple of other posts with this concept however I am going to attempt to explain exactly what has worked for me leaving as little guesswork as possible)

The concept and general description…
For all of this to work you do have to have a base fund, the bigger the better. Aside from that I’d HIGHLY sugguest just taking some time when you play for a couple of weeks just watch the AH prices and some trade chat so you can get a feel for which items in particular are sought after and at what prices. The basis of this strat is to basically daytrade some of the more highly sought after items. I started off somewhat small and have "graduated" to some high ticket items since I am quite comfortable with my ability to recognize which items I will be able to resell for a good profit and I know that I have the patience to hold out to do so. Personally I prefer weapons and armor but this can be applied to other high commodity items as well.

If you want to make a noticeable amount of money you will have to focus on rares and epics and ensure that there is enough of a price difference between what you are paying and how much you can sell it for taking intto account the possibility of multiple days’ listing fees. I currently only deal in items that sell for at least 50g and on which I will make at least 10-15g however keep in mind that this is simply a baseline and I frequently make over 50g per transaction (the most I’ve ever received from a single item is 125g minus listing fee and AH fee).

If you have the patience to do so you can also increase your profits by selling through the trade channel where you won’t have to deal with the AH taking their cut or having an auction expire however keep in mind that you do want to keep items moving as quickly as possible while still making your profit as having liquid funds is essential to keeping money coming in.

While I am, of course, in this to make money I also give people the best deals I can (again, liquid funds are much more useful – profit is profit and you want to keep in mind that holding out for 5g more when you’re making a good 25g on the sale already may simply result in you having the item for an extra few hours during which time you may miss out on another deal because you didn’t have the funds to buy…. Again, this becomes all a matter of your understanding of what you need to have on you to keep business moving.

For these high ticket items, unless the particular item moves VERY quickly on your server, you will have to undercut the competition for the most part… ideally there will be no competition (however this is where your knowledge of the items value comes into play very significantly). If there is no competition the key point to keep in mind is people’s need to have things right away, but also realize that people aren’t stupid…. If you list an item for 100g min bid and have a 130g BO 9 times out of 10 you won’t get boughtout unless there is high high demand for the item. People aren’t stupid and an extra 30% off what they "could" get it for is alot… so, as a rule of thumb either keep your MB and BO the same or keep them more reasonably close… even though someone wouldn’t pay the 130g with a 100g min list it at 120g with a 130g BO… this 10g jump is less than 10% difference (which also means that if 1 person bids on it anyway the next "min bid" to put on it would be 132g so you’re going to get boughtout if there’s multiple interest in the item).

You’re patient… your buyers, however, often aren’t…. 24hour listing keep you visible for maximum exposure and also result in more buyouts… that "Very Long" tag means 8-24hours remaining and if someone wants your item then more often then not they’ll pay that extra little bit of gold to have it then and there

Tuesday is patch day! Try to time your auctions well and keep in mind that you’re losing out on some of your money by listing on Monday nights…. The AH timer continues to run while the servers are down so you’re losing out on a good chunk of the time you paid for your auction to be listed… don’t get me wrong though, if you’re not going to be able to get on Tuesday when the servers are back up to relist then by all means go ahead and list Monday nights…. I find Tuesdays to be a good time for the auction house especially after a patch where people will download it and logon to check out changes (and inevitably check out what goodies are listed for them on the AH

Again, I don’t think this is for everyone as it does involve a time investment on your part as well as a starting bankroll, however for those who think they might like trying their hand at the market I wish you the best of luck and I hope this information is of some use to you. I know to some of you this seems like "obvious" information but believe me, I find myself helping my guild more with auctioning than with leveling because to them it’s just a big mystery…


Herbalism 1-300 (Horde Biased) (Deathwing gold)

By admin On October 24, 2009 No Comments

Herbalism Guide

First off, a bit of background to this guide. This is the second guide that I’ve written for WoW Professions, I do not pretend to be the most knowledgeable of players, and am defiantly not one for playing for massive swathes of time. However, I do tend to persist at things until I have a good understanding of how things work.

My main character is a level 60 Tauren Shaman (go cows!), I dropped Skinning (very easy to level) and picked up Herbalism, for one reason – cash. Although all server economies vary alot (and I do mean alot!), high level herbs sell for enough to make it worth spending an hour picking them and selling them on the auction house. At the top end, a stack of herbs might sell for 10g/15g (or more), and getting a couple of stacks in an hour isn’t too difficult.

If you have picked up Herbalism at level 5, then you can largely discount this guide as a way of skilling up. By picking Herbs where you are currently levelling, you should naturally improve your skill in Herbalism. Instead this guide is really intended for people who have already reached a high level, and wish to either change or pick up Herbalism as a profession.

There are a few things that you can do to speed up levelling Herbalism. First off, is that Tauren receive +15 Herbalism as a racial skill – not (in my opinion) as good as Human’s bonus to reputation gains, but better than a kick in the teeth if you take up Herbalism :) Next up, there are two glove enchants that provide a small bonus to Herbalism (+2 and +5). These bonus’s don’t make much difference, but will mean that you can go from one area to another just that little bit quicker. One tip that I can give, is that if you have a set of gloves with either +2 or +5 enchant on them, only use them if you can pick herbs you otherwise wouldn’t be able to. By not wearing them, you can eak out more skill ups than otherwise (eg, if you have a skill of 195 and Herb goes grey at 200, wearing a set of +5 gloves will mean there’s no chance of a skill up, not wearing them gives you 5 potential skill ups and a stack or so of herbs). Finally, Druids and Shaman have a distinct advantage over other classes as both have a travel form. In Ghost Wolf form, you can actually pick herbs (no need to come out of it), and Druids can flick into Travel Form and back again, with no time issues. If you are using a mount between each spawn of herbs, then you have the extra 3 second cast time to summon your mount after each pick.

To grind out a gathering skill from 1 to 300 is a relatively simple process for a level 60. Very few mobs will give you real jip, and most won’t even aggro you. For Herbalism, I reckon that a 4 or 5 hour solid grind would be enough to sort you out (excluding travel time).

The following is a rough list of where I would recommend to pick herbs and at what skill levels. Please use your own intelligence when it comes to picking herbs! Grey herbs won’t ever give you a skill up, so unless you want/need them, leave them alone. Don’t go into a new zone until you can pick at least 50% of the herbs available. Download and install the gatherer add-on and gatherbook (use this to download a large file with every spawn point), this will allow you to make educated guesses as to what areas to go to, to collect different herbs.

1-100 – Durotar.
Couldn’t be simpler, just go the length of Durotar and collect anything you can. Herbs are close together and to be honest, pose no real difficulties. You can quite happily stop Durotar at skill level 75, and go onto The Barrens. However with the very high concentration of herbs, I actually found it quicker to carry on until 100 (where almost everything goes grey).
100-150 – The Barrens.
Begin in the Northern Barrens and then head south. Although there are lots of spawn points, I found that most herbs seemed to appear in clumps of two or three and then a big gap between them. As such using a mount isn’t a bad idea.
150-200 – Alterac Mountains and Arathi Highlands
Two options that to be honest, arn’t too different from each other. Arathi has more spawn points, but is slightly larger. However I actually preferred Arathi Highlands as it allowed me to do Arathi Basin Battleground runs and flick back to picking herbs with no downtime :)
200-240 – Tanaris
This was the slowest place for my grind but I wanted Firebloom to level up enchanting :) The spawn points are miles apart and its frankly in the middle of nowhere. Better alternatives would be Stranglethorn Vale (for those not on a PvP server!), Dustwallow Marsh or Swamp of Sorrows.
240 – 280 – Feralas and Swamp of Sorrows
Feralas has an abundance of Sungrass and the Swamp of Sorrows an abundance of Blindweed. Simple really. By now you are picking herbs that sell for OK cash. As such, I’d recommend sticking to a single zone and try to get stacks of the same herb as this ought to bring in more cash (whole stacks rather than part stacks).
280 – 300 – Varies
To be honest, I’d say that there isn’t a single area that is better than another for the last 20 skill levels. Winterspring is nice once you hit 290, as there are only three different herbs there that sell for good money. The Eastern Plaguelands has an OK amount of Plaguebloom. Pretty much, do whatever you fancy, providing you’re getting skill ups, who cares!

On the Auction House
OK, some pretty fundamental ground rules for using the Auction House.

First off, know your punters and your opposition! If you are wanting to sell something as a regular event (such as Herbs) check the Auction House every night for a week or two, for the item you are selling. Look for patterns. If there appears to never be your item on the Auction House every Monday, Tuesday and Friday, but its overloaded on a Wednesday and Saturday, then you’ve already spotted a trend that you can exploit. Next up ensure that you know what professions and recipies require your item. One example of this is the herb Wildvine. Wildvine is used in Alchemy, Tailoring, Blacksmithing and Leatherworking, it drops from other herbs when you pick them. Now the greatest single quantity of Wildvine used in one recipie is 6. Others use 1, 2 and 4. As such, selling a stack of 7 Wildvine is not as desirable as a stack of 4 or 6 to most punters. Not all customers have big blobs of cash to spend, and if somebody just wants to make an item that requires 4 Wildvine, why do they want to spend extra gold on 3 more when they’re never going to use them!

Next up is overloading. If you’ve spent 4 weeks farming Icecap from Winterspring, and have ended up with 40 stacks of the stuff, don’t be so stupid as to stick all of it onto the Auction House all at once. As well as costing you for each listing, it will actually lower the cost of that herb as your opposition undercuts you, and customers see that there is now an abundance of it available.

Don’t forget that many players have real lives. During the weekend, the Auction House goes mental and items are bought and sold every minute. During the week, this is much, much slower. Having said that, never be afraid to try selling items in the week. If the regular farmer of an item only plays at the weekend, and there’s a person out there who plays every night, then you’ve found your corner of the market!

Finally, don’t forget the basics. If you are farming for a specific profession (herbs for Alchemy, ore for Mining, etc), then identify the most basic item required and farm it like mad! Selling Copper Ore at 50s for a stack of 10 will make you quite a bit of cash over time :)