Maraudon Guide Level 50-70 (Shattered hand gold)
Maraudon Instance Guide
Introduction
Maraudon is a beautiful instance located in Desolace.
It’s designed for a group of 5 players, and can be really rewarding
– if done the correct way. It’s pretty big, but you can do it
in two chunks (roughly 3 hours each) without having to clear
all the way again. The first half of the instance is where you will
find and complete the quest that rewards you with the Scepter
of Celebras. Right-clicking the scepter will teleport you
directly to the 2nd half of Maraudon, where the strongest boss mobs
are (and where the best loot is, mostly). Thus, Maraudon is a great
instance that you can run several times ’til you get all the rewards
you want. Follow this guide, and you will.
Level recommended
Overall, if you want to be able to kill everything including the
last bosses, try to have everyone level 49+, besides the main healer
of course, who can be a tad lower.
Group composition
friendly, several mobs (like the Princess) are tough for melees.
class (Mage, Warlock, Hunter, Shaman, Druid/Priest if they aren’t
your main healer). The Creeping Sludges will require kiting (will
explain that in detail), so you need at least 1 range attack class,
preferably two.
Quest gathering
Alliance:
at Theramore Keep in Dustwallow Marsh.
Nijel’s Point in Desolace. This quest has been made easier since
patch 1.12, so go for it.
[Shareable][Main Quest] From Keeper Marandis at Nijel’s Point in
Desolace.
Horde:
Valley of Spirts in Orgrimmar.
Battlescar at Shadowprey Village in Desolace. This quest has been
made easier since patch 1.12, so go for it.
[Shareable][Main Quest] From Selendra south of Shadowprey Village in
Desolace.
Both:
in Desolace (62,39), northeast of the Kodo Graveyard.
[Not Shareable] From Centaur Pariah in Desolace. He wanders from
(50,86) to (43,84), that’s in between the Gelkis Village and
Mannorok Coven.
Where is Maraudon?
Alliance: From Nijel’s Point
go southwest until the entrance to the Valley of Spears (40,60),
which is located west of the Kodo Graveyard. Go through the valley of
spears until (38,57), there stands the gate to Maraudon.
Horde: Go east from Shadowprey
Village until (29,74), then go north and through the Valley of
Spears until (31,61). There stands the meeting stone and the
entrance to Maraudon further up.
Before going in:
We’d suggest binding yourself in Desolace. At Nijel’s Point
for Alliance, at Shadowprey Village for Horde. The only way out of
Maraudon when you are deep in is to use hearthstone, Mage portal or
death. So it’s much more convenient to hearthstone to desolace so you
can turn in your quests after you are done with Maraudon.
Walkthrough[/size]
1. The Amulet of Spirits and the 1st Kahn
After entering the gates of Maraudon, go through the first tunnel
until you find a centaur with the name ‘The Nameless
Prophet’. Kill him and loot the Amulet of Spirits
from him. You can find The Nameless Prophet anywhere between the
entrance and the fork to the crystal tunnels. As soon as you kill The
Nameless Prophet he respawns instantly somewhere else.
Put the Amulet of Spirits on a hotkey.
Then go further in and you’ll be at the first fork. On he left
you’ll see purple crystals, to the right orange crystals, and
straight ahead is an arch with 2 centaur statues. Go straight ahead
until you find a non agressive centaur named Spirit of Kolk.
Use the Amulet of Spirits on him, this will make him agressive, kill
him and loot the Gem of the First Kahn.
Note: Behind Kolk is a room with a pedestal. It’s on this
pedestal that you have to stand and click on your Scepter
of Celebras to be teleported to the 2nd half of Maraudon.
But you don’t have the scepter… yet.
2. The Orange crystal path
Go back to the fork and this time go to the tunnel with the orange
crystals, in the first cave you’ll find a friendly NPC centaur named
Cavindra, get the quest [49] Legends
of Maraudon from her. It is the quest which allows you to
forge the Teleport Scepter we told you about before.
Just a bit further in and around the corner to the left you’ll
find a red pool, if you want to do the quest [47]
Vyletongue Corruption, fill up the Cerulean Vial
you should have in your inventory (a black potion looking thingy).
Then from the red pool, if you look in the northeast direction,
you’ll be facing two ways: one to the right going down, and one to
the left going slightly up. Take the left one, and go to the end of
it (39,57), you’ll find the 3rd Kahn there next to a big
crystal. Use the Amulet of Spirits on him, kill him and loot the Gem
of the 3rd Kahn. From the big crystal look towards the east and
you should see a tunnel. Go through this tunnel you’ll find the
instance portal quickly, zone in.
There is a good map here. Grab it – you’ll need it.
3. To Noxxion
After zoning in, start clearing your way towards the area where
Noxxion is. Decision time: Do the quest [47]
Vyletongue Corruption or not? It’s optional, but this
quest has been made much easier since patch 1.12, so you should go
for it for some easy extra xp reward.
If your group decided to do the [47]
Vyletongue Corruption quest, you should be looking for the
little plants.
You just have to stand next to one and right-click your Cerulean
Vial. These plants are only found on this side of the instance,
from here until the poison falls. Everytime you cleanse a plant, 3
elementals will spawn, they are not elite so it’s really easy to deal
with them.
Basically you have to find 8 of these red plants and
do that 8 times to complete the quest, and the whole group gets a
quest update for each plant.
On your way down you’ll most likely find the 5th Kahn
sooner or later, kill him and loot the Gem of the 5th Kahn.
At some point you’ll face the following mobs:
If you don’t read the following, your group will be destroyed.
Info: Creeping Sludges come in packs of 2, 3 or 4,
they must NOT be melee’d. They pulse a 200 dmg poison area attack
every 2 seconds to anyone that is in close to them. So imagine 3 of
these in a bunch, pulsing 600 dmg every 6 seconds on all of your
melees.
How to: Let your Mage or Warlock do the initial pull with
an AoE (Blizzard, Rain of Fire for exemple). The Creeping sludges
walk extremely slow, they can be easily kited. (To kite
something means to kill it without ever being in melee range, using
ranged attacks). Basically have all your classes with range attacks
use them ( shocks, hunter bow shots, etc) while running these
Creeping Sludges in a large circle. This of course means you’ll have
to have cleared a rather large space before pulling.
They are actually very easy to kill once your group knows the
drill, just don’t let them get close to you and fire at will!
Once the creeping sludges are split, your melees can go chase one
(only if it’s far away enough from the others) and melee it fast, if
they get low on health they can move away and wait for a heal.
So that’s how you deal with Creeping Sludges.
Normally, there is only 4 Creeping sludges on your way to the
larva spewer, and you should be able to get them by pairs if you pull
smart.
After you got those 4 Creeping Sludges clear, take the tunnel to
the left and you should be in the room with the Larva Spewer. Pull
the two Barbed Lashers in the way and also wait on the centaur
patrol if you didn’t catch it yet. (2 elite centaurs, which are
humanoids so they can be crowd controlled).
You’ll be facing a swarm of non-elite larvas and a Larva
Spewer. The Larva Spewer spews an elite larva and keeps
respawning it so it’s useless to kill the elite larva, just let it
wander away. When the elite larva is away, pull the small larvas and
AE the hell out of them while one person (a melee preferably) goes to
the larva spewer and destroys it. (Takes a click and 5 seconds
channeling without being interrupted).
One word about AE though, if you have a Mage and if that Mage uses his/her AE effects like
Arcane Explosion in order to kill the bunch of larvas, the Mage will
take A LOT of daMage. So make it clear with your healer that
while the Mage is using AE on the larvas he needs to be perma spam
healed with fast heals and preferably shielded (with PW:S). This is
really essential, your healer must pay full attention, he can’t be
watching TV and start healing after 30 seconds… the Mage will loose
health rapidly, so brief your healer well.
Once you got the Larva Spewer destroyed, clear your way down to
Noxxion.
Noxxion is the toughest boss of the first half of Maraudon,
but he’s actually quite easy if you got a sharp Mage (or Warlock) and
a decent healer.
Here’s how the fight should go:
will split into 8 Noxxion Spawns. Your healer (who should be
standing back) must shield the Mage/Warlock immediatly and then
focus on healing him. The Mage/Warlock should immediately start to
AE the spawns, the rest of the group must of course help with any ae
attack they got.
try to get aggro on it as best as he can, and others should use
their long cooldown daMage abilities at this point. If your group
has sufficient dps, Noxxion will die before he gets to split up a
second time. If he does split up again, well don’t panic, just
repeat what you did before and clear the spawns.
Key to this fight is to make sure your healer is standing away
from Noxxion when he splits up, so as to not get the initial swarm of
elementals, and the rest of the group must get those spawns dead as
fast as possible. AEs are of course the best way.
Noxxion mostly drops nature resist gear, but if you are lucky (15%
chance) he can drop a very nice caster wand, the Noxious
Shooter. Also some nature resist gear, for the Ahn’Qiraj
lovers.
Most importantly, don’t forget to loot
the Celebrian Rod from Noxxion. Congratulations, your Scepter
of Celebras is 1/3 complete!
4. To Razorlash (Optional)
Don’t bother with Razorlash
unless you are interested in one of the following drops, it’s mostly
Nature Resist gear, for those who plan to go to Ahn’Qiraj
later on, this should be interesting.
If you decide to skip Razorlash, go to the next paragraph. If you
decide to go for Razorlash, there isn’t much you need to know
besides:
If you encounter pulls consisting of 3 Constrictor Vines
and 1 Barbed Lasher, make sure you kill the Barbed lasher
first, they are really annoying with their AE knockdown ability.
Besides this, there’s no real difficulty going to Razorlash, who’s
also quite an easy kill. Send tank in, heal tank, dps Razorlash until
hit points=0%. That’s it
5. To the Violet Crystal Path
Go backtrack, zone out of the instance, go back to the fork but
this time go through the violet crystal tunnel. At the first fork go
right, you’ll find the other instance portal, don’t get in though
yet. On the opposite side of the instance portal you’ll see a bridge
with two blue flames, go over the bridge, after the bridge go left
and then a u-turn left again down a small slope which takes you to
another bridge (a smaller one). At the other hand of the bridge
you’ll find a small shrine, and the 2nd Kahn. Kill it and loot
the Gem of the 2nd Kahn.
Before you go to the instance portal we passed on the way, kill
Shadowshard Smashers or Shadowshard Rumblers (those
rock elementals) in the violet crystal cavern until you got 10
Shadowshard Fragments. It’s a very quickly done quest as the
elementals always drop a fragment, and the whole group can loot it!
When you’re done with that, zone in the instance. You should
follow the violet path (Path 2 on map)
6. To Lord Vyletongue
The way to Lord Vyletongue shouldn’t be a problem. The
hardest pulls you’ll meet consist of 2 Satyrs (elite) and 4 Imps
(non-elite). Let your Warrior charge a Satyr and then your casters
should go in and AE the imps.
On your way to Lord Vyletongue, you should find the 4th Kahn. Kill
it and loot the Gem of the 4th Kahn. Open your inventory and
right click one of the gems, they will assemble into the Amulet of
Spirit and forge the Amulet of Union. You just completed the
quest [48] The Pariah’s Instructions
(and made some space in your bags by getting rid of the 5 gems).
When you are in front of Lord Vyletongue’s building, don’t rush in
carelessly, there are 2 stealthed satyrs guarding it’s entrance, pull
them and kill them. Then the only thing you’ll be facing will be Lord
Vyletongue and his two stealthed guards (those you’ll have to fight
at the same time as Lord Vyletongue).
Lord Vyletongue is actually a pretty easy fight. If you got
a Warlock, banish one of the satyrs, kill the other satyr and then
kill Lord Vyletongue. If you don’t have a Warlock, just kill the two
stealthed satyrs first and then deal with Lord Vyletongue.
The best way to deal with this battle is to kill the stealthed
guards first while your tank is on Lord Vyletongue. Lord Vyletongue
actually doesn’t hurt that much but is annoying to kill because he
teleports about. So save him for last.
Loot the Celebrian Diamond from him, thus making your
Scepter of Celebras 2/3rd complete. Lord
Vyletongue can also drop some interesting items at times.
7. Celebras the Cursed
After Lord Vyletongue, keep going until you reach the point marked
as ‘drop off’ on the map. You’ll have to go through
a couple more of those ‘creeping sludge pulls’, but
it shouldn’t be a problem for your group anymore. If you are lucky on
your way to the drop off, you might find Meshlok the Harvester,
he is a rare spawn, he looks like a cavern lurker (those ugly treant
looking things) and he wanders in the yellow waters before the drop
off, as shown on the map. He can drop some good stuff, such as the
blue Fungus Shroud Armor.
Sadly he’s not there most of the time, but anyway, time to move
on.
Go to the ‘drop off’ point and jump down, you might
aggro a cavern lurker when jumping down, kill it while staying close
to the waterfall. Go west while staying close to the southern wall,
you can skip several thrash pulls this way. Keep going until you see
Celebras the Cursed.
Celebras the Cursed is guarded by 3 non-elite treants, and during
the fight he will attempt to summon more treants. Thankfully Celebras
can be interrupted, counterspelled and stunned. So make sure everyone
in your group uses their spell interrupting abilities on Celebras so
he doesn’t get to summon more treants, or you will be swarmed.
No matter what, ignore the treants and just kill Celebras the
Cursed as fast as possible, then kill the treants with AEs.
After Celebras is defeated, he will reappear as a non agressive
NPC named Celebras the Redeemed, talk to him, go through his
dialogue, take his quest, watch him walk to the altar and forge the
Scepter of Celebras, complete the quest and voila!
You now got your Scepter of Celebras, which will allow you in your
future Maraudon runs to skip all the previous area and start the
instance after Celebras the Cursed!
So now there is about 2-3 hours to go if you want to get all the
remaining bosses, including the most important one: Princess
Theredras. If your group is still up for 2-3 more hours, go to
the next paragraph of the walkthrough. If not, you can get out of
maraudon and form another group and directly teleport them to the 2nd
half of Maraudon and continue on the next paragraph!
8. Earthsong Falls
This is where you end up after using the Scepter of Celebras from
the pedestal behind the 1st Kahn, or after going further past
Celebras the Cursed and jumping down the waterfalls. Follow the
yellow path from the map for now.
You’ll quickly find some Thessaly Hydras roaming around the
cavern south of earthsong falls. They hit reasonably hard and have
one special ability you must be careful with, they knockback every
now and then anyone in too close range. So you want to avoid being
knocked back into more of those hydras.
Melees: always
fight so your back is facing a wall or a safe place (like the
waterfalls from where you arrived).
Casters: Fight at max
casting range so as to not get hit by the knockback.
Clear all the
Hydras on your way until you reach the tunnel to the south, and make
sure you don’t skip any of those hydras, because some of them roam up
to the tunnel, you don’t want them to add on you while you’re already
dealing with the next pull.
The next pull consists of 3 Subterranean Diemetradons, they
are beasts so they can be sheeped or hibernated. Their special
ability is an area effect 10 seconds silence. Casters: Stay at max
casting range.
Once you’ve dealth with the 3 Diemetradon, wait for the first
patrol of elementals. Elemental patrols are either composed of 2
Theradrim Guardian or 1 Theradrim Guardian and small
elementals (non elite). If you got a Warlock in the group, they
can banish the elementals, making it easier. If not, you must know
that when a big elemental dies, it splits in 4 tiny elementals. What
our group usually does is kill the two big elementals and then AE the
8 tiny elementals. It works well.
After you’ve taken care of the 1st rock elemental patrol, go
further in and kill the next 3 pulls which consist of diemetradon
again, then go up the slope and wait for the 2nd elem patrol, kill
it. Now you have a choice, you can either decide to skip Tinkerer
Gizlock or not. If you decide to skip Tinkerer Gizlock, go
directly to paragraph #10.
9. Tinkerer Gizlock (Optional)
If you want to kill Tinkerer Gizlock (read: if your group is
interested in one of his drops), take the tunnel to the north, the
one with snake packs called ‘Deep Borer’ and follow
the pink path on the map. These snakes are easy, with or without AEs.
After the first snake pull you’ll be entering a larger room with a
ramp going down, try to get the rock patrol out of the way as soon as
possible, then work your way down until you end up facing a goblin
named Tinkerer Gizlock.
He is an easy fight, just make sure non-melees stay at max range
from him, he is a caster and casts some AEs. He doesn’t have much HPs
for a boss, burn him down quickly. He drops decent items including a
very good caster sword.
After that, go backwards and back on the Princess path,
until you reach your next choice. Kill Landslide or not? If you
decide to skip Landslide, just go to the last paragraph and stay on
the princess path (yellow path on map).
10. Landslide
Go further up the 2nd part of the slope (to the south) and wait on
the 3rd elemental patrol, dispatch it. Now you should have some big
giants in sight, named Primordial Behemoth. Go over the bridge
and kill the first one if he is alone, if not wait for the behemoth
patrol to wander off, nothing much to say about these giants besides
they hit rather hard.
About the Primordial Behemoth patrol, you
should lookout for it but this giant walks really slow, so you should
see it coming from afar and be able to pull it solo. After having
killed the first giant after the bridge, you can decide either to
skip Landslide or to go directly for the princess. If you decide to
skip Landslide (nobody in your group wants any of his drops), skip
the following and go directly to paragraph #11.
If you do want to kill Landslide, follow the green path from the
map, work your way up the slope. Your last pull before Landslide will
be 2 giants at the same time, we strongly advise that you assign one
tank to each giant before engaging (your secondary tank can be a ,
paladin, druid, or even a Warlock/hunter pet, but just make sure the
giant won’t be on the loose).
After that you’ll be facing Landslide, the giant boss. He hits
hard, has a lot of HPs, and has two abilities you must know of:
target (the person on top of his aggro list, most likely your tank)
far away. So your tank must position himself with his back to a
wall, that way he won’t get punted far away and lose aggro.
for a painful 5 seconds. Casters should try to fight Landslide at
max range to avoid the stun. Also, make sure to never let your tank
go low on health, because if you get stunned at that moment, odds
are your tank will die during the 5 sec stun.
Everyone must make sure to control their daMage output at the
start to let the tank get sufficient time to build a solid aggro.
After that they can go all out. With that in mind, Landslide should
be easy. He also drops some nice items.
11. Princess Theradras and Rotgrip
Go towards Princess Theradras, follow the yellow path. Pull
the 4 diemetradons and kill them, then go further in and you’ll be
entering an open area called ‘Zaetar’s Grave’. Wait
for the rock elemental patrol and kill it. Then you have to start
clearing your way through pairs of giants. You can skip the first 2
behemoths to the left, all the others you will have to kill on your
way down the slope leading to Princess Theradras. Shortly you should
be facing the charming Princess Theradras. Here is how you kill her:
Abilities:
point blank area effect with several waves that knockback
anyone in melee range and also daMage them.
randomly cast fear on people, it can’t be dispelled, but
undeads can use will of the forsaken, Warriors in berserker stance
(not recommended if you are tanking though) can use berserker rage.
If you got a dwarf priest with you, he can use fear ward on your
tank, it works!
attacker, disrupting their casting.
How to:
in this battle, she keeps pushing them back and damaging them with
her ae, so you should only let pure melee classes (Tank, Rogue) in
melee. Paladins or Shamans will be more useful standing back and
healing or nuking, unless they are the main tank of your group of
course.
try to fight the knockback and stay close to her, just let her push
you away and wait till she’s done farting before you go in again.
by her AE knockback.
Anyway, it is a slow and long fight, probably the hardest battle
in Maraudon, but really manageable if you follow the above.
Congratulations on killing Princess Theradras and completing the
main maraudon quest! The princess also drops nice things, always
2 blue items out of 7.
After the princess is dead, a ghost centaur named Zaetar’s
Spirit should appear in the middle of the Princess’ lair. Talk to
it and get the quest [51] Seed of Life
(Dungeon), which you can turn in at Moonglade for extra XP
and 1gold 50silver.
Don’t go yet, there is still one boss to get, and it’s very close.
Buff everyone with underwater breathing if you got a Warlock in your
group, if you don’t it’s ok, it will just be less comfortable.
Go to the northern waterfall directly next to the princess lair,
look down from there before you jump, make sure you don’t see a huge
crocodile named Rotgrip swimming there before you jump. If the
croco is not around, have your whole group jump down there and stay
close to the waterfall. Wait for Rotgrip to come close and pull it to
this corner. He is an easy fight, he just hits hard and is
underwater, no difficulty besides this. Rotgrip is worth killing
because he can drop some great items, including Gatorbite
Axe, Albino Crocscale Boots,
and/or Rotgrip Mantle.
That was all the bosses! Congratulations on clearing Maraudon
completely. The only way out is to use Hearthstone or ask a Mage for
a portal, or to suicide! We hope you enjoyed this guide and the
maraudon instance.
Note: For the AQ20 / AQ40 nature
resist gear farmers, when you go as deep as Landslide or Princess
Theradras, the fastest way to go out and reset the instance is:
Congratulations, you’ve made it through the whole guide. ![]()
Grinding 35-60 (Gold eq2)
Intro
No matter how you slice it, grinding is the fastest way to level in WoW. Maybe not the most fun, but it is much faster than questing.
Now, I’d say the best time to start grinding wouldn’t be right off – You can get to 35 very easily questing, but after that, it’s more of a pain in the as.
There are various good places to grind, so there is some overlapping.
Unfortunately, this applies mostly to damage dealers of the melee variety. Mages and Warlocks may be able to use them, but I don’t have as much experience with them.
Warning: Alot of these areas are densely packed with mobs, so you are likely to get adds when you first begin clearing. However, the denser they are, that means the more spawns in the shortest distance – Exactly what you want when grinding.
Levels might be off by the order of 1 or 2, as your grinding ability might be different than that of the classes I have played. I apologize if they are, but I’m fairly sure these spots are mostly accurate.
Grinding areas will only support one person. Any more, and it will be alot slower for EXP. If someone is at the spot you planned on using, try somewhere else. I’ve tried to provide a good spread of places to try at different levels, but if you can’t find one, you might just have to try later
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Preparing
If you’re a melee class, I cannot stress the fact that first aid and food are godsends, and will reduce your downtime greatly. Love them. They are VERY useful.
You might also want to spend some money on +stat potions that last for an hour, as well as +hp regen. You’re going to mostly be grinding on mobs that have good drops, so you’ll have more to spend.
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Grinding
34-37
Venture Co. Meteorologists at Lake N. in Stranglethorn Vale
I love these guys. I really do love them. They have good drops, and they die fast. Hunters can sometimes even take two on at a time, as they like to stay at range and use their lightning bolt attack. Sic a pet on one, and take out the other yourself. They don’t always stay at range, however, so your milage may vary.
36-38
The Naga on the islands in Desolace have low armor, and there are casters in the mix. Be wary of the wandering sea giants, though. One will walk across the island every now and then, and they’ll kill you if they sees you.
37-39
The Murlocs by Grom’Gol in STV are excellent grinding. They have, as per usual, low defense, and take alot of damage. Some casters mixed in the fray as well.
36-46
In the Badlands, there are ALOT of rock elementals. They range from about 37 to 42 or so, if I remember correctly. They’re sort of close to the Horde base, so Alliance might be weary of the area. They die fast, and they have some pretty good vendor drops. Higher level ones spawn by the Ogres camp, and have a chance of spwaning Rumbler, a named rock elemental. There’s also a few quests right by the lower ones, so some extra EXP is fun.
40-43
The Scalding Whelps in the Badlands are fun to grind. They’re basicly casters, low def and HP, high damage. They also have a chance of dropping a a Tiny Black Whelpling, which can go for 20-50 gold on some servers in the AH, and are pretty cool pets regardless.
40-46
The Wastewander humans in Tanaris are great grinding for a large level range. They start off at level 40 and 41, and ramp up to 44 or so, and then you can move to the pirates, which range from 44-45 (Or is it 46?). Chests spawns are all over the place too, so you can get some phat lewt. My gold guide has more in depth information on their location.
42-45
The Naga in Stranglethorn Vale are pretty easy to kill, though there aren’t any caster mobs mixed in. I personally don’t like this one, but it is viable.
44-46
There are some more Naga on an island in Feralas, south of Feathermoon Stronghold or whatever. I’ve never been there personally, but I’ve heard good things about it. A named naga spawns at the top of one of the caves, 24 hour spawn.
45-48
Also in Feralas, there are some Yeti in the Feral Scare Vale. The normal ones are about level 45, and they ramp up to level 48 or so. Pretty good grinding, but the range of movement is sorta large.
46-48
The ghosts in Azshara are great. I love them. I can’t stress how awesome they are. They drop insane mageweave and silver, and are absolutely excellent to kill. The Litchlings are casters, and die even faster than the Apprentices, which go down FAST. I absolutely love these. However, on my server, several 57+ gold farmers also camp them fairly actively
47-49
I’ve heard good things about the Dunemaul ogres in Tanaris, though I don’t have much experience with the area.
47-49
I like elementals, and here are some more . In the Searing Gorge Cauldron, and a little bit North of it, there are plenty to grind.
49-52
Deadwood Village in Felwood is decent grinding, and you can also use it to raise your Timbermaw faction. Not much I can say about it.
52-54
The Ogres in the Burning Steppes are pretty good. Same thing as with other ogres.
53-58
More ghosts! This time in Winterspring, on the frozen lake. I <3 these guys.
53-58
Running around in the Plaguelands killing undead. Raising Argent Dawn faction is a pain, so you might want to go ahead and do slightly slower grinding at the gain of being able to raise your faction at the same time. It’s also possible to go to 60 doing this, but it’s mind numbingly boring… But for some, the faction is worth it. You cannot gain faction from killing monsters when you are level 60, so if you plan on grinding them for the faction, you may really want to do this until 60
57-60
If you’re a rogue, Blackrock Stronghold is the place to be. You will die a few times getting down a beat, but once you have the timing going well, you’ll be dominating the area. Half the mobs there are casters, and the other half still have low armor compaired to most mobs of this level
The Recently Deceased Part 4 (Alliance guide)
[48] STOLEN : Smithing Tuyere and Lookout’s Spyglass
Objectives : Find and return the Smithing Tuyere and Lookout’s Spyglass
Rewards : +10 Intellect, Restores 4 mana per 5 sec Cloth Gloves
While you are killing the Golems you can start looking out for these two items. The Tuyere drops from the Dark Iron Steamsmiths, and there are three main camps where you will find these, located along the northern edges of The Cauldron.
The Spyglass drops from the Dark Iron Lookouts, and you will find those at the towers along the west and southern sides of the cauldron. I have placed an ‘x’ beside each of the towers. Be sure not to fight up into the tower as the mob up there is elite, you don’t need to worry about him.,
Be aware that the drop out for both of these items can be extremely frustrating at times, but if you run between the towers and the three steamsmith camps, and combine it with killing the golems, it’s not too bad.
[48] JOB OPPORTUNITY : Culling the Competition
Objectives : Slay 15 Dark Iron Taskmasters and 15 Slavers
Rewards : XP!
[48] Forging the Shift
Objectives : Collect 8 Thorium Plated Daggers
Rewards : XP!
[50] What the Flux?
Objectives : Find the Secret Plans: Fiery Flux
Rewards : XP!
[49] Incendosaurs? Whateverosaur is More Like It
Objectives : Kill 20 Incendosaurs
Rewards : Luffa (Trinket) – Use: Removes one Bleed effect.
Although the Dark Iron Taskmaster’s and Slavers can be found in the camps spotted all over, I found the easiest way was to kill them in the Slag Pit, and I needed to go through there anyway so why not two birds with one stone. Any Taskmaster and Slaver will drop the Thorium Plated Dagger as well.
If you look at the map below, I have placed blue dot’s where there is a path heading down into The Cauldron. If you follow that path down, killing the patrols on the way, it will come to a small bridge and over the other side you should see an entrance into the cliff walls. If you head in through that entrance you should enter ‘The Slag Pit.’
Fighting through the miners as well as some Taskmasters and Slavers you need, curve around to your left and go over the second little bridge to where you will see a large quarry gate over the other side. Right clicking the gate will open it for you and inside you will find yet more mobs you need.
You want to kill down the passage way there, you will eventually come into a first large room followed straight away by a second, larger room. In this second room you will see a ramp leading up on the far wall, you want to go up that ramp. Be aware that there will be mobs wandering up and down the ramp and about half way you will be given a choice of straight ahead or turning around and continuing up, you want straight ahead.
At the top of the ramp, on your left you will see it enters into a room with lots of Taskmasters and Slavers. The mobs here will come in sets of two, but really aren’t that difficult to kill given they are around the mid 40′s. From this room you will see on your left a corridor lined with tables, chairs and what looks like beds along the wall. To your right will be a small lookout and that is where Overseer Maltorius and his two elite buddies will be. Behind him, the Secret Plans: Fiery Flux.
Now you probably won’t be able to take all three elites at once if you are solo, so load up Howl of Terror and be prepared to make a run for it. Howl of Terror should land on all three fairly easily, and once it does start looting the plans. After you have it in your hands, jump off the ledge, this will land you in the passage you were just clearing and you should be able to run till you drop agro.
Once you are clear, head back to the same room you were just in, only this time head across the bridge on the other side of the room. If you follow that, it will take you out into the open briefly before looping around back inside. Fighting through a couple of mobs and you should start to see lava, look to your right and you should see the first Incendosaur.
All around under there will be Incendosaurs and they are spaced well enough apart that you can single every one. Depending on how fast you kill, you may need to wait around for respawn to get all 20, but respawn is fairly fast. Pretty much every kill will drop one or more Incendosaur Scales, and these are used to hand in at Thorium Point for faction. You can either hand them in with Kingsblood, Heavy Leather or Iron Ore. Or you can sell them on the Auction House if you don’t care about faction.
Once done, fight your way out and by the time you reach the top you should have all the Taskmasters, Slavers and Daggers you need.
[47] The Key to Freedom
Objectives : Find a use for the Grimsite Outhouse Key
Rewards : XP!
Most likely in the time you are fighting down there, or looking for the Steamsmiths and Lookouts, you would have seen at least one ‘Grimsite Outhouse Key’ drop. This item begins a quest and the outhouse you are looking for is found on the south-east part of the zone, not far from where you came in from Badlands.
The Outhouse is up at the back of the camp at Grimesilt Dig Site and you will talk to the door, I’m not sure I want to see inside anyway. Once you hand in the key, Locheed is free and runs away, but there must be a few people caught inside as you can get a second quest from the Outhouse.
[45] Caught!
Objectives : Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse
Rewards : XP!
The camp just below you will have all the Dark Iron Geologists you need, however they drop Mageweave not Silk so you will need to collect that from somewhere else if you didn’t bring it with you. Once you have killed the 8 you need, head back to the Outhouse.
[46] Ledger from Tanaris
Objectives : Take the copy of Goodsteel’s Ledger and then find the items listed in it
Rewards : Charged Lightning Rod (Wand) 39 – 73 Nature Damage (37.3 DPS)
The next step involves you collecting a few items, one of them being the Goodsteel Ledger that will slide out from the Outhouse. If you don’t see it straight away you might be on the wrong side.
The Solid Crystal Leg Shafts come from the Glassweb Spiders that are all around the camp, be warned though, drop rate can be a real pain. After you have 20 of those, head to Dustwallow Marsh, to the crashed Zeplin there and locate the Overdue Package. Finall, you need to head to Swamp of Sorrows, to the waters edge where all the Murlocs are. You might have seen him there before, you are looking for the named Murloc; Jarquai.
Once you have all the pieces, head to Tanaris to hand in.
Un’Goro, Felwood and Linkin’s Sword Quest
Started at level 51
Finished at level 53
If you have never been to Un’Goro before, getting there is easy. From the Gadgetzan in Tanaris, you want to head South-West as if you were heading to Thistleshrub Valley. Just near there you will see two large blue / black pylons on either side of a gulley, that gulley will lead you straight to Un’Goro!
While running around in the zone, keep your eye out to pick up:
- Blood Petal Sprouts : Although the hand in will not give you XP, turning 15 of these into the Kodo at Marshal’s Refuge will yield a goodies box.
- Blue, Red, Yellow and Green Power Crystals : You need 7 of each to hand in for a quest, and then varying amounts after to receive buffs if you so choose.
- Un’Goro Dirt Pile : You need to collect 20 Un’Goro soil for Ghede in Thunder Bluff
When you get to the base of the path leading down, look to your left for a Tauren that goes by the name of Torwa Pathfinder. He will give you quests, a couple of which you can do while you are close before you move on;
[53] The Fare of Lar’Korwi
Objectives : Find the carcass of Lar’korwi’s freshest kill
Rewards : XP!
For this you need to find a carcass, and it’s actually quite close, but you do need to head into raptor territory so be alert. By level 50 you should have no problems taking these mobs solo as they are between level’s 47 – 52, just watch you don’t get too many of them. I have marked out on the map where you will find the carcass as it’s rather hard to explain, just kill your way inland mostly. Once you find the carcass, right click to loot and head back to Torwa.
While you are out in the Marshlands, you might as well look for the wrecked boat, this will begin the Linkin’s Sword quest series which is a nice chunk of XP (around 20k or so). The boat can be a little hard to find if you don’t know where it is, so I have marked it out on a map for you. After you find the boat, right click to begin the quest line!
[52] It’s a Secret to Everybody
Objectives : Look around in the pond for a clue about who this wrecked raft may belong to.
Rewards : XP!
Once you have found the boat and got the quest, stick your head under the water to find the ‘clue’. It’s a loot-able bag that will give you and item to open. When you open the item you will receive a Large Compass, a Curled Map Parchment and a Lion-headed Key.
[53] The Scent of Lar’Korwi
Objectives : Collect 2 Ravasaur Pheromone Glands
Rewards : XP!
After you hand in the carcass, the second step requires you to summon a Lar’korwi Mate, kill it and loot it’s Pheromone Gland. To summon the mate, you need to locate the little piles of eggs in amongst the Ravasaur’s. When you get close to and stand on the eggs, it will summon the Lar’kowri mate, kill and loot. You will need to do this twice, and once complete, head back to Torwa.
[52] Bone-Bladed Weapons
Objectives : Collect 8 White Ravasaur Claws
Rewards : Sellable Loot
While you are doing these above quests, you will end up killing the general Ravasaur’s around the area, you might as well grab this quest from Orgrimmar. You need to see Jes’rimon, and he can be found in The Drag, and the very top of a building not far from the end closest to Thrall’s Chamber. Locate the building that has a winding ramp up, goes up about three level’s, it’s on the right side if you are facing Thrall’s Chamber.
[52] It’s a Secret to Everybody
Objectives : Examine the items inside the pack and bring them to their owner.
Rewards : XP!
Once you have collected and handed in the Pheromone Gland’s and collected your claws, open up the pack that you got from ‘the clue’ and head right up the top of the zone to Marshal’s Refuge and find Linken. Nice chunk of XP when you hand in (5100).
[53] Crystals of Power
Objectives : Collect 7 Power Crystals of each color: red, blue, yellow, and green.
Rewards : XP!
When you get to Marshal’s Refuge and gather all your quests, be sure to head into the back of the crystal cave there and see J.D. Collie. This little gnome is the one that requires 7 of each of the colored crystals, a nice little xp jump for just collecting things.
[54] Super Sticky
Objectives : Collect 12 samples of Super Sticky Tar
Rewards : XP!
[53] The Northern Pylon
Objectives : Discover the location of the Northern Crystal Pylon
Rewards : XP
[53] The Eastern Pylon
Objectives : Discover the location of the Eastern Crystal Pylon
Rewards : XP
[51] Roll the Bones
Objectives : Collect 8 Dinosaur Bones
Rewards : +10 Stamina, +9 Agility, +9 Intellect Cloth Boots or Leather Belt
[51] Shizzle’s Flyer
Objectives : Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales
Rewards : +3 Stamina, +12 Intellect, +3 Spirit Cloth Wrist or Leather Shoulders or a Shield.
You should have the sticky tar quest from your time in Tanaris, but if you don’t it comes from Gadgetzan. In Un’Goro, heading out of Marshal’s refuge, you should see all the tar pits and elementals there. The tar elementals range from level 50 through to 54 but if you stick to the ones further east you should find mostly the lower ones. They are easy to pick of solo
If you were heading out Marshal’s refuge and looked left, you will see there will be a large boulder you can’t run over. If you go around, on the other side if you start to look up to the top of the cliffs you will come across the Northern Pylon. You need to right click and inspect the pylon to complete, and up the top there should be some Pterrordax’s.
These flying dino’s will drop the Scales you need for the Flyer quest as well as giving you the kill count for ‘Beware of the Pterrordax’ however you won’t complete that just yet as the other ones you need are level 55ish. Be aware that these Pterrordax have a three second fear, but if you are Undead you can use Will of the Forsaken to break it.
Any dinosaur in the zone will drop the Dinosaur Bones, however the Pterrordax are a little tighter with theirs . Out and around the Tar pits though you should see some Diemetradon’s, and they will drop the bones a lot more often. These are also needed for their scales.
From the Northern Pylon I usually kill my way to the East one, taking any Diemetradon’s I pass. Be sure to continually to look around you though as there are large elite dinosaurs that will think you are very tasty. You can’t miss them, they are MASSIVE, you will be lucky to reach the top of their toe nail. They have a fairly small agro range too, so moving out of their way isn’t too difficult.
Once you have visited both Pylons and collected all your tar, you might as well complete the scales and bones as it won’t take too long. From running around the tar pits you should have all the Diemetradon’s, the Pterrordax however can be a bit trickier. Along with the five or so around the Northern Pylon, there is another pocket of them further East, almost near the Pylon on that side.
You want an area called Ironstone Plateau, and here you will find eight or so more Pterrordax, only these are lower level and don’t fear. They will ‘swoop’ you which will knock you over and stun for a second or two, but must less risk of adds.
[50] Williden’s Journal
Objectives : Return the journal to Williden Marshal
Rewards : XP!
By now you will probably have had one… or 10 Mangled Journal’s Drop. The journal can be right clicked to begin a quest, which is basically handing it into Williden Marshal at Marshal’s Refuge.
Now that I had done the first few quests in Un’Goro, I decided that I would do a bit of running around for the Linkin’s Sword Quest line. You will need to do some killing in Felwood, so at the same time you can knock off some other quests there at the same time. Before you head off you might want to stop past Tanaris and Thunder Bluff to hand in. When you hand in at Thunderbluff, he sure to head into the large tent there to pick up the next stage.
If you are coming to Felwood for the first time you will enter at the Southern end of the zone from Ashenvale. There is a Horde outpost at Bloodvenom Falls which is along the river there, you can grab a flight path there as well as some quests.
[48] Timbermaw Ally
Objectives : Kill 5 Deadwood Warriors, 5 Pathfinders, and 5 Gardeners.
Rewards : XP!
[51] A Husband’s Last Battle
Objectives : Kill Overlord Ror
Rewards : XP!
Timbermaw Ally comes from Grazle who will be standing along the path not far after you enter the zone from Ashenvale, but the one for Overlord Ror comes from Bloodvenom Post, so head up and grab that before coming back down.
The mobs you need for both quests are just in off the path at Deadwood Village. The Warriors, Gardeners and Pathfinders will be all over, and you will find Overlord Ror at the back in a large camp. If you are careful you can pull the smaller camps or two or three, as well as the wanderers. I side stepped the first large camp you come too and managed to pick off from the edges the ones at Ror’s camp.
Overlord Ror is level 51 and goes down pretty easy, although he will fear and call for friends so be ready. Clearing the area around him will help lessen any adds from both effects. These are the same furbolgs that you will need to kill in order to raise your faction to pass through the caves to Winterspring. If you run back up to the path and hand in to Grazle, you can continue fighting here and collecting the feathers to hand in for further faction. You will need a minimum of ‘unfriendly’ to pass through to Winterspring.
[54] Well of Corruption
Objectives : Collect a sample of corrupted water from the Jadefire Satyrs’ moonwell
Rewards : XP!
After you have finished raising your faction and are on your way back up to hand in, stop past the Ruins of Constellas to fill the vial at the corrupted moonwell there. Getting to the ruins can be a bit tricky, but basically you fight past some oozes and wolves, eventually you start seeing some fallen pillars and the like.
Enter very carefully as there are quite a few stealthed rogue’s there just waiting to jump you. The mobs are low 50′s and solo, they are easy to take, just be careful you don’t pull too many adds or back into another stealthed mob. You need to fight your way to the back of the camp which is through a narrow section lined with mobs. At the other end of this pathway will be the moonwell and I advise clearing around to the right and leaving the named till later as he comes with two friends.
Once filled, head back to Bloodvenom post to hand and continue up to the very north part of the zone on our way to Winterspring. You will enter Furbolg tunnels there and the mobs should con an orange color to you. They won’t attack, but be very careful if you use the right mouse button to manoeuvre, you don’t want to accidentally attack.
Inside the tunnels you will come to a part where it goes straight ahead, or you can loop around and head right. To start with, take the right part and it will lead you into Moonglade, there is a flight path just off to the left of the path when you enter. If you don’t care about the flight path, head straight ahead and it will lead you straight to Winterspring.
[52] It’s a Secret to Everybody
Objectives : Take Linken’s Sword to Donova Snowden in Winterspring.
Rewards : XP!
Now begins the first of your running, to Winterspring. Donova is located not far from the tunnels that connect Winterspring to Moonglade, as you enter Winterspring, look to your right for a small pond of water, Donova will be there. If you are near the tunnels you should see the little yellow dot on your mini map. Watch out for the wandering level 57 pack when running around here.
[52] The Videre Elixir
Objectives : Acquire a Videre Elixir
Rewards : XP!
Once have seen Donova, you need to head over to Feralas. When you land at Camp Mojache, start heading north. Just after you pass through the Twin Colossals, there will be a open area on your right, and if you look carefully, a little white tent on a rise. That is where you will find Gregan Brewspewer.
From Gregan, purchase some ‘bait’ and then continue North to the Ruins of Ravenwind. Closer to the main path than the harpies, you should see a white ruins with a Gnoll guarding the front, that is Miblon Snarltooth. Place the bait in front of Miblon to have him move, and thus dropping the wall behind him. Once that is done you can run in and loot. Head back to Gregan to get the Elixir, then back to Donova to hand in.
[52] Meet at the Grave
Objectives : Go to the graveyard outside Gadgetzan, and use the Videre Elixir
Rewards : XP!
From Winterspring head back to Tanaris and head to the Graveyard there (south of Gadgetzan). Drink the Elixir and don’t get a fright, it is meant to kill you. Release your spirit but be very careful not to automatically click again to resurrect, you want to stay dead. As a ghost, head north to the zone wall and in the hills there you will find Gaeriyan. Speak with him then return to the graveyard and resurrect.
[52] A Grave Situation
Objectives : Resurrect, then look for the gravestone that Gaeriyan told you to find
Rewards : XP!
Once you have resurrected, there will be a large stone grave you can right click, do so.
[52] Linken’s Sword
Objectives : Deliver Linken’s Superior Sword to Linken in Un’Goro Crater
Rewards : XP!
Once you have clicked the grave, return to Linken and give him back his sword. The next step sends you to see J.D. Collie and she is the gnome at the very back of the cave at Marshal’s Refuge.
[54] Linken’s Memory
Objectives : Find Eridan Bluewind in southern Felwood
Rewards : XP!
J.D. Collie sends you back to Felwood and down to Emerald Sanctuary, the little outpost at the southern end of the zone. There you will find Eridan. Eridan will give you a quest to collect items from the North end of the zone, but let’s do a couple other quests while we are here…
[51] Forces of Jaedenar
Objectives : Kill 4 Jaedenar Hounds, Guardsmen, 6 Adepts, and 6 Cultists
Rewards : XP!
After you have seen Eridan, head up to Jaedenar, there you will find the mobs you need. The Hounds are the Felhunter type mobs and go down fairly easily, the Guardians are the same being purely melee. Adepts and Cultists are both spell casters, so be careful when you pull to ensure they won’t agro nearby mobs, you should be able to pull everything singularly.
Both when you enter, and when you get to the back of the camp, you will see entrance into two caves. Both caves are filled with the same mobs, however it can get a little more dangerous with multi-pulls so only use if the rest are already being killed.
[54] Corrupted Sabers
Objectives : Take Winna’s kitten to the corrupted moon well, release it, then bring it back to Winna
Rewards : XP!
The Moonwell you need for this is at the Ruins of Costellas, the same moonwell you filled the vial at earlier. Again fight through to the back, and when you get there, right click the cat carrier to release the kitten. It will go for a little swim in the moonwell before following you obediently so you can return it to Winna.
When you get to Winna, you have to ‘release’ the cat by right clicking it first, that will turn the question mark from silver to yellow for you. Seems a little backwards to do this after Jaedenar, but as I don’t know if the kitty has a time limit, I do it in that order just to be safe.
[54] Silver Heart
Objectives : Collect 11 Silvery Claws and 1 Irontree Heart
Rewards : XP!
[52] The Strength of Corruption
Objectives : Kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers
Rewards : XP!
The Claws will drop from any of the wolves and bears through out the zone, however you can complete both quests together if you head up north and kill the Grizzly’s. Heading North, stop in at Irontree Woods and kill a few trees to get the heart to drop. It didn’t take me very long, 5 or 6 kills only, but keep your eye out for the larger wandering tree’s, at level 56 they will take a nice chunk out of you.
Once you have your heart, continue north till you start seeing the Grizzly’s and Ravagers… kill away. You should get all the claws drop before you finish the killing of both types of mobs, and once you are done with both, hand in.
[52] Collection of the Corrupted Water
Objectives : Fill the canteen at the Moonwell in the center of Jaedenar
Rewards : XP!
Before I headed out of Felwood to continue with the Linkin’s Sword line, I headed back to Jaedenar quickly to do this step. You fill the vial at the moonwell out in the open area near the back. The next step sends out away from the zone anyway, so I decided to head onto Tanaris to find Aquementas!
[54] Aquementas
Objectives : Summon Aquementas.
Rewards : XP!
After you have collected the claws and heart, you are sent to Tanaris to summon Aquementas. You need to head into Lost Rigger Cove and head to the other side of the enclosed area. I ran around the base where they are building the ship and out again. If you agro any mobs, you can just run them off. Once you are on the other side, look inland a bit for a circle of stones.
Use the book to summon Aquementas. Now you don’t actually need to kill or even touch Aquementas (except for the fact he will be wailing on you). As soon as he is summoned he makes the totem you need, so you can just run. You can not damage Aquementas with any magical attacks, he can only be melee’d. Personally, I ran…
[54] Linken’s Adventure
Objectives : Take the Silver Totem of Aquementas to Linken
Rewards : XP!
Leads to:
[56] It’s Dangerous to Go Alone (Elite)
Objectives : Find and kill Blazerunner, acquire the Golden Flame.
Rewards : XP!
This is the final step, the one that will reward you with Linken’s Sword and a Boomerang. It is elite and you probably won’t be doing it for a couple of levels, but up until this stage the XP you earn is over 20k, a nice jump for basically just running around.
Un’Goro and Felwood
Started at level 53
Finished at level 55
Now that I was back in Un’Goro from the Linkin’s Sword quest line, I decided to complete some other quests. In your running around, if you happened to pass The Undercity, head down to where they do all the testing in The Apothecarium and see Chemist Fruely.
[56] …and a Batch of Ooze
Objectives : Collect 5 of the Pure Un’Goro Samples
Rewards : XP!
As the quest says, any ooze in Un’Goro will work for this. All of them will drop an Un’Goro Slime Sample, the tricky part is you won’t know how many will net you the Pure kind until you get back to The Undercity. To be safe, collect as many as you can before heading back, I got between 10 and 15 and it worked ok.
When you get back to the Undercity, there is a small bowl with green goo in it on the table beside Fruely. Right click it to get the tested sample, and then right click the sample to see if you got a pure one. Once you have your 5 hand in, then sell the rest of the junk you get.
[52] Alien Ecology
Objectives : Use the Scraping Vial to collect a Hive Wall Sample
Rewards : XP!
To start with, I ran to the very south end of the zone. You can head straight down if you wish, but I took a little detour around the east side in a large arc for safety… and less mobs to knock me off my mount.
If you fight down the East side, you will kill through some Raptors before starting to see big green bugs and eventually enter The Slithering Scar. You are looking for the hive there and you need to kill your way just inside the entrance. As you enter the hive you will see you can go left or right, you want left, down the short tunnel into a small round room. If you clear that room and stand in the very center, you will be able to take your Hive Wall Sample.
[53] The Western Pylon
Objectives : Discover the location of the Western Crystal Pylon
Rewards : XP
[53] Expedition Salvation
Objectives : Collect the Crate of Foodstuffs and Research Equipment
Rewards : XP!
[55] Beware the Pterrordax
Objectives : Kill 10 Pterrordax and 15 Frenzied Pterrordax
Rewards : Sellable loot
After I collected my hive sample, I left the hive facing west. Mount up and make a bee line for the west wall, you will run through an area called Terror Run, and there will be level 54 and 55 mobs as well as elites, just try to run though.
Around the Western Pylon you will find the Frenzied Pterrordax’s, and you should have already completed all the normal, lower level ones last time you were in the zone. Clearing the Pterrordax from around the pylon, as well as a couple around the base of the cliffs, I was already up to 7 of the 15 needed.
There are lots more Frenzied Pterrordax along the western wall heading north, in little pockets as well as flying around in the open. You should have no trouble killing the 15 needed for these. As with the lower level versions, the frenzied have a fear, although it seems to be a single target fear and hit my pet most of the time, not really effecting me at all.
Now comes the really fun part, you need to collect a box out in the middle of Terror Run. You can try to kill your way through the non elites, but personally I just soulstoned up and made a run for it. I have marked on the map where the Research Equipment is, and you are looking for a tent of sorts with a lootable box. If you mount up you can dodge most of the mobs on the way in, and if you do get agro when close, run around a bit to loose it.
When you think you are safe, run up to the box, demount and start looting. I got one mob jump me when I got off my mount, but a quick fear got rid of it long enough for me to loot the item and run out. If you do get agro, head for the water nearby, although some of the mobs can swim, they drop agro it seems as soon as you get out a bit.
Now that I had the hardest half done, time to get the other one, and for this, you need to head up near the Tar Pits. The crate of foodstuffs is very easy to get in comparison to the one you just got and you should be able to get it without any hassles at all.
[53] Chasing A-Me 01
Objectives : Find A-Me 01
Rewards : XP!
[55] The Apes of Un’Goro
Objectives : Collect 2 Un’Goro Gorilla Pelts, 2 Stomper Pelts, and 2 Thunderer Pelts
Rewards : XP!
Since I was up the north end of the zone, I started killing the Gorilla’s at Fungal Rock. Before you head in though, ensure you have 1 x Mithril Casing as you will need it to get A-Me 01 going again. Once you have it, start fighting your way into the cave.
The Un’Goro Gorillas, Stompers and Thunderer’s occupy the cave and the drop rate for their pelts was pretty good for me, getting one nearly every time. As you fight into the cave, you want to take the first tunnel on your right, and there at the end you should see A-Me 01 lying face first.
If you have your Mithril Casing on you, you can do the escort out straight away. It’s one of the easier escorts I have done as you don’t get ambushed by mobs, only the general respawn on the way out. You need to escort the Ape to the base of Marshal’s Refuge, and after that I ran to Torwa (near path to Tanaris) to hand in the pelts.
[55] The Mightly U’Cha
Objectives : Retrieve U’cha’s Pelt
Rewards : Sellable loot
[56] The Bait for Lar’Korwi
Objectives : Using the contents of Torwa’s Pouch, summon Lar’korwi and defeat him. Retrieve his head.
Rewards : Sellable loot
After you hand in the Gorilla pelts, you need to head back to Fungal Rock to find U’cha. If you enter the cave, stick to your right and follow the path to the back where it will curve around, and eventually at the other end curve around again. U’cha is all the way at the back. Even though he was level 55 (and myself only 52) I had no trouble taking him down, utilizing the space he was in to fear quite safely.
Once he was dead I fought my way back out and towards Torwa, stopping at the Eastern Pylon on the way to summon and kill Lar’Korwi. At the back of the pylon is a rock, and if you right click the Preserved Threshadon Meat you should have on you, it will place the meat on the rock. After the meat is down, place the Pheromone Mixture on top and with in seconds you should see Lar’Korwi running at you.
Although the large dinosaur is level 56, just like U’Cha he wasn’t really any trouble. I threw my DoT’s on him while he was running at me and feared him. By the time fear wore off he was half dead so I replaced the DoT’s and feared again… dead… easy. After I had his head, I made my way back to Torwa to hand in both.
I decided to head back to Felwood and clear up the last remaining quests I had for there. If you have made the run to Ratchet for the Corrupted Water, you can hand that in at Emerald Sanctuary when you land. For the rest of the quests though, we are heading North.
[54+] Verifying the Corruption
Objectives : Destroy 2 Entropic Beasts and 2 Entropic Horrors
Rewards : XP!
My first stop was at Shatter Scar Vale for the Beasts and Horrors. Don’t worry about the elite tag as the mobs you need to kill aren’t elite, only the wandering Infernals in the area which you can dodge with ease. Both the beasts and horrors look the same, yellow / green fire elementals and are all around the area.
[55] Cleansing Felwood
Objectives : Collect 15 Blood Amber
Rewards : XP!
Further north, just above Irontree Woods is a cave; Irontree Cavern. In the cave you will find the Warpwood Elementals and they will drop the Blood Amber, usually one every time. You should have no trouble pulling these singularly, even inside the cave.
When you hand this quest in, you get the option for further quests; Salve via Hunting, via Gathering or via Skinning. If you ask Maybess for a Cenarion Beacon, you will be able to loot Corrupted Soul Shards when killing certain mobs. The same beacon also allows those with the Herbalism ability to see Fel Creep. Skinners though will most likely already be collecting these as they can be skinned without the beacon. First time hand-ins for all three yield 4200 xp!
Each hand in nets you 2 x Cenarion Plant Salve. These plant salve’s are used on the corrupted plants around the zone, and well worth doing as each plant you use it on will yield you 550xp! Using the salve on a Corrupted Songflower will convert it to a cleansed songflower and right clicking that will give you a buff that increases your chance for a critical strike by 5% while increasing all your stats by 15.
Finding and cleansing a corrupted wildblosson will reward you with a few Wildblossom Berries that heal 1933 health over 27 sec and increases your Stamina by 10 for 10 minutes. If you manage to find a Corrupted Whipper Root you will receive an item that restores 700 to 900 health, while a Corrupted Night Dragon will result in an item that restores 394 to 456 mana and 394 to 456 health. Please note the last two are usually a little more rare than the first…
[55] Deadwood of the North
Objectives : Kill 5 Deadwood Den Watchers, 5 Avengers, and 5 Shamans.
Rewards : XP
If you run to the very north end of the main path, you will find Nafien and this furbolg will give you the quest to go and kill the Deadwood at Felpaw Village. The only difficulty really with this quest, is sometimes finding the mobs. These are the higher level furbolgs to the ones you killed last time, and like their lower level friends, they are also killed to raise Timbermaw faction, a faction a lot of people go after.
If there are people there just ask to join up for the quest killing, or come back later. The Shaman’s will be the toughest mobs to kill as they nuke, but a cast of Curse of Tongues will help solve that pretty quick.
[55] Deadwood Ritual Totem
Objectives : Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item
Rewards : XP!
While killing the furbolgs, you may see a Deadwood Ritual Totem drop, this item begins the quest. The tricky part though, is you need to be at least neutral faction with the furbolg to hand in. If you do raise your faction high enough, you need to find Kernda inside the tunnels that join Felwood to Winterspring.
[55] Dousing the Flames of Protection
Objectives : Douse the flames of the four braziers of protection
Rewards : XP!
If, last time you were in Felwood, you collected the water sample from the moonwell for the Collection of the Corrupted Water quest, you would have done the running around the barrens etc. After all of that, you need to head into Shadow Hold which is the back cave at Jaedenar.
If you head into the cave, the first main area you come to will have the brazier of pain, and just a little further in, the brazier of Hatred. Watch out for the Legionnare’s as they have a knockback effect which can not only interrupt your spells, but knock you into adds.
The tunnel is fairly easy to navigate, there’s only one real way to go. Continue down the main path and eventually you will come into a large open room which has both the Suffering and Malice braziers. Once you have got those, head back out to hand in and get the next step.
[55] A Strange Red Key
Objectives : Search through Jaedenar to discover what the Blood Red Key is used for
Rewards : XP!
While fighting in the cave, you may see a Blood Red Key drop, this is to free Captured Arko’narin who is inside the cage where the brazier of pain is. Handing in the key eventually leads to an escort quest in which you escort Arko’narin down to where the last two brazier’s are and then back up. It is up to you if you choose to do this, but even if you don’t, handing in the key alone nets you over 5k xp!
[58] A Final Blow
Objectives : Kill Moora and Salia, and retrieve Shadow Lord Fel’dan’s Head
Rewards : +10 Intellect, +10 Spirit, +9 Agility Cloth Belt
After you have doused all the flames and handed in, the next step requires you to head back into Shadow Hold, only this time further in. If you head back down to where the last two braziers are, you should see a small water area there with oozes. Fight through the oozes and up the other side, continueing down the tunnels where you will enter a large room with lots of mobs.
The first mob you will most likely encounter in this room is Rakaiah who you will need to kill if you decided to do the escort quest. Either way, you need to clear this entire room to continue on, and most of the mobs seem to come singularly even though they are so close.
Once you have cleared that room, continue fighting down the tunnels where you will come to a round-ish room that leads you left or over a bridge… go left. Eventually you will come to a larger room and be facing the three mobs you need. Clear all around this room before engaging the trio as you may need the space to fear.
I focused on the two Succubi first as they were lower level, and then honed in on Shadow Lord Fel’dan. It’s handy to ensure you are soulstoned here as you can have a bit of trouble, but if you are prepared, and don’t get any adds, you should have little trouble slaughtering them. Once done, head back up and hand in!
The following two quests are the start of An Imp’s Request, the level 50 Warlock only quest. It is completely up to you if you start it now, but these two steps net you about 10k xp… so worth it.
[52] Hot and Itchy
Objectives : Bring a piece of felcloth to Impsy
Rewards : XP!
[52] The Wrong Stuff
Objectives : Collect 10 Rotting Wood and 4 Bloodvenom Essence
Rewards : XP!
For the piece of felcloth, you can just head up to Jadefire Run, it should drop relatively quickly. The Rotting Wood are from the Ironwood Tree’s and the Essence from the slime right near Impsy. Overall I had a pretty good drop rate and it was nice and easy xp. The next step requires you to retrieve items from Sunken Temple. If you did decide to do these, you can combine ‘The Wrong Stuff’ with the ooze quest from The Undercity;
[52] A Sample of Slime
Objectives : Collect 5 of the Corrupted Felwood Samples
Rewards : XP!
Just like in Un’goro, any slime will do. And just like before, you need to collect samples before testing them back in The Undercity, only this time you want the small bowl full of orange goo. I had a lot better conversion rate with this one, only taking 6 samples to get the 5 pure.
[55] Melding of Influences
Objectives : Bring a Merged Ooze Sample to Chemist Fuely
Rewards : XP!
After you have completed the Un’goro and Felwood slime samples, you are given the next step which takes you back to Un’Goro to …um … mate oozes. As much of a pain as it is to run all the way back to Un’Goro, the 7000 xp I got at level 54 makes it totally worth it.
You need to find a Primal Ooze, these are the browny colored ones. When you get close to one, right click the barrel to release the Felwood Ooze and then kill the result. Return to Chemist Fuely to complete. Done.
Azshara and Burning Steppes
Started at level 55
Finished at level 56
Wanting to delay my travels in the Plaguelands, I decided to check out Azshara, and although I was probably a tad high for most mobs, it made for quick and easy killing. Before you head out there though, run and see Belgrom Rockmaul outside the Hall of the Brave in the Valley of Honor in Orgrimmar. He will give you a quest that sends you to Azshara, as will Chemist Cruely in The Apothecarium in The Undercity.
If this is your first trip to Azshara, take a flight from Orgrimmar to Splintertree Post in Ashenvale. From there you will run east where you will eventually cross a small bridge and end up in Azshara. Just in on the right you should see a small camp of sorts, this is the Alliance Flight Path / Outpost, but there is a Tauren named Loh’atu there that will give you two quests.
[47] A Land Filled with Hatred
Objectives : Kill 6 Haldarr Satyr, 2 Tricksters, and 2 Felsworn
Rewards : XP!
[47] Spiritual Unrest
Objectives : Kill 6 Highborne Apparitions and 6 Highborne Lichlings
Rewards : XP!
Just across the path from Talrendis Point, the Alliance outpost, you will find Shadowsong Shrine and the Highborne you need to kill. They are scattered all over the area from basically the river across to Haldarr Encampment, which is the camp you need for the Satyr’s. Both quests are quick and easy, and although slightly lower level, still net you some ok XP.
After you have done those two, time to move onto the Horde Outpost to pick up another quest and our flight path. I have marked it out on the map, and basically any route in land will take you to it. You will have to run past mobs however.
[52] Stealing Knowledge
Objectives : Find the Tablets of Beth’Amara, Jin’yael, Markri, and Sael’hai
Rewards : XP!
If you make your way back to the main path and continue along, you will eventually come to the Ruins of Eldarath. When you see the path fork, you want to take the right one that leads down and around, the straight ahead route is a dead end. The tablets are scattered all over the ruins, usually in multiple places at once so keep your eyes open. You are looking for:
Sael’hai is a large yellow crystal
Jin’yael is small and light blue
Beth’Amara is a bight pink and
Markri is green
[52] Seeping Corruption
Objectives : Fill all 4 Empty Vials
Rewards : XP!
Chemist Cruely would have given you a box, that if you open, will contain four empty Vials. You need to fill one at each of the pools that are along the coast. They are right along the water’s edge, and fairly easy to spot. Kill your way through the Naga and fill Vial 1 at Pool 1, 2 at 2, so on and so forth. Pools 2, 3 and 4 are actually all near each other.
[53] Betrayed
Objectives : Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori’s camp.
Rewards : XP!
[53] Kim’jael Indeed!
Objectives : Search for Kim’jael’s Compass, Scope, Stuffed Chicken and Wizzlegoober
Rewards : XP!
Both of these can be done in the same area. If you head around to the North part of the zone, you should be able to find Thalassian Base Camp relatively easily. Before you start killing though, head to the top of the hill not far from it to find Kim’Jael. You can access the top via the North side of the kill, and Kim’Jael is the Goblin at the top.
Once you have both quests you can head in. The Reclaimers and Surveyors are all around and you should have no trouble with the kill count. Once done, you want to head to the cliff edge where you will find a Kaldorei Tome of Summoning. Once you have completed your kill count, this Tome will complete your quest for you.
[56] Betrayed
Objectives : Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her
Rewards : XP!
The Tome gives you the following step in which you need to attack one of the three crystals around the edges, doesn’t matter which one. When you have destroyed it, a Blood Elf guard will spawn, and once he is near death, Magus Rumtori will follow.
A fairly easy fight, she will ice root you at one point, but DoT’s make pretty short work of her. Once dead, loot her head and you’re done. If you have collected the items needed for Kim’jael, found inside crates all around the camp, return to the top of the hill to hand that in, and then head back to Valormok.
[52] Delivery to Archmage Xylem
Objectives : Bring the Tablet of Sael’hai to Archmage Xylem in Azshara
Rewards : XP!
[52] Delivery to Jes’rimon
Objectives : Bring the Tablet of Jin’yael to Jes’rimon in Orgrimmar
Rewards : XP!
[52] Delivery to Magatha
Objectives : Bring the Tablet of Beth’Amara to Magatha in Thunder Bluff
Rewards : XP!
[52] Delivery to Andron Gant
Objectives : Bring the Tablet of Markri to Andron Gant in Undercity
Rewards : XP!
After you turn in the four tablets to Jediga, you are asked to make four deliveries. Before you hearth off, run along the base of the cliffs and not far along you will come across Sanath Lim-yo, an Elf that will teleport you up to the top of the cliffs. From there you will see a path leading further up, eventually to a tower. At the top of the tower you will find the Archmage Xylem.
Jes’rimon can be found in The Drag in Orgrimmar, this is the same guy you got the white claws for in Un’Goro. Magatha is on the Elder Rise in Thunderbluff while Androm Grant is in The Apothecarium in The Undercity. At 54 I got 2550xp for delivering the tablets and 3100 for each letter they give you to take back to Jediga, not bad.
[53] Kim’jaei’s ‘Missing’ Equipment
Objectives : Find Some Rune
Rewards : XP!
After I had returned to Jediga, I made my way back up to the Ruins of Eldarath to look for the Rune. You need to be killing the Spitelash Siren’s, Myrmidon’s, Enchantress’ and Battlemaster’s. I got my rune off a Siren, and they are said to have the higher drop rate. Note that the Spitelash Guard’s will not drop it for you.
Once you have it, hand it into Kim’jaei. That’s it, Azshara done!
Burning Steppes doesn’t really have a lot of quests, most of them sending you into Blackrock Depths and Spire, but it’s a quick zone to get out of the way.
If you haven’t been there before, it can be a bit confusing. You want to head to Thorium Point in Searing Gorge and then run South. If you run straight south from Thorium Point you should be able to see a path leading up into the mountains, and if you follow that you will see large double doors.
You need to head through those doors, into Blackrock Mountain and then follow the path around. When you come to the main open area, turn left and follow the path around, under the chain and then go through the second opening, basically opposite where you came in. Don’t go through the first, lots of elites.
If you go through the second, you should come out in Burning Steppes, so follow the ramp down to the path, take it to your left and follow it along. Eventually it will fork off, you want to take the left again and then head across country when it ends. You are looking for Flame Crest (see map).
[52] Dreadmaul Rock
Objectives : Find out what became of Sha’ni Proudtusk
Rewards : XP!
You pick this quest up from Badlands, and once you are at Flame Crest, you want to head off to the left to Dreadmaul Rock. You will see the big red ogre’s, and hopefully the path that leads to the top of the mountain there. At the very top, in front of the small cave there you will find Sha’ni’s remains, and if you right click them, her ghost will appear for you to complete the quest.
[53] Krom’Grul
Objectives : Recover Sha’ni’s Nose-Ring from Krom’Grul
Rewards : +10 Stamina, +6 Spirit Ring
After you speak to Sha’ni’s ghost, she will ask you to recover her ring. It drops from Krom’Grul and he can spawn in multiple locations. The first place to check is the large cave on the ground level, usually in the back room. If he’s not in there, he may be in the small cave up the top or around the back of the mountain, make good use of your eye.
The ring is handed back in at Kargath so hold onto it for now.
[54] Rise of the Machines
Objectives : Collect 10 Fractured Elemental Shards
Rewards : XP!
The shards drop from the War Reavers scattered around the Ruins of Thaurissan. Drop rate is on the good side which is great because these can be a real pain. They have a knockback effect which, if you get multiple reavers on you, makes it almost impossible to get off non-instant spells. I killed these as I came across them while doing other quests.
[50] Tablet of the Seven
Objectives : Find the tablet, copy its text
Rewards : XP!
In amongst the Ruins of Thaurissan will be a statue, and at the base of the statue, the tablet you need. You may have to kill a few dwarves to get into it.
[52] Broodling Essence
Objectives : Collect 8 Broodling Essence
Rewards : XP!
This is the fun quest… The mobs you need are in the west part of the zone, the dragon whelp broodlings. Unfortunately they are amongst roaming elites, but they are slow and you can keep our of their way. The tricky part though, is you need to use the Draco-Incarcinatrix 900 on them before you start attacking as any hit from them interrupts the casting. The hard part is you also need to be directly on top of them in order to cast it.
I used my Succubus for it, sent her in to get agro while I used the Draco-Incarcinatrix 900, and then once it landed pulled agro back. If the broodling dies while the Draco-Incarcinatrix 900 is still active, it will spawn a crystal, which when looted will give you the essence. Just keep your eyes peeled for the elites…
That’s pretty much it, the rest of the quests send you into the Blackrock Mountain instances. Head back to Kargath to hand in, and when you hand in Rise of the Machines, the second step sends you out to Lotwil, he’s the guy out near the rock elementals.
Western Plaguelands
Started at level 56
Finished at level 57
To get to Western Plaguelands, you simply have to run to the eastern end of Tirisfal Glades. You will see an encampment on the borders edge, and before you go starting any quests, be sure to see Argent Officer Garush. He will give you an Argent Dawn Commission which is a Trinket you will want to wear while fighting in either of the Plaguelands.
When you kill mobs wearing this trinket, they have a chance to drop scourgestones which you can hand in for Argent Dawn Faction. There are three types of scourgestones : Minion’s Scourgestone’s which drop off the lower level mobs (51-55 ish), Invader’s Scourgestone’s which drop off the mid level mobs (55-58 ish), and Corruptor’s Scourgestone’s which drop off level 59+ mobs.
Up until ‘honored’ you will gain Argent Dawn faction from simply killing the non elite mobs in the Plaguelands, Scholomance, and Stratholme, so a lot of people will advice to hold onto the scourgestones until honored before starting to hand them in. Thankfully they stack up to 100! (Elite mobs give you faction until you reach Revered status. Named Elite mobs always give you faction.)
Ok, so once you have your Argent Dawn Commission, throw it on and lets get to questing!
[53] Scarlet Diversions
Objectives : Destroy the command tent and place the Scourge banner at the Scarlet Crusade’s base camp
Rewards : XP!
When you start in Western Plaguelands, you will do a bit of running back and forth between camps in the zone and the Bulwark, this is the first. Just between Felstone Field (first farm) and Dalson’s Tears (second) you will find the Scarlet Crusade’s base camp. Before you go running in though, ensure you have collected the ‘Flame in a Bottle’ from the crate at the quest givers feet!
When you are ready, make your way into the camp and start clearing. A little word of advice : clear all around the camp before heading in. The Invokers will be the hardest if you get multiple of as their nukes bring you and pet down extremely quickly, and of course Medics are a pain, they heal. the Hunter’s are ok, but as they send the pet in and stand back, they can agro nearby mobs.
Once you are ready, and the camp is clear, go and right click on the tent there to burn it, and once you have done that you can right click the banner in your inventory to plant it. Head back and hand in. Once you have handed in, you will be sent to Shadow Priestess Vandis who is on the other side of the path.
[53] Target : Felstone Field
Objectives : Defeat the Cauldron Lord at Felstone Field and secure a sample of the poisons used inside the cauldron
Rewards : XP!
[52] Better Late Than Never
Objectives : The ramblings of the ghostly woman indicated that she needed a package delivered
Rewards : XP!
The first of the Cauldron quests is oddly enough, at the first field on your left as you pass through W.Plaguelands. You should have no troubles at all with this field as the mobs are low 50′s and easily single pulled. If you fight close to the big cauldron in the middle, eventually Cauldron Lord Bilemaw will spawn, he is who you need to kill. When he’s dead he will drop a key that will now allow you to open up the Cauldron and collect a sample. Complete the quest at the cauldron and be sure to right click again to get the quest that sends you back to Vandis.
Before you go running off though, head to the top back room of the farm house on the edge of the farm. You will need to clear your way up, and if you play with sound on, will probably hear a female voice calling out for help. Upstairs you will find a ghost of Janice Felstone who will mention something about a package she needs delivered.
The package she is talking about is inside the barn next to the house and after right clicking it, you will need to head to the Undercity. Once there, speak with a census officer located near guild and tabard registration, who will then direct you to Jeremiah Felstone just near there. Jeremiah gives you half of a good luck charm which you are to return to Janice so make your way back to Felstone Field, stopping past The Bulwark to hand in the cauldron quest and collect the next one.
[54] Two Halves Become One
Objectives : Locate the other half of the Good Luck Charm somewhere on the Felstone Farm
Rewards : +13 Shadow Resistance Necklace
On your way back into W.Plaguelands, stop off again at Felstone Field and return the half-charm to Janice. Now you need to find the other half of the charm, this drops from a Jabbering Ghoul who spawns outside in the field, not far from the Scarlet pack. If he’s not up, hang around as the Scarlet mobs like to attack and kill him. When he spawns, kill and loot the other half of the charm, right click either part to make it complete and then give it to Janice.
[55] Target: Dalson’s Tears
Objectives : Defeat the Cauldron Lord at Dalson’s Tears and secure a sample of the poisons used inside the cauldron
Rewards : XP!
[55] Mrs. Dalson’s Diary
Objectives : Locate the contents inside the Dalson Cabinet
Rewards : XP!
The second cauldron quest is just like the first, fight close to the cauldron until Cauldron Lord Malvinious spawns, loot the key and then see the cauldron to complete the quest and complete the second stage. Although the mobs at Dalson’s Tears will also be green, don’t become too lax as these can still kill you if you’re not paying attention. Some of the mobs spawn worms when they die, that if you don’t attend to quickly, will soon munch away your health. Other’s lower your stamina while another lot again will give you a disease that can really hurt!
Once you are done at the cauldron, you want to fight inside the barn to locate a diary lying on the barn floor. Getting in here can be a little trickier than the last camp as the Scarlet like to wander directly in front of the entrance. I actually came in from behind the barn and hugged the wall to the entrance. Once inside, right click the book to get the ‘completed’ message. Note : No quest enters your log for this series, no idea why.
Once you have seen the diary, head outside to behind the barn and farmhouse till you see a Wandering Skeleton. Again he may not be up straight away so hang around and kill to you see him. If you have seen the diary, when you kill him he will drop a Dalson Outhouse Key, you use this key on the outhouse there. When you use the key, Farmer Dalson will spawn and attack you, kill him.
Farmer Dalson will also drop a key, a Dalson Cabinet Key. The Cabinet you are looking for is in the top back room of the farmhouse there, and when you open the cabinet you will get the XP (only xp for this quest it seems) as well as a couple of green items. Once done, head back to the Bulwark to hand in the Cauldron quest.
[55] Target: Writhing Haunt
Objectives : Defeat the Cauldron Lord at the Writhing Haunt and secure a sample of the poisons used inside the cauldron
Rewards : XP!
[55] The Wildlife Suffers Too
Objectives : Kill 8 Diseased Wolves
Rewards : XP!
The third in the Cauldron series sends you to the Writhing Haunt, which is basically on the opposite side of the main path to Dalson’s Tears. The mobs here start raising in level a bit, and the ‘freezing ghouls’ can cause a bit of trouble if you have multiple mobs on you as they will do just what their name says… freeze you. Once you see Cauldron Lord Razarch, kill, loot and speak to the Cauldon.
Now, just to be tricky, this farm has two houses. If you stand in between the two houses facing the cauldron, you want the house that will be on your left. Inside will be Mulgris Deepriver, a Tauren face down on the floor. She will ask you to kill the diseased wolves which can be found all over. You will find some just north of the Writhing Haunt, but if you are having trouble, head to the cliff area just above Dalson’s Tears. I have marked the spots I found the most wolves with ‘W’ on the map.
[56] The Wildlife Suffers Too (Part 2)
Objectives : Kill 8 Diseased Grizzlies
Rewards : XP!
After you have killed the wolves, you need to head back to Mulgris to hand in, and this time she will ask you kill the Grizzlies. These are much easier to find, located just behind the Writhing Haunt up to the path and just on the other side. I have marked them out as ‘G’ on the map.
After you have killed the bears and handed in to Mulgris again, the next step sends you to Thunder Bluff. A simple hand in, you need to head to the Elder Rise. The result is a 36 Armor, +6 Agility, +6 Intellect, +6 Spirit, +7 Stamina Cloak.
[58] Target: Gahrron’s Withering
Objectives : Defeat the Cauldron Lord at Gahrron’s Withering and secure a sample of the poisons used inside the cauldron
Rewards : XP!
The fourth and final cauldron you have to complete, these mobs are a step higher again, but overall I had little trouble, just take your time.
When you have completed all four cauldron quests, and handed in the final one to Shadow Priestess Vandis, head over to High Executor Derrington. He has a simple two click quest that will not only net you around 9300xp for doing nothing, but you get to choose between a +11 Stamina Sword, or a +11 Intellect Sword. No matter which sword you choose, you will receive a +12 Stamina, +5 Spirit neck item. Not bad for walking about 5 feet!
Also, after completing all four cauldron quests, you can do further xp / faction quests at each farm. If you see Apothecary Dithers at the Bulwark, she will give you a Vitreous Focuser, this will allow you to collect Osseous Agitators, Somatic Intensifiers, and Ectoplasmic Resonators. These items, along with Runecloth and an Arcane Quickener which Apothecary Dithers also sells, will allow you to use the cauldrons for a little extra XP as well as faction.
Felstone Field
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 6 x Osseous Agitators
Dalson’s Tears
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers
Writhing Haunt
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers
Gahrron’s Withering
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 4 x Ectoplasmic Resonators
Just like the scourgestones, these drop off varying level mobs. The Osseous Agitators’ drop from your lower level mobs, the Ectoplasmic Resonators from the higher, and the Somatic Intensifiers from everything in between. These stack up to 20 and I usually don’t worry about handing them in till either the end of a run or when I am running out of inventory room. The Arcane Quickener’s don’t stack, so you can’t carry too many of these on you at one time.
Each hand in at the cauldron’s will net you around 500 or so xp each time, as well as varying amounts of Argent Dawn faction, the higher cauldron’s obviously giving more.
Cooking and Fishing to 300 fast (Kargath gold)
Cooking and Fishing: Combo Guide for Alliance
This guide is intended to give directions to get a level 40+ Alliance character from zero to 300 in cooking and fishing at the same time. It’s not the only way to skill-up these professions, but it’s very easy and requires a minimum of travel (always a plus). All drop percentages and location details are borrowed from Thottbot and Allakhazam.
Note on fishing: Fishing levels up at the same rate no matter where you fish. It is entirely possible to go from 1 to 300 skill points without ever leaving a newbie zone (except for training and the artisan quest, obviously). This would be incredibly boring and you wouldn’t get all the useful / lucrative fish (not to mention not being able to skill-up cooking at the same time), but it will take no longer than if you fish in level-appropriate areas.
Apprentice fishing and cooking (1-75)
1.Get apprentice Cooking from Gremlock Pilsnor in Kharanos, Daryl Riknussun in Ironforge, or Stephen Ryback in Old Town, Stormwind.
2.Get apprentice Fishing from Arnold Leland in Stormwind. He on a small dock in the canals in the NW corner of the trade district.
3.Buy a fishing pole from Catherine Leland, who should be near Arnold. You should also get a couple Shiny Baubles and the recipe for Brilliant Smallfish while you’re there.
4.Go to any body of water in Elwynn Forrest and start fishing! Northshire will be easiest until you get to 20 or so. You should get Brilliant Smallfish 60% of the time.
5.When you’ve got a ton of Brilliant Smallfish, find a cooking fire (or make one yourself) and cook up your fish.
6.Repeat until you have between 50 and 75 skill points in both cooking and fishing.
Journeyman Fishing and Cooking (50-150)
1.Go to Tharynn Bouden in goldshire for the recipe for Longjaw Mud Snapper
2.Go back to Stephen Ryback in Stormwind for Journeyman Cooking
3.Find Arnold Leland again for Journeyman Fishing, and get some Nightcrawlers from his wife too.
4.Start fishing right there on the dock. You mostly want Longjaw Mud Snappers – their drop rate is about 65%. You will also get some Bristle Whisker Catfish here. Keep them for later.
5.Reel in the Longjaw Mud Snappers and cook them until your fishing skill is up to 100.
6.Return to Catherine Leland and buy the recipe for Bristle Whisker Catfish and a bunch of Bright Baubles.
7.Head to Redridge and start fishing Lake Everstill for Bristle Whisker Catfish. You should get around a 60% drop rate.
8.Fish and cook away until your fishing and cooking are between 125 and 150
Expert Fishing and Cooking (125-225)
1.For expert fishing, get the book Expert Fishing – The Bass and You from Old Man Hemming in Booty Bay. He’s in a little house on the docks with a fishhook sign out front.
2.You need to get the book Expert Cooking from Shandrina in Ashenvale. This book will teach you Expert Cooking. She is on the northern shore of Mystral Lake.
3.After you get the cooking book, head north to Astranaar and start fishing for more Bristle Whisker Catfish. It will get your cooking up to 175, but it turns green at 160 so you’ll have to make a bunch. Your fishing won’t level very fast either after 140 or so. You just have to keep at it.
4.When you’ve gotten your cooking up to 175, head to Menethil Harbor and buy the recipe for Rockscale Cod from Stuart Fleming on the docks.
5.Take the boat to Theremore and start fishing for Rockscale Cod.
6.You’ll probably need Bright Baubles to catch anything here at this point, and you can get them from Helenia Olden in town if you don’t have any on you. She is in the 1st big house on the left as you enter Theremore from the docks, just behind the griffon master. She also sells other recipes you might be interested in.
7.Catch and cook all the Rockscale Cod you can – They drop nearly 60% here. You will sometimes catch Spotted Yellowtail also. Hold on to them for later
8.This is where you’ll start to really notice the difference in skill-up speed between fishing and cooking. You’ll max out your cooking in no time, but your fishing skill will still be well under 200. You can stay here if you want, but once you get to 200 you’ll get better fish if you move on to Feralas (see below). Save any Zesty Clam Meat and Spotted Yellowtail you catch while there.
Artisan Fishing and Cooking (225-300)
1.Unlike the other skill levels, you need to be maxed out (225) at expert to get the artisan quests for fishing and cooking. The quests will not be available to you until you’re at least level 35 and have 225 skill points.
The artisan cooking quest is Clamlette Surprise. You will probably be ready for this quest long before your fishing is up to 225, but that’s ok. Head to Gagetzan in Tanaris and talk to Dirge Quikcleave in the Inn to get the quest.
2.One of the requirements for the quest is 10 pieces of Zesty Clam Meat. The easiest way to get zesty clam meat is fishing off the dock in Feralas, as you should have been doing for the last 20 skill points or so. They don’t drop often, but all this extra fishing will help you get the skill caught up with cooking.
3.The other two quest items are Giant Eggs and Alterac Swiss. The eggs drop from the Rocs in tanaris, as well as owlbeasts in the hinterlands. The swiss is sold by innkeepers in several towns. Check here for the full list. Return to Dirge Quikcleave in Gadgetzan when you have all the items, turn in the quest, and you’ll be an artisan cook.
4.Remember that Spotted Yellowtail you saved? Now you can cook it up all tasty-like after you get the recipe from Gikkix in Steamwheedle Port, Tanaris. Gikkix also sells the recipe for Poached Sunscale Salmon, which you can use at cooking level 250. Your best bet is to get them both now so you don’t have to come back later.
5.To receive artisan fishing, you have to do a quest called Nat Pagle, Angler Extreme. Nat is on one of the small islands due west of Theremore. The coordinates (for those that can use them) are 58,60.
The quest requires you to get one each of 4 rare fish. It’s a good idea to read the comments on Thottbot and Allakhazam to find out exactly where you need to fish for them. Anecdotal evidence suggests these fish may be timed drops. If somebody else just caught one, it might be a while until another drops. Take this into consideration if it seems like it’s taking forever to get one of the fish.
6.Once you’ve caught them all, head back to Nat and complete the quest to become an artisan fisherman.
7.To max out both fishing and cooking, head on back to Feathermoon Stronghold in Feralas. You will probably need bright baubles to catch anything here, but it’s worth it. In addition to lots of spotted yellowtail, you’ll sometimes catch valuable fish like Firefin Snapper and Stoneskin Eel (which go for 50s each in the auction house).
8.Fishing in this area will also occasionally yield Glossy Mightfish. The recipe for cooked Glossy Mightfish is limited, but might be worth it for the +10 stamina bonus you get for eating it. You should have quite a few of these by the time you wrap up.
9.Continue to catch and cook Spotted Yellowtail until you either top out at 300 or fall asleep from boredom. Cooking will go quickly with the Spotted Yellowtail recipe staying orange until 260 and remaining point-worthy all the way to 300. Fishing however slows to a crawl. You’ll only be getting about 1 point per 5 or 6 fish at 240, and it’s down to 1 in 10 by 280.
10.If you want, you can do the last 10-15 points or so of fishing in Zul’Gurub. You will need to be in a raid group to get inside the instance (you can disband as soon as you get in), as well as being at least level 55. You will definitely need an Aquadynamic Fish Attractor and possibly a Big Iron Fishing Pole as well. The good news is that the Lightning Eel and Plated Armorfish you catch will make it worth the price of admission. As soon as you enter ZG, jump off the stairs to the right and you can fish off the platform without aggroing any mobs.
11.Remember, once you’ve maxed out cooking, you can work on fishing anywhere and it will continue to skill up at the same rate. Instead of grinding away at it all at once, you’re better off using it as something constructive to do while you’re waiting around for something else.
Good luck, happy fishing, and enjoy your food!
Shaman Totem Guide (Gold farming)
Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give a totem guide. How you get all the saptas to be able to use your totems.
Well here goes
1. Call of Earth
(A) Earth Sapta
Go into the Brambleblade Ravine, it’s the thorny cave area in the southeast corner
of Mulgore. Fight through and kill shamans until they drop the water. Take the
water back to your trainer and get the Earth Sapta.
(B) Kodo Rock
Take the Earth Sapta to Kodo Rock, east of Narache. It’s a relatively small,
monolith-looking thing (it looks like a column from Stonehenge). Right-click the
Earth Sapta to drink it once you’re there, and talk to the elemental that appears.
He’ll give you a piece of quartz.
Earth Totem
Return to your trainer with the quartz and enjoy your Earth Totem.
2. Call of Fire (Level 10)
(A) Kranal Fiss
He’s in a small building northeast of the Crossroads on the Grol’dam Farm. Note
that as you head north out of the Crossroads, you’ll see a small building and a
tower on the road. This is NOT where Kranal Fiss is. Go north beyond that, the
road will split to the north and to the east. Head northeast at this point, you’ll see
the farm, with two buildings. Fiss is in the far building. He’ll tell you to talk to Telf
Joolam in Durotar, and give you the Torch of the Dormant Flame.
(B) Telf Joolam
From Grol’dam Farm, follow the road east out of the Barrens into Durator. You’ll
cross a Bridge over the Southfury River. As soon as you cross the bridge, turn
south and follow the east shore of the river. Travel a few minutes until you run
into the mountains. There is a winding path up the mountain, it’s somewhat hard
to see and follow, and it’s very narrow. At one point it appears to be a sheer dropoff
dead-end, but it’s not. Step carefully. When you reach the top, Telf is there,
and when you speak to him, he will tell you to get some Fire Tar and a Reagent
Pouch.
Reagent Pouch
Go back north from Telf’s mountain until you reach the road, and then follow it
east to Razor Hill. Once there, travel north but do not enter the ravine, head to the
right side of the path up the hill. Keep moving north until you see a cave with
some Burning Blade mobs in it. Fight your way in until you see Burning Blade
Cultists (the ones with the imp pets). Kill them until you get your Reagent Pouch.
Only the Cultists drop the pouch, so don’t waste your time on fanatics or
neophytes.
(D) Fire Tar
Go back towards the Crossroads (south to Razor Hill, west to Southfury River,
west towards Crossroads). Northeast of the Crossroads (but south of the road to
Durator, south/southeast of the farm where Fiss is) you’ll find Thorn Hill.
Razormane camps line the entirety of the ridge. In the eastern-most camp (the
one with the chests for the supplies quest, if you’re doing it) you will find
Razormane Geomancers. Kill them until you get the Fire Tar. Geomancers are the
only ones that drop it, target them. This camp is right at the top of the hill as
you’re heading west from the Southfury Bridge, just south of the road.
(E) Back to Telf
Take your tar and pouch back to Telf. He will give you the Fire Sapta. Head up the
hill past him until you reach the rock shrine. You must defeat a level 12-13
elemental and loot an ember from his corpse. He’s a piece of cake, the standard
Shaman approach to solo combat will make short work of him (drop your
stoneskin totem, melee and shock him to death, bring a heal potion if you’re
worried). He drops an ember, take it and the torch you got from Fiss to the brazier
next to where the elemental spawned, light the torch.
(F) Back to Fiss
Take your Torch of the Eternal Flame back to Kranal Fiss in the Barrens to get your
Fire Totem.
3. Call of Water – Level 20
This quest is ridiculous, have your Ghost Wolf purchased and on your hotbar, you’ll
be glad you did. It will also benefit you to strategically bind to reduce travel time.
Recommendations for how to do this are included.
*Note – I happened to accidentally fall into Dustwallow Marsh while exploring the
mountains in southeastern Barrens before doing this quest, and I managed to find
the ogre village (Blackenwall or something) in there and pick up the flight route to
it. This ended up saving me a TON of walking time later, as I could fly to that
village and take a short jog out of the Marsh that dumps you out right near Brine’s
shack (see step B). The trouble with this approach is that the critters in
Dustwallow are hellacious at this level, I got lucky. If you’re brave or stupid, give
this a shot. Head into Dustwallow from the normal entrance in southeastern
Barrens and follow the road until you hit the ogre camp, then pick up the flight
route, it cuts out that nasty long run down from Crossroads.
(A) Islen Waterseeker
Go speak to Islen Waterseeker in the Barrens. She is near the water at the
merchant coast, south of Ratchet, north of the docked Bloodsail ship. Her hut is
hard to see, it’s behind a big hill. If you look on the world map there’s a little
finger that juts out into the water just south of Ratchet, that’s where she is. She
will tell you to talk to Brine in South Barrens.
(B) Brine
She is in a Tauren shack up on a ridge on the southwest side of the Barrens, just
south of the Field of Giants, north of Razorfen Kraul (it’s closer to Thousand
Needles than it is to Taurejo). Lots of level 20-24 roaming aggros in here. Ghost
Wolf and dodge them. She has a few things for you to do, first you must collect a
water sample from the pool of water just outside her hut. Do it and return.
Tarren Mill
Next you have to go to Tarren Mill. That’s right, in Hillsbrad. Eastern Kingdoms.
Before you do this, Ghost Wolf and run up to Taurejo, and bind at the Inn there.
Then run to Crossroads and catch the flight to Orgrimmar, and take the Zeppelin
to Undercity.
If you’ve never been to Orgrimmar, go back to Razor Hill (you went through it in
your Fire Sapta quest), and then just head due north, you’ll run into it eventually.
Go in and head for the big tower in the center of the first valley. At the top is the
flight master, pick up the flight route, then head back outside and go east. The
zeppelin platform is there. There are two zeppelin routes that dock here, one goes
to Undercity, that’s the one you want. Talk to the goblin zeppelin masters to see
where each flight goes. The zeppelins arrive every five minutes or so, simply hop
on when they arrive, and hop off when they dock in the Eastern Kingdoms.
(If you use the Dustwallow Ogre Village approach, bind there instead of in Taurejo,
if there’s an inn. I didn’t think of this when I was doing the quest so I didn’t
check).
Get the bat route in Undercity if you don’t have it, then head past Undercity into
Silverpine (southwest from Undercity). You can follow the roads on the world map
to figure out how to get to Hillsbrad, it’s pretty easy. But! Stop at Sepulcher first
and get the bat route there. You’ll be coming back here at the end of the quest to
drink the Water Sapta.
Then head to Hillsbrad. It’s a contested zone with lots of stuff that’ll be a bit rough
on you, ghost wolf and stay on the road. At the time of this writing (12/07/04),
Alliance activity is insanely heavy in Hillsbrad on my server and they’ve got a
massive level advantage. You’ll need speed and some luck. When you get to
Tarren Mills, fill your water flask at the well and then get the bat route here, too.
Use your hearthstone to warp to Taurejo (or Dustwallow), then Ghost Wolf and run
back to Brine.
(D) Ashenvale Water
Now you must fill your final sample. This one can be a hassle. Go to Ashenvale.
Ghost Wolf yourself and stick close to the road. Keep your eyes peeled for Alliance
people. If you’re in wolf form, you’re likely to be able to outrun most of your
trouble.
Follow the road until it splits, take a left (west) and stay on the the road. You will
eventually run into another fork. One way leads to a less formal path (not on the
world map), the other leads to Astranaar. You don’t really want to tangle with the
level 40 sentinels in Astranaar, so take the unmarked path (south). It will take you
to the Ruins of Stardust. The fountain is on an island in the center, which is
guarded by level 22-23 swamp elementals (some are casters). Bring a friend if
you have trouble. Fight to the foutnain, get the sample, go back to Brine.
Ashenvale is also frequently populated with Alliance, be prepared for some
fisticuffs.
Optionally, on your way back, you can go east at the first fork you took and get
the wyvern route at Splintertree, and fly to the Crossroads from there. If you have
the Dustwallow route, you can hopscotch your way down there (fly to Crossroads
and then to Dustwallow) and skip all the running.
(E) Water Sapta
Brine will give you a sample of the purest water. Take that to Islen Waterseeker
and she will give you the Water Sapta and some of the last drops of purest water.
When I did this, the quests got a little tangled up and confused and I kept getting
‘duplicate item’ errors, but they can be ignored as long as you have your Water
Sapta. Islan also gives you the last remaning drops of pure water (double check
and make sure you have these, this is the #1 thing I see people reporting that
didn’t go right when they did the quest). Now you go back to Sepulcher. At this
point, I made a pit stop in Ratchet and bound there, so I could warp straight back
to Ratchet once I was done in Sepulcher. Your hearthstone may not have reset if
you do all this quickly enough. It took me two shots at the Ashenvale Fountain due
to interference from Alliance goons so my stone had reset. Bind in Ratchet if you
want, then go to Crossroads, fly to Orgrimmar, and ride the zeppelin back to
Undercity in the Eastern Kingdoms.
Run into Undercity and take the bat to Sepulcher (aren’t you glad I made you stop
and pick it up?). Now head west past Sepulcher – it looks like there’s nothing back
there, but there is, keep working at it. You want to go due west from Sepulcher
until you get to the coast. The water shrine is there. Drink the Sapta at the shrine
and the corrupt elemental appears (he’s a pushover, even if he’s got a few levels
on you – drop your Searing Totem and a Stoneskin Totem, have a heal potion
ready just in case, get out your Rockbiter Weapon and have at him).
The elemental drops some bracers. Place those and the pure water in the brazier
and a friendly elemental appears. Talk to him and get a shard of water. If your
hearthstone has reset, activate it to warp to Ratchet and then jog south to Islen.
Otherwise, enjoy the zeppelin ride back.
(F) Water Totem
Finally, Islen gives you the Water Totem. Exhale gladly, this is the most annoying
of the totem quests, and you’re now done with it.
4. Call of Air – Level 30
(A) Air Totem
This is the easiest of the quests, and I highly suspect that it won’t remain in this
form forever. Talk to your trainer (for Taurens, it’s the sleeping guy in Thunder
Bluff on Spirit Rise). You’ll be told to head for Thousand Needles and speak to an
NPC. Chances are that you’ve already been in Thousand Needles. If not, go south
of where Brine is, take the lift down, and follow the road southeast to Freewind
Post, get the wyvern route here, and then head northeast. There’s a cave along
the northern wall with a ramp leading up to it (there’s actually two caves on the
northern wall, you want the eastern-most cave). The NPC is right outside. There’s
an NPC with a fun quest inside too that opens up a series of more quests, serveral
of which are not fun at all but decent XP.
Speak to the NPC outside and she just hands over the Air Totem, implying that
she’ll have further training for you later.
Cheers
Drunkie
Twinking Guide for Rogues (Eq2 account)
Best race: Gnome, Undead
GEAR
Head: Lucky Fishing Hat (+100hp/+8agil/+12dodge)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Sentry Cloak (+3agil/+12dodge)
Chest: Blackened Defias Armor (+100hp/+4all stats)/Tunic of Westfall (+100hp/+4all stats)
Wrist: Forest Leather Bracers (+9stam)/Wrangler’s Wristbands of the Monkey(+9stam)
Hands: Scouting Gloves of the Monkey (+15agil)/Red Whelp Gloves (+15agil)
Waist: Deviate Scale Belt
Legs: Leggings of the Fang (+100hp/+8agil/+12dodge)
Feet: Feet of the Lynx (Minor Speed Increase)/Trailblazer Boots (Minor Speed Increase)/Nat Pagle’s Extreme Anglin’ Boots (Boar’s Speed/Cat’s Swiftness) <—–Both of those are new enchants. Check Thottbot if you do not know what they do!
Ring #1: Seal of Wrynn/Seal of Sylvanas
Ring #2:Meadow Ring of Eluding(recently upgraded)/wsg ring/meadow ring of agility/blood ring
Trinket #1: Insignia of the Horde/Insignia of the Alliance/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Main Hand: Shadowfang (Lifestealing/Crusader/+15agil)/Assassin s Blade (Lifestealing/Crusader/+15agil)
Off Hand: Assassin s Blade (Lifestealing/Crusader/+15agil)/Cruel Barb (Lifestealing/Crusader/+15agil)
Ranged: Venomstrike/Hand of Argus Crossfire
The Recently Deceased Part 1, An Undead Leveling (Joana’s horde leveling guide)
Deathknell!
Started at level 1
Finished at level 6
Ok, now you’re up and running it’s time to get on with the leveling. As an undead you start in a crypt (har har) so head up to the surface. You will get a quest as soon as you get upstairs; Rude Awakening. This directs you to you’re ‘starting area’ and Shadow Priest Sarvis can be found inside the first building on your left.
As I was impatient and I wanted my Imp straight away, I did that quest first.
[3] Piercing the Veil
Objectives : Bring Venya Marthand 3 Rattlecage Skulls.
The Rattlecage skeletons are just down the path after you go through the town. You can find level 2 ones around, but with a few Shadowbolts and some swift daggering, I had no real issues taking level 3′s. I got my 3 skulls out of 4 mobs…
Now I had my Imp, I hit the real quests. I did the following two at the same time as both the Zombies and the Bats and Wolves are in the same area.. sort of.
[2] The Mindless Ones
Objectives : Kill 8 Mindless Zombies and 8 Wretched Zombies.
Rewards : 6 Armor Cloth Gloves or 5 Armor Cloak.
[2] The Damned
Objectives : Collect 6 Scavenger Paws and 6 Duskbat Wings.
Rewards : 4 Armor Cloth Bracer or some old leather belt.
Once I had done those two, I returned to hand them in. It should be noted that you can’t pick up ‘The Damned’ until you are level 2, but if you did the Imp quest first like me, the killing plus hand in dings you. At level 2 you also get Immolate, and I found pulling with that as well as sending my Imp in at the same time was more than enough fire power. A couple of dagger swings and they never lasted long, a great way to keep almost constant full mana for killing non stop.
[3] Rattling the Rattlecages
Objectives : Kill 12 Rattlecage Skeletons
Rewards : 7 Armor Cloth Boots, Leather Chest or Mail Pants.
I collected the above quest when handing in the other two. These are the same Rattlecage Skeletons you killed for your Imp quest. Killing those actually dinged me level 4 so I went back to train. While I was training I picked up Scavenging Deathknell, which, given it’s a simple collect quest, I did that before heading back out. The items you need look like stacks of boxes and I found mine in the area just to the right at the end of the town. They are in the houses, outside etc, and as all the mobs are non-aggro, you should have no problem collecting them.
[4] Night Web’s Hollow
Objectives : Kill 10 Young Night Web Spiders and 8 Night Web Spiders.
Rewards : 10 Armor Cloth Chest item, Mail chest, leather legs.
[5] Marla’s Last Remains
Objectives : Bring Samuel Fipps’ Remains to Marla’s Grave, then return to Novice Elreth.
Rewards : XP!
The spiders you need are in a cave up on the left part of the newbie area. If you are heading out of town, turn left after the grave and follow it up. The Young Night Web Spiders are non-aggro and all around the outside, but the larger Night Web’s are inside the cave and are aggro to you. Once you have killed those, take a wide left birth on your way back past the last camp area before the gateway to the rest of Tirisfal Glades. There’s a set up there with some dead guys and that’s where you will find Samuel Fipps. He’s non aggro to start with and easy to kill, once he’s dead grab his remains and place them in the fresh grave in the town. The grave area is beside the building with your trainer in it and is easy to spot by the mounding dirt.
[4] The Scarlet Crusade
Objectives : Collect 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.
Rewards : Your choice of weapons… I took the dagger.
[5] The Red Messenger
Objectives : Kill Meven Korgal and return any information you find
Rewards : A staff or shield, neither of which you can use at this stage.
The Scarlets are on the opposite side of the newbie area to the spiders, head right if you are facing out of the town. They are up in the top right corner and are easy to kill. The drop rate is pretty good so once you have you’re 12 head back to grab the second stage, The Red Messenger. Meven is back where you just where, at the single tent away to the side. I single pulled him no problem.
Once you hand that in you get a quest to deliver a letter to Brill and that’s it, you are done with the newbie area! Woo hoo! I was only 4 bubbles from level 6 when I completed these quests so I went and killed a few more Scarlet Crusaders for good measure and to ding. When you are ready though, start making your way to Brill, not missing the quest from the guy at the gateway, and the one at the first T intersection you come too. If you stick to your right at both intersections and continue following the path, you eventually hit Brill. Be on the look out for a big green gooey dude on the way too as he has a quest as well, he does wander though.
Brill!
Started at level 6
Finished at level 13
Ok so you’ve just finished the newbie area and are starting to feel tough, you are ready to take on the world… well, Brill! Located almost in the center of Tirisfal Glades, the Brill locals will have you running all over the zone and doing some wonderfully undead things like poisoning a prisoner, stealing pumpkins and gathering blood, aren’t you excited!
The first thing I recommend you doing when you land in Brill is brinding yourself. Not only do you not want to gate back to your starting crypt by mistake, but as I loath long runs unmounted, I use it a lot to simply return for hand ins. Once you have bound yourself, run around collecting all the quests, including the ones I had gathered on the way, I had 7.
[5] Gordo’s Task
Objectives : Collect 3 Gloom Weed
Rewards : XP!
The Gloom Weed is basically all over the zone. If you have chosen Herbalism as one of your professions then they will show up on your mini map for you, and even if you don’t plan on doing Herbalism, you could always train in it (at the hut in Brill) to make this quest easier and then drop it afterwards. (To drop a profession, press K, select the profession you no longer want and click the circle with the line through it)
Alternatively you can run around the zone keeping your eyes open. The best places is at the Cold Hearth Manor, Solliden Farmstead, or the area just after you exit the newbie area. To hand it in, you need to find Junior Apothecary Holland who actually wanders around the Brill Graveyard.
[6] A New Plague
Objectives : Collect 5 Vials of Darkhound Blood
Rewards : 3 x Weak Troll’s Blood Potion (Regenerate 2 health every 5 sec for 60 minutes.)
I killed Darkhounds as I was running around doing the other quests, they are all over the place. Drop rate was average for me, but if you find you get back to Brill and still haven’t collected all 5, the area between Brill and the Zepplin tower has lots of Darkhounds.
[6] A Putrid Task
Objectives : Collect 7 Putrid Claws
Rewards : XP!
[7] Feild’s of Grief
Objectives : Steal 10 pumpkins
Rewards : XP!
[8] At War With The Scarlet Crusade
Objectives : Kill 10 Scarlet Warriors
Rewards : XP!
Heading back towards the starting area along the path I stopped off at Cold Hearth Manor and killed some Rotting Dead and Ravaged Corpses to get my Putrid Claws. I managed to collect my three Gloom Weed at this farm as well.
Killing any Darkhounds I passed, I made my way to Solliden Farmstead where you will find some Farmers growing pumpkins, the very pumpkins you need. The path that runs beside Solliden Farmstead also has the Scarlet Warriors walking along it, as well as a few more at the back of the farm. Just running from Brill to the Farmstead, I managed to complete the five quests listed above… time to hearth back!
When you hand in the Pumpkins to Apothecary Johaan, you are given a laced pumpkin in return, which you then feed to the hungry and stupid Captured Scarlet Zealot in the basement of Gallow’s End Tavern, aka the Inn. Hand in the other quests you have completed and pick up the second stage if they have them. You should also collect two quests from Coleman Farthing in the Inn which you won’t need to worry about for a bit, another from Gretchen upstairs, and finally Deathguard Burgess outside the Town Hall. You should now have 10 quests, time to get back out there!
[6] Doom Weed
Objectives : Collect 10 Doom Weed
Rewards : XP!
[7] Proof of Demise
Objectives : Collect 10 Scarlet Insignia Rings
Rewards : Netted Gloves – 9 Armor
[8] The Mills Overun
Objectives : Gather 5 Notched Ribs and 3 Blackened Skulls
Rewards : Sturdy Cloth Trousers – 13 Armor
[8] Chill of Death
Objectives : Collect Duskbat Pelts and some Coarse Thread.
Rewards : Adept’s Cloak – 7 Armor
You can purchase the coarse thread for 10 copper in Brill at a vendor cart next to Town Hall.
[8] Graverobbers
Objectives : Kill Rot Hide Graverobbers and Rot Hide Mongrels, and collect 8 Embalming Ichors
Rewards : XP and your choice of selling loot, no cloth items.
[9] A New Plague
Objectives : Collect 5 Vile Fin Scales
Rewards : Slumber Sand ( Use: Puts the enemy target to sleep for up to 20 seconds.)
Heading out of Brill, I cut across the graveyard to the unmarked road on the other side. Here you will find the Rot Hide Graverobbers and Mongrels along with Gnolls that you don’t really need. If you still have Herbalism your mini map will almost crash from the thousands of little yellow dots that will appear when you this area… Doom Weed is everywhere!
If you cross over the path you will come across Garren’s Haunt, and this is where I found a really high population of Mongrel’s, but if all you see is Gnolls, fear not, as killing those seems to switch the population around in your favour. Luckily the Embalming Ichors drop off all Rot Hide, so killing the Gnolls isn’t a problem as it will help you collect those. The Graverobbers will also Curse you with Curse of Thule which drops your Spirit by 2 for 4 minutes, not really a huge deal.
While killing those I dinged level 8 so headed back to train (Blood Pact!!) so I handed in Doom Weed (in the graveyard) and Graverobbers. You can pick up a couple of more quests now available to you, but don’t stress as they are a bit high for now.
Once I was ready, I headed back out of Brill, down the path that leads back to the newbie area and onto Solliden Farmstead. If you head up the path that runs up the side of the farm, about half way down you will see that you can access the beach, and this is where I killed Murlocs for the fins. There’s another spot up behind the tower at the end of the path if this is taken, but as they are nicely spaced out here, this is where I try first. A little note with the Oracles, it’s easier to just Shadowbolt them as they can hurt when nuking back… if you run low on mana, lifetap and then cannabalies your health back up, aah it’s good to be undead.
Once I had collected my fins I headed back up to the path and continued killing the Scarlet Warriors as they drop the rings you need. After getting all 10 I made my way to Agamand Mills, which if you run back down the path towards Brill, stick to the left. Rattlecage and Cracked Skull Soldiers will drop your Notched Ribs and the Darkeye Bonecasters will drop Blackened Skulls. The skeletons are easy as they are just melee, but the Bonecasters nuke from a distance so I just traded Shadowbolts for their Frostbolts. :-p
Be careful of the named guy walking around there, not hard but can take you by surprise. If you are lucky, A Letter to Yvette might drop from the mobs here, this begins a quest. For simply delivering the letter back to town, this is easy XP. Yvette Farthing can be found in the Inn. Once I had collected my Skulls and Ribs I heathed back to Brill.
I ran around handing in all my quests and collected what ever else was available to me, including the one ushering me to Silverpine which I ignored for now. I also ran to see Deathguard Linnea who can be found at some tents beside the road not far from Brill. Linnea sends you back to Brill along with giving you a quest of her own, and at this stage I noticed I was only two bubbles from dinging level 10.
After returning to Brill I made my way to The Undercity, killing anything I came across to ding me. Making my way to The Magic Quarter, I trained up and collected my Voidwalker Quest, which I promptly went and completed.
[9] At War With The Scarlet Crusade
Objectives : Kill 3 Scarlet Zealots and 3 Scarlet Missionaries and Captain Perrine.
Rewards : XP!
[10] Creature of the Void / The Binding
Objectives : Recover Egalin’s Grimoire / kill the Summoned Voidwalker. Quest Guide.
Rewards : Your Voidwalker, yay!
Both of the quests listed above are in the exact same area, and in fact the mobs you are clearing to enter to tower and claim the Grimoire, are Zealot’s and Missionaries. Inside the tower you will find Captain Perrine and 1 Zealot protecting him, both of them guarding the box you need to loot for the Grimoire.
Doing this solo with the Imp isn’t as hard as it would first appear. I concentrated on the Captain to start with, placing Corruption, Immolate and Curse of Agony on him. Once those were on, I left my Imp blasting away while I put the same on the Zealot. You take a few hits, but with only the armor I had recieved from questing, I only got to about half health, my Imp the same. Once they are dead, run in and loot the chest. If you are having trouble with your Missionary count, check behind the tower, I found lots there.
Once you have completed both quests, return to The Undercity and finish off the Voidwalker quest, then hand in the other one in Brill. Once I handed in ‘At War with the Scarlet Crusade’ and picked up the next step, this is where I started to notice that the quests aren’t as close together as before, but you can still group them sort of. To start with I did:
[10] Wanted: Maggot Eye
Objectives : Kill Maggot Eye and loot his paw.
Rewards : XP and your choice of selling loot, no cloth items.
You obtain this one from the Wanted poster outside the Town Hall in Brill.
[10] The Haunted Hills
Objectives : Kill Devlin Agamand and loot his remains.
Rewards : XP!
[11] Death’s in the family
Objectives : Collect Gregor, Nissa and Thurman’s Remains
Rewards : XP!
For Maggot eye, cut back across the graveyard at Brill to Garren’s Haunt. At the very far North of this area there is a small hut, and inside it you will find Maggot Eye. He’s level 10 and casts Curse of Thule, but isn’t that hard. I cleared the area but still ended up getting him with one other, as I had my Voidwalker now though it wasn’t that hard.
After there I cut across to Agamand Hills to complete the other two. You will most likely come across Devlin first as he wanders the area just before the main part. If you are running up the path towards the mills, you will see a small patch with mobs on your right, has I think, three towers. Directly opposite from that is where Devlin wanders. After I killed him, I started on the last one, Deaths in the Family.
Nissa Agamand is found at the first building as you approach the main area, looks the same as say the Brill Inn. She wanders up and down the stairs and stops at the front door for a bit. I waited till she went back in and cleared the mobs outside the door, plus the one inside on the bottom floor at the back. Then I just waited for Nissa to come back downstairs.
Thurman Agamand wanders along the west side. I found him almost on the path that runs across the bottom, but he does wander so kill around. If you kill your way North it works well as that is where you will find Gregor, the final one you need. He is very north, almost at the cliff edge. All are around level 10, not hard and can be single pulled. Once i had completed that quest, I hearthed back to Brill.
[8] The Lich’s Identity
Objectives : Collect and return the Lich’s Spellbook
Rewards : XP
This is the quest I got when I was getting my Voidwalker etc, and when I dinged level 11 from the above quests, it went green. I decided now was a good a time as any to get it out the way before, the worst part about it is all the running around.
The first step requires you to look some books on a table on the island in the middle of Brightwater Lake, and simply return to The Undercity. You are then sent back to the same island to return the book. When you return Gunther will inform you that you need to ‘prove’ yourself, so grab a candle from the box at Gunther’s feat and head to the small island just next to the main one.
There will usually be two mobs there you kill to get to Lillith’s Dinner Table which is where you need to place the candle. Placing the candle will spawn Lillith Nefara who is a level 12 ghost type mob. I solo’d no problem as she was pure melee, and once she is dead you heat back to Gunther who will send you back to The Undercity one last time. The Lillith part also jumps the quests back up to level 11 which is good…
[10] At War with the Scarlet Crusade
Objectives : Kill Captain Vachon and 5 Scarlet Friars
Rewards : XP!
[11] A New Plague
Objectives : Collect 4 Vicious Night Web Spider Venom’s
Rewards : Apprentice Sash – 12 Armor (waist)
[11] Rear Guard Patrol
Objectives : Kill 8 Bleeding Horrors and 8 Wandering Spirits
Rewards : XP!
Leaving The Undercity, I head to my right and followed the path up past Deathguard Linnea to where I needed to complete the quest I picked up from her earlier; Balnir Farmstead. If you follow the path, it will lead you directly too it, just take the little side path to access it the easier way.
Once I had killed all the Horrors and Spirits, I head up towards ‘Crusader Outpost’ to kill the Friars and the Captain. It’s important to clear slowly here as the Friar’s heal, and if you get too many pulled at once, it can take forever. The Captain came with one Friar for me…
Once you have killed those, if you head back out and turn right, you will enter Venomweb Vale, and that is where you find the spiders you need for the Venom. I got my 4 out of about 9 mobs. With those done I headed back to Brill (or can hearth if your stone is ready).
By now, you should only have two real quests left for Tirisfal, ignoring the delivery to Silverpine one which we will get to very shortly. Both of these final quests aren’t really near each other, so I went with the lower level one and did the Scarlet one first…
[12] At War with the Scarlet Crusade
Objectives : Assassinate Captain Melrache and his two bodyguards.
Rewards : 5 – 10 Dmg Dagger or an Axe.
You can see on the map the dotted path, this will lead you directly to Captain Melrache’s hideout. When you run up the path, you will reach a T intersection, take the left route. (Right leads you to Scarlet Monestary and lots of elite’s that like to play tag… with their teeth.)
After taking the left part, be on guard, pretty much as soon as you have the ‘Discovered : Scarlet Watch Post’ appear, if you are on the path you will be jumped by two mobs. To get a jump on them, stick to the grass on the left as you approach.
Captain Melrache was level 12, and his two bodyguards were both level 8. All three come at once, but if you clear the mobs both out the front and the ones what wander around the base of the tower, you can fear one of the guards, sometimes they just run in a circle inside which is even better. I had no problem taking down all three with the Voidwalker out.
[13] The Family Crypt
Objectives : Kill 8 Wailing and 8 Rotting Ancestors, retrieve Captain Dargol’s skull.
Rewards : 23 – 35 Dmg +3 Stamina Staff, or a two-handed mace.
This is probably the hardest quest in the area, mostly because you have to kill down into a Crypt (I really should have picked a better name :-p). I marked out on the map where the crypt is, but basically head to the back of Agamand Mills, you will see the Wailing and Rotting Ancestors outside, and if you stick to the left after crossing the bridge, you will see the crypt.
When you head down, the will be one mob down the first flight of stairs, and another at the end of the second. With the second one though, be prepared as there are other mobs in that same room, and you could pull multiples. After you head down the stairs, you want to stick to your left all the way. Basically in the entrances, down stairs turn left, down those stairs and turn left again. There you will see that there is another flight of stairs half way between the room you are standing in, and the room you can see opposite… that is where you will find Dargol.
Most pulls I had three come, but if you are quick you can get your DoT’s on all three and start wanding or wacking away to bring them down. (I had three points into Improved Corruption by this stage). If you pull a mob from Dargol’s room back up to the one you just cleared, you can usually pull them out before having to fight Dargol himself.
Another tactic is to ensure you have all your Ancestors before heading in, that way you can concentrate on Dargol and then run in and loot his head while your Voidwalker tanks the other mobs. The only real advise I can give you here is go slowly, and be wary if other groups / people are in there as they can and most likely will train you. I’m probably making it sound worse than it actually is heh.
Silverpine
Started at level 13
Finished at level 15
I was just into level 13 when I finished the last of Tirisfal Glades and made my way to Silverpine. This is where you can start to quest/level in multiple area’s to make the most of what’s on offer to you. To get to Silverpine Forest from Tirisfal Glades, face the entrace to The Undercity and take the path on your right. When you enter Silverpine, follow that path till you see the path leading to Sepulcher.
When I landed in Silverpine I handed in my delivery letter and grabbed the other quests available to me, don’t miss the two at the bottom of the Inn/Crypt there. Because I was level 13, a couple of them were green, but as they had only just gone green it didn’t really matter. To start with I did the running around quest;
[10] Supplying the Sepulcher
Objectives : Lots… see below
Rewards : XP!
To start with all you have to do is see Karos Razok, the bat handler you passed when you entered the Sepulcher. After you speak to him, purchase a bat flight to The Undercity, and when you land the person you need is just on your right. After you have seen him, return to the UC bat handler and buy a trip back to Sepulcher. When you land, hand in the final stage for a nice boost in xp!
Now that quest is out of the way, let’s get a few other’s done.
[10] Prove your worth
Objectives : Kill 5 Moonrage Whitescalps
Rewards : XP!
The Moonrage Whitescalps can be found pretty much all over the place. I left Sepulchar and found my five on the left and right side of the path. I got all 5 kill count while heading up towards the next quest.
[12] Lost Deathguards
Objectives : Find the Deathstalkers Quinn and Rane Yorick.
Rewards : XP!
If you head up the path back towards Tirisfal Glades, these guys will be found at The Ivar Patch, just off to your left. When you spee Rane, she will give you the next step;
[11] Wild Hearts
Objectives : Collect 6 discolored worg hearts
Rewards : XP!
The worg hearts drop from any Worg, and you will find plently around The Ivar Patch. If you kill your way North, you will come across Malden’s Orchid, and in there you will find Erland who wishes to be escorted back to Rane. Between killing my way up, and escorting Erland back, I got my 6 worg hearts.
[11] Aragul’s Folley
After you hand in Prove your worth, you get the next stage, to collect the Remedy of Arugal. You will find this at the top of the farmhouse (not the barn) at Valgan’s Feild, and it’s easy to solo your way up if you don’t rush it. The books are at the top in the back room lying on the floor. I did this and return as the next stage can be done at the same time as the following.
[11] Return to Quinn
Objectives : Take Quinn’s potion to Quinn Yorick
Rewards : XP!
Quinn can be found upstairs in the house Rane Yorick stands out the front of. When you head back downstairs, Rane will have another quest for you;
[12] Ivar the Foul
Objectives : Bring Ivar’s Head to Rane
Rewards : Quilted Bracers – 9 Armor.
Ivar can be found inside the barn at the same camp. Clear the outside mobs before heading in, and be prepared. When I cleared, there were three mobs (including Ivar) inside, although I did manage to get the first one single.
Quinn can be found upstairs.
[12] A Recipe for Death
Objectives : Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood
Rewards : Senggin Root (Use: Restores 294 health and 294 mana over 21 seconds. Must remain seated while eating.)
After completing the above, I headed East along the base of the mountains there to The Skittering Dark which is where you will find the spiders you need. You shouldn’t have any trouble with bears as they are practically everywhere, and for me, the spiders had a really good drop rate (I only killed aobut 10 or so).
[14] Arugal’s Folly
Objectives : Collect 6 Glutton and 3 Darksoul Shackles
Rewards : XP!
After collecting my spider blood, I did a loop around to kill some Moonrage Gluttons and Darksouls. These are found wandering near the water there and back up towards the path, I marked out the loop I did. For both this quest and the above though, keep your eyes open for Son of Arugal! He is a 25 elite that will make very quick work of you, and he does a loop around the same area. It’s amazing how quickly you can give him a name change… Son of A…..
[14] The Dead Fields
Objectives : Collect an Essence of Nightlash
Rewards : Reconnaissance Boots – 17 Armor
As you are running between The Ivar Patch and The Skittering Dark, you will pass The Dead Fields. If you kill the Gnolls there, eventually Nightlash will spawn, kill her to loot the Essence.
[15] Arugal’s Folley
Objectives : Kill Grimson the Pale and loot his head
Rewards : XP!
Grimson the Pale can be found at the very back of Deep Elem Mine. There is a path leading up to the cave, and if you go slowly then you should have no problems at all.
[14] Border Crossings
Objectives : Retrieve the contents of one of the Dalaran wizards’ crates.
Rewards : XP!
For this one, I do actually recommend the Imp if you doing it solo as they are all casters and it’s easier to nuke them down. The camp is just off the side of the road, you can see the tents from the path. If you are facing the camp, go around the left side up to the back and kill down from there, much easier than trying to come in from the front. You are looking for a crate that will give you a loot icon, that will complete your quest.
[16] The Decrepit Ferry
Objectives : Find the boat
Rewards : XP!
On my way back to Sepulcher from the above camp, I swung past the Ferry to do this quest. You are looking for a boat on the water’s edge just next to the docks. Loot the box to complete and get the next step, then head to Sepulcher for hand ins.
After I handed in those quests, I flew to The Undercity to train and hand in the couple of quests I had for there (Apothecarium btw). Now that you have done the start of the Silverpine quests, you should have a couple of elite and a couple of 16 / 17 quests in your log. Leave those for now as we’re going to go make use of The Barrens.
The Barrens, Silverpine and Ashenvale
Started at level 15
Finished at level 19
If this is your first trip to The Barrens, you won’t have the flight path yet and will have to run there. From The Undercity, you need to take a Zepplin which are actually located just outside, so it’s more from Tirisfal Glades really. When your Zepplin lands in Durotar, head towards Orgrimmar, but instead of turning right to head in, turn left and follow the path.
Eventually you will enter Razor Hill and you want to turn right, following that path east. You will come across a large bridge, cross that and you have entered The Barrens. Continue along that path till you come to a T-intersection where you want to turn left and eventually you run into the middle of The Crossroads.
Once you enter the barrens, I emplore that you /leave 1 to leave general chat, you will seriously loose brain cells if you stay in it.
After I had done all the running around and handing in, including the one you pick up from the crossroads and take to ratchet, I had a total of 14 quest’s! If you still have herbalism, there is an extra one for that too! The quests will range from 12 to 20. Don’t worry about the ones that show as green, they have only just gone green so will still give nice xp.
If you are using MonkeyQuest, now is the time you will probably want to start unticking some of the higher quests to hide them for now.
The Barrens can actually be divided in half, a top half and a bottom half (north and south). As The Barrens is so large, and spannes multiple level’s for quests, I like to split it up over multiple trips to avoid boredom. To start with, at these low teen levels, I concentrate on the top half. Let’s get started!
[10] The Forgotten Pools
Objectives : Scout out The Forgotten Pools
Rewards : XP!
This is a simple discovery quest, but it seems as though you have to duck your head under the water for it to complete, just swimming across the surface doesn’t work.
[11] Chen’s Empty Keg
Objectives : Return the keg to Brewmaster Drohn
Rewards : XP!
This quest comes from Chen’s Empty Keg which can be found in numerous places around the zone. Look for a little lootable barrel, I found mine at the camp against the cliff while doing the next quest. You need to hand this in at Ratchet, and it’s up to your if you do the second stage or not. I personally didn’t as the Horn comes off level 18 – 20 mobs, and by then the quest is very green.
[12] Disrupt the Attacks
Objectives : Kill 8 Water Seekers, 8 Thornweavers and 3 Hunters
Rewards : XP!
[12] Plainstrider Menace
Objectives : Collect 7 Plainstrider Beaks
Rewards : XP!
[13] Raptor Thieves
Objectives : Collect 12 Raptor Heads
Rewards : XP!
[15] Fungal Spores
Objectives : Collect 4 Fungal Spores
Rewards : XP!
I was actually coming from Ratchet when I started these, but it’s not really any different if coming from the Crossroads. To start with I did the Water Seekers, Thornweavers etc which can be found at a camp just north of the Crossroads. If you are heading north you can’t miss them really, they will be off to your right, a small camp near the road, a larger one near the cliff wall. If you head towards the one against the cliff you can usually find a barrel for Chen’s Empty Keg in there somewhere.
From there I ran west to The Forgotten Pools which is where you can also collect the 4 Fungal Spores. While running around I killed any Raptors and Plainstriders for the heads and beaks, the Plainstriders are more common but have an average drop rate, where as the raptors, while not as many around, dropped a head every time.
I did a circle from the Crossroads to spot number 1, then across to number 2 and then down and around the bottom of the small mountain there back to the crossroads. In that look I completed all the quests listed above.
[15] Apothecary Zamah
Objectives : Deliver the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.
Rewards : A +4 Stamina staff and your choice of potions.
This is a simple delivery quest you get when you hand in the Fungal Spores. It’s up to you if you take it or not as it does require you to head to Thunderbluff, and within a certain time frame. If you decide to do it, run south to Camp Tarojo which has a flight path you will want to grab. Pass through there till you hit Mulgore and then head north basically. Zamah is located in The Pools of Vision which is the cave area under The Spirit Rise. From there I hearthed back to the Crossroads.
[13] The Zhevra
Objectives : Collect 4 Zhevra Hooves
Rewards : XP!
I did this one and handed it straight back into The Crossroads as the Zhevra’s are right near there. A small thing I did note, out of all the level 13 and under Zhevra’s, none of them dropped a Hoof, but of the four level 14 Zhevra’s I killed, every one dropped it. I also picked up the next step to this:
[15] Prowlers of the Barrens
Objectives : Collect 7 Prowler Claws
Rewards : XP!
After getting that sorted, I continued my way to Ratchet.
[14] Southsea Freebooters
Objectives : Kill 12 Southsea Brigands and 6 Cannoneers
Rewards : XP!
Fairly straight forward, if you find the Inn in Ratchet you will see you can follow it around and along the shore line, this is where you will find the Brigand and Cannoner’s.
[16] Stolen Booty
Objectives : Retrieve the Shipment of Boots and Telescopic Lens
Rewards : Wayfaring Gloves – 18 Armor, +3 Spirit
After you run back to Ratchet and hand in Southsea Freebooters, do a bit of running back and forthe, you get this part, and since I was already in the area, I decided to do it. Head back to where you were killing and fight all the way to the last two camps, there’s one on the left side, and one on the right, both of these have your items. They are the final two camps before you enter the fort.
[14] Supplies for the Crossroads
Objectives : Find and return Crossroads’ Supply Crates
Rewards : XP!
[14] Samoplange
Objectives : Access the control console at the Venture Company research site.
Rewards : XP!
[15] The Disruption Ends
Objectives : Kill 8 Razormane Geomancers, 8 Razormane Defenders, and Kreenig Snarlsnout.
Rewards : XP and sellable loot
I did the above three in sort of a loop, heading out of Ratchet I ran up the section that runs parallel to the river, which also lead me straight into the area with Geomancer’s, Defenders and Kreenig on the large camp on the left. While you are there you will see lootable boxes, they will give you the Supplies for Crossroads.
Once I was done there I headed up north to where the Samoplange thing is, stopping at a tree full of Prowlers on the way and getting my claws. For the first stage of Samoplange, you want the first contraption and you need to clear right into it to use the console. Once you complete that stage the consol gives you the next step which is to turn off three valves. These valves are located on both sides and the back of the thing the consol is attached too.
Once you have turned those in, see the consol again for the next step, which is to retrieve a key from Tinkerer Sniggles who can be found in the hut to the right, and use it on the consol. Once you have done that you are sent back to Ratchet, and this is where I hearthed back to Crossroads and handed in all my quests.
[16] Echeyakee
Objectives : Kill Echeyakee and loot his hide
Rewards : XP
[16] Samoplange
Objectives : Bring the Broken Samophlange to Wenikee Boltbucket.
Rewards : XP!
[15] Nugget Slugs – collected from Wenikee Boltbucket after handing in the above.
Objectives : Collect 15 Nugget Slugs
Rewards : XP!
These are found in ‘Tool Buckets’ located around Sludge Fen. You can either get them from on the ground, or climb the tower if you are game. On the North side of the ‘lake’ there is also another quest, however I didn’t do it at the time as it involves an escort and someone else was on it.
[16] The Stagnant Oasis
Objectives : Investigate the Stagnant Oasis
Rewards : XP!
For this step you need to place the seeds in where you can see the bubbles coming out at the bottom of the lake.
[18] Miner’s Fortune
Objectives : Retrieve the Cats Eye Emerald
Rewards : A Sack of Coins
I had a pretty sucky drop rate with my cat’s eye emerland, although I was killing level 16 and 17 mobs, which is when I started to wonder if it only dropped off a certain level and above. Ironically, as soon as I killed a level 18, it dropped.
[18] Raptor Horns
Objectives : Gather 5 Intact Raptor Horns
Rewards : +3 Stamina Cloak, and Raptor Punch (Use: Increases your Intellect by 4 and decreases your Stamina by 5 for 5 minutes.)
Sunscale Scytheclaws are all over the zone, however as I was concentrating on the north part of The Barrens, I found mine along the top, both west of the path and between the Sludge Fen and Boulder Lode Mine. If you don’t get these easily don’t worry as I said, you will come across lots more.
[19] Report to Kadrak
Objectives : Report to Kadrak at the watch tower in northern Barrens.
Rewards : XP
Running out from the Crossroads, I stopped off at The Stagnant Oasis to hand in that quest, then continued onto Ratchet to hand in the previous step of Samoplange and collect the step listed above. The rest of the quests are right up the top of the Barrens, so I started running, stopping again past the Crossroads to hand in The Stagnant Oasis.
Running north out of the barrens I took a quick detour around the mountain to kill Echeyakee and then continued up to see Wenikee Boltbucket to hand in the Samoplange. Wenikee gives you Nugget Slugs, but before heading back out continue up to the tower at the border of The Barrens and Ashenvale and hand in ‘Report to Kadrak’. He will give you The Warsong Reports, but that’s in Ashenvale so don’t worry about it just yet.
Heading back out into The Barrens, I headed to my right to kill some Scythclaws for the Horns, and then ran back to the other side of the path till I came across The Sludge Fen. This is just east of where you were doing the previous Samoplange quests and you should be able to see the smoke rising from the tower there. I looted up my Nugget Slugs and continued further east to where the path curves up to the right, that’s where you will find Boulder Lode Mine and the mobs that will drop your cat’s eye.
Between Sludge Fen and Boulder Lode Mine you will also pass some more Scythclaws if you haven’t yet got all your horns. Once I had collected my cat’s eye emerald, I headed back to hand in Nugget Slugs, picked up the step that leads me to Orgrimmar and then continued down to the Crossroads and Ratchet to hand in the rest of the quests. With those handed in I made my way to Orgrimmar to train and this is where I took a break from The Barrens…. After doing the top half of The Barrens, and wanting a little break, I head back to Silverpine to finish off the quests there.
[16] The Engraved Ring
Objectives : Bring Deliah’s Ring to Magistrate Sevren in Brill.
Rewards : XP!
This one sends you to Brill and then back again, a simple running around quest, but handy for a little xp.
[17] Rot Hide Ichor
Objectives : Collect 8 bottles of rot hide ichor
Rewards : XP
Since I was so close to Fenris Island, I decided to knock this one out first. The ichor can drop off of any Rot Hide on the island, although I did have a slightly higher drop rate inside the fort than out. Again as I was so close, I handed this one in after I had finished.
[16] Ambermill Investigations
Objectives : Collect 8 Dalaran Pendants
Rewards : XP!
Although the Dalaran conned green to me by now, I quickly found out that they can still take you down if you get a couple on you, so be careful. Some of them also have little pet snakes that will come and bite your ankles, although they die with one hit, they will also hurt if you have multiple attacking you.
[20] A Husband’s Revenge
Objectives : Kill Valdred Moray and obtain his hand.
Rewards : XP!
This is the follow on from The Engraved Ring, and the guy you are looking for is at the very south of Silverpine. Althogh surrounded by other human’s, he will wander back and forth and if you are patient and time it right, you can single pull him no problem.
[21] Beren’s Peril
Objectives : Kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians
Rewards : 16 – 31 Shadow Damage Wand
I was level 19 when I did this quest, and although the mobs are between 19 – 21, I didn’t have that many issues killing them, just be careful to not get too many at once. The Ravenclaw Guardians appeared to be only inside the cave, but I didn’t have to go very deep to get the 6 needed. If you are planning to do some of the other elite quests, or ones I didn’t do, then you can wait to level to do this one, I did it at 19 as it was the last one I planned to do in Silverpine.
I also didn’t do ‘The Weaver’ as it can be a little tricky solo as you have to fight right into Ambermill. Once I handed in the Sepulcher quests, before heading to The Undercity, I grabbed the quest leading me to Hillsbrad;
[20] Journey to Hillsbrad
Objectives : Deliver Apothecary Renferrel’s findings to Apothecary Lydon at Tarren Mill
Rewards : XP!
The reason I got this one is I was already half way through Silverpine, so I might as well run there now and grab the flight path. At 19 I was a little low for the quests as they were around 22 onwards, but I got the flight path to make it easier to come back later. Fly to The Undercity to hand in the two quests there, and this is where I went back to finish off The Barrens.
Although not ready for Ashenvale yet, the reports quest had gone green so I decided to quickly stick my head in… Ashenvale!
To get to Ashenvale, head north out of the Crossroads and continue across the border. When you come to a T intersection, turn right and you will come across Splintertree Post, there you will find a flight path, Inn and more quests. To start with though, I headed to the other end of the zone, to Zoram Strand.
To get to Zoram Strand from Splintertree, you need to follow the path north, but remember you have to go around Astranaar… they don’t like you running through their town. I went to the left, killed my way through spiders and wolves. Once you are past Astranaar, get back on the path and follow it past Maestra’s Post till you see a path on your left, poorely marked. Follow that to the beach and there you will find the Zoram Strand and Zoram’gar Outpost.
I have marked out on a map for you the route I took. #1 is Splintertree post, #2 is Zoram’gar Outpost.
[19] Naga at the Zoram Strand
Objectives : Collect 20 Wrathtail Heads
Rewards : XP!
I quickly did this quest as it’s only level 19, and all the rest of 24 upwards, so by the time I return this would have been almost grey. It’s very quick to do as every Naga drops a head for you, and you had to head here anyway for The reports.
[19] The Warsong Reports
Objectives : Deliver the Warsong Reports
Rewards : XP!
First thing I like to mention to people is to open the bundle of reports, that has your three reports in it. Nearly every time I do this quest I get to my first NPC and can’t figure out why I can’t hand in. Now, where to hand in?
The Warsong Scout is located at Splintertree Post, at the tower near the main path before you head into the main compound. She wanders up and down the tower so have a look around if you can’t immediately locate her.
The Warsong Outrider is mounted and walks a path between Splintertree post and the Azshara border. Since you are already at Splintertree, I run towards Azshara (east) to find this one next.
Lastly, the Warsong Runner is found at the Zoram’gar Outpost at The Zoram Strand.
A little bit low to complete any other Ashenvale quests, I hearthed out after completing those two.
The Barrens and Stonetalon Mountains!
Started at level 19
Finished at level 22
After finishing off Silverpine and getting the Ashenvale quest out the way, I headed back to The Barrens to see what else I could complete.
[16] Altered Beings
Objectives : Collect 8 Altered Snapjaw Shells
Rewards : XP!
Although the quest lists both the Lushwater and Stagnant Oases, I personally went to the Stagnat Oasis as it has a large supply of Snapjaw turtles there. I also had a really good drop rate so completed it out of about 10 turtles.
[17] The Angry Scytheclaws
Objectives : Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Scytheclaw nests.
Rewards : XP!
If you head west out of the Stagnat Oasis, you will actually come across the area for this quest. It’s not far from the bridge if you were heading south out of the Crossroads, and you are looking for a small mound with bones, the nests are the colored spots on the ground. The Scytheclaws drop the feathers you need, and if you haven’t completed the Raptor Horns yet, they can drop those too!
[18] Stolen Silver
Objectives : Collect the Stolen Silver
Rewards : Sellable loot plus XP!
Heading South-East from the above quest, you will see a gap in the mountains. If you run through the gap, you will see an area on your right called ‘Raptor Grounds’, that’s where the Stolen Silver is being kept. You need to clear your way in, fighting all the way to the back of the camp, which curves around to your left. Solo-able if you are careful, you can get some double pulls.
[20] Guns of Northwatch
Objectives : Collect 10 Theramore Medals and slay Captain Fairmount, Cannoneer Whessan and Cannoneer Smythe.
Rewards : +4 Strength, +4 Spirit Cloth Legs, or a gun and XP!
This one can be a little tricky solo, but as it’s just down from the Raptor Grounds, I decided to give it a shot, and I actually ended up collecting all the medal’s before I even entered the compound. Once you are inside you want to make your way up the path leading to the top. The tower half way up that path is where you will find Captain Fairmount, right at the top too. The bottom section can be a bit tricky as there are four mobs there, I had three guards and a healer, but I managed to pull them in two lots of two.
After clearing those, I cleared my way to the top and all the guards around there before pulling the Captain and her healer companion. Not too hard. Once done there head back down and continue up the path to the tower you can see at the top. Again clear your way to the top of it as that is where you will find Cannoneer Smythe.
Once you are done there, you want to head to the other end of the path that tower is at, you should be able to see another tower up the other end. At the top of that tower is where you will find Cannoneer Wheesan. Once I had killed him my bags were full and I couldn’t be bothered killing my way out, so I gated back to the Crossroads.
This actually worked out well as I had dinged 20 and needed to head to Orgrimmar to train. When you hand in The Angry Scytheclaws, you get the next step which sends you to Camp Taurajo… which is where we are heading next anyway. Since I was also in Orgrimmar, I decided to quickly head back to Sepulcher to see Mura Runetotem.
After seeing Mura and coming back to Orgrimmar, I did the start of my Succubus quest before heading back to the Crossroads. I decided to run down to Camp Taurajo from the Crossroads as I didn’t want to loose my pet, and along the way got to do;
[20] Lost in Battle
Objectives : Find Mankrik’s wife
Rewards : XP
Just after you cross a bridge, you should see a tee-pee style tent off to the right, and that is where you will find… what you need.
From there I ran to Camp Taurajo to hand in my quest and pick up any others. Once I was ready, I headed east to complete the following two together:
[20] Consumed by Hatred
Objectives : Collect 60 Bristleback Quilboar Tusks
Rewards : +3 Stamina, +3 Intellect Cloth Belt and XP!
[21] Tribes at War
Objectives : Kill 6 Bristleback Water Seekers, 12 Thornweavers and 12 Geomancers.
Rewards : XP!
It should be fairly easy to find this area, if you head straight east and a little north from Camp Taurajo you can’t miss them.
Make sure you keep the bloodshards as when you return to hand in these quests, you will get another one asking for one bloodshard which will return a nice chunk of XP. From then on you can use different quantities of shards for different buffs, very handy.
After I handed those in, I flew back to the Crossroads to hand in, and then north to complete Samoplange, stopping on the way to kill a Zhevra and do Ishamuhal:
[19] Ishamuhal
Objectives : Retrieve Ishamuhale’s Fang
Rewards : XP!
Pretty easy this quest, kill Zhevra’s till one of them drops a fresh carcass, and then head towards Ratchet. Just before you hit it though, head north and you should be able see a short fat dead tree, that’s where you place the carcass.
[19] Samophlange Manual
Objectives : Put together the Samophlange Manual
Rewards : Sellable loot plus XP!
Continuing north from Ishamuhal, I made my way to Bolder Lode Mine. When you kill your way in, the goblins will drop Manual pages, you need 5 of these along with the manual cover to complete this quest. Bozz copperplug can be found in the large room that’s almost at the end of the cave area at Bolder Lode Mine.
Once I was done there, I hearthed back to The Crossroads. From the Crossroads I ran west to where The Barrens meets Stonetalon Mountain and picked up some quests there. Heading up into Stonetalon Mountains…
[18] Avenge My Village
Objectives : Kill 8 Grimtotem Ruffian and 6 Grimtotem Mercenary
Rewards : XP!
The first area you come to, Camp Aparaje is filled with the mobs you need to kill. I quickly did that and headed back to Makaba Flathoof to hand in, grabbing the next step. Heading back into Stonetalon again, I stopped off at Malaka’jin to hand in that step of the Succubus quest and pick up the other two available there. Heading out of there, just up on the right I found Grimtotem Post which is where you need for the second step Makaba gave you.
[18] Kill Grundig Darkcloud
Objectives : Kill Grundig Darkcloud and 6 Grimtotem Brutes
Rewards : XP!
The Brutes you will find as you are fighting your way in, and Grundig Darkcloud was standing outside the first main building when I approached. Easy to solo, you will find Kaya standing behind him in the house, she would like to be escorted out.
[18] Protect Kaya
Objectives : Escort Kaya Flathoof to Camp Aparaje
Rewards : XP!
A simple escort back to Camp Aparaje, although when you get there will you be ambushed by four mobs, easy to kill but watch your hitpoints if they are beating on you. Since I was already so close to the border, I returned to hand in the quests there, before venturing back into Stonetalon once again.
[19] Blood Feeders
Objectives : Kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters
Rewards : XP!
[20] Deepmoss Eggs
Objectives : Collect 15 Deepmoss Eggs
Rewards : XP!
On my way up to Sunrock Retreat, I stopped off at Sishir Canyon where I found the Creeper and Venomspitter spiders. Also here you will find the eggs you need, look for jittering lootable white egg sacks. Be careful hunting around here as there is a level 21 elite spider there, the quest for her is from the sign post just as you enter, but as I was solo I didn’t complete this.
[19] Goblin Invaders
Objectives : Kill 15 Venture Co. Loggers
Rewards : XP!
[21] Ziz Fizziks
Objectives : Speak with Ziz Fizziks
Rewards : XP!
[21] Super Reaper 6000
Objectives : Retrieve the Super Reaper 6000 Blueprints
Rewards : XP!
After finishing the spiders I stopped past Windshear Crag where you will find more eggs if you didn’t get enough last time, but you will also find Ziz Fizziks located in a little hut on the very west side when you enter the Crag. He will give you the Reaper quest which you can do at the same time.
You should be able to see a large bulldozer looking contraption, this is where you will find lots of Venture Co. Operators which are the ones that will drop the blueprints you need, bear in mind it might take a few kills. The Loggers for the Goblin Invaders are all around on the ground.
After I had what I need, I returned to Ziz to hand in, then onto Sunrock Retreat. I collected all the quests available to me there, but as they were starting to rise in level, I decided to instead hand in any other completed quests I had, which involved running to Ratchet, The Crossroads, Orgrimmar and Camp Taurajo. I also had a couple in Thunder Bluff so I decided to head there as well.
Hillsbrad Foothills, Barrens and Stonetalon
Started at level 22
Finished at level 26
By now I had a few places with level 20 to 25 quests, but the ones from Taren Mill were the lowest, and involved the lowest mobs so I headed there first.
[22] Elixir of Pain
Objectives : Gather 10 vials of Mountain Lion Blood
Rewards : XP!
[22] Elixir of Suffering
Objectives : Gather 10 Gray Bear Tongues and 1 Creeper Ichor
Rewards : XP!
You can do the above two while running around as Lions, Bears and Spiders are all over the place. The Spider Ichor can, and often does have a painfully bad drop rate, but I got mine on my 6th kill so will shut up now. I suggest for good measure you kill every spider you see!
[22] The Rescue
Objectives : Free Drull and Tog’thar from Durnholde Keep
Rewards : Unless you like Strength and Spirit, just sellable loot and XP!
[22] Wanted : Syndicate Personnel
Objectives : Kill 10 Syndicate Rogues and 10 Watchmen
Rewards : XP!
[23] Blood of Innocents
Objectives : Collect 5 Vials of Innocent Blood
Rewards : XP!
The above three can all be done in the one area, Durnhold Keep. Both Tog’thar and Drull are being held captive in there, and you will be killing Watchmen and Rogues to find them. Helpfully, these mobs will also drop your Blood of Innocents, of which this quest actually comes from Thunder Bluff.
If you enter the compound, head across the bridge and up the path. When the path curves around, stick with it and about half way up you will see a fallen building. That is where Tog’thar is being kept, and if you’re lucky you will also find Jailor Marigen in there who will drop the Burnished Gold key you need to free Tog’thar. If the jailor isn’t in there, continue fighting up as he will most likely be at the top tower there.
After you have freed Tog’thar, you want to head into the area that’s in the pit under the bridge you crossed. If you are standing on the bridge facing back out, I dropped down to my right and started killing. Drull will be in one of those three buildings there, and so will Jailor Eston, although not always in the same building. If the jailor isn’t in either of those three, you need to clear the other side of the bridge and he should be in one of those. Jailor Eston will drop the Dull Iron key you need to free Drull.
Once you have freed both, collected your Blood and killed your count of Watchmen and Rogues, head back to Taren Mill. After handing those in I ran around killing Bears to complete Elixir of Suffering and Mountain Lions for Elixir of Pain as I had really bad drop rates with these…
When you hand in both the Elixirs, the second step of Elixir of pain sends you to Hillsbrad Fields which means you can complete Battle of Hillsbrad along with it.
[24] Elixir of Pain
Objectives : Feed the Elixir of Pain to Stanley.
Rewards : XP!
[24] Battle of Hillsbrad
Objectives : Kill 6 Hillsbrad Farmhands, 6 Farmers, Farmer Ray and Farmer Getz
Rewards : XP!
When you reach Hillsbrad Fields, Stanley can be found up the back to the west outside one of the houses there, be prepared after you give him the potion though, turns a bit rabid. For the battle, the Farmers and Farmhands can be found all over, Getz and Ray though can be a bit trickier.
Most of the time they are outside somewhere, however my luck saw that one was inside the barn, the other at the top of the house Stanley sits out the front of. If you can’t locate either easily, use your eye to scout around. At level 23, you will want to be careful around this are though as you can die pretty quickly if ganged up on.
[25] Battle of Hillsbrad
Objectives : Kill 15 Hillsbrad Peasants
Rewards : XP!
[25] Souvenirs of Death
Objectives : Collect 30 Hillsbrad Human Skulls
Rewards : +3 Stamina, +3 Intellect Ring and XP!
Once again I headed back to Hillsbrad Fields, only this time I fought at the patch closest to the path. Because you need only 15 Peasants but 30 skulls, just kill anything that moves, you will probably end up there longer trying to get your skulls than you will your peasants. Word of warning with the peasants… when they run, they really run! I ensured I had Curse of Recklessness handy!
After I finished those two and handed in, time to head back to The Barrens to finish off a couple remaining quests there.
[22] Egg Hunt
Objectives : Collect 12 Silithid Eggs
Rewards : +2 Intellect, +6 Spirit Cloth Robe or Mail Chest plus XP!
Heading south out from Camp Taurajo, you will come to an area that has lootable termite mounds on either side of the road. Although the mobs for this are in the low 20′s, they have level 1 swarmers that can make it really difficult if you are not careful. Also be careful when looting the eggs, as some will spawn a crab protector who although starts out friendly, but turns hostile.
[24] Weapons of Choice
Objectives : Collect a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield
Rewards : Sellable loot plus XP!
[25] Betrayal from Within
Objectives : Kill Nak, Kuz, and Lok Orcbane and collect their skulls
Rewards : SP!
Moving down further south, you will come across Blackthorn Ridge, and this is where you will find the the mobs you need. The Backstabber will drop from the Razormane Stalkers, the Charred Wand from the seers and the War Shield drops from the Warriors. Amongst those mobs you will find Nak, usually wandering the south part of the camp, Kuz who wanders the north and Lok, who is actually tucked away. To find Lok, head to the back part of the camp, and if you are facing the back wall, there will be a slope on your left that leads up to a single hut, Lok will be inside.
[23] Gann’s Reclamation
Objectives : Kill 15 Bael’dun Excavators, 5 Bael’dun Foremen and collect Khazgorm’s Journal
Rewards : XP!
You pick this up from Gann Stonespire who you will find wandering the Southern Gold Road. If you follow the road further south you should start to see the excavation site called Bael Modan up on your left. For this first step you need to head down into the pit, the Excavators are easily picked off from the pit walls, the Foremen wander around, and you will find Prospector Khazgorm drops the journal.
[26] Revenge of Gann
Objectives : Collect 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.
Rewards : XP
After you hand in the first step, this second one requires you to collect Nitroglycerin, Wood Pulp, and Sodium Nitrate. For these, head back to Bael Modan, but instead of heading down into the pit, you want to head just to the left of it, into the building that overlooks it. All the mobs both inside and out drop one or more of the items you need.
[26] Revenge of Gann
Objectives : Destroy the flying machine
Rewards : +3 Intellect, +3 Spirit Ring and XP!
The third and final step is very easy, you need to blow up the helicopter at the Bael Modan. It is located atop a tower on the right side of the pit, opposite side to where you were just fighting. A couple of mobs guard the base, but over all very easy.
Once I had done those, head back to Camp Taurajo and the Crossroads to hand in. Voila! The Barrens is done! From the Barrens I made my way back to Stonetalon to finish off the quests there.
[27] Further Instructions
Objectives : Bring the new orders to Ziz Fizziks
Rewards : XP!
After landing at Sun Rock Retreat, I made my way south to Windshear Crag and to Ziz Fizziks to hand in the above quest. After seeing him and collecting the next step, I headed out to the main area.
[23] The Flying Machine Airport
Objectives : Place the Toxic Fogger at the Venture Co. sky port
Rewards : XP!
This one comes from Thunderbluff, and if you will find the tower you need just south of the lake mentioned below. You can place the barrel at the base of the tower, you do not need to climb it.
[23] Shredding Machines
Objectives : Kill the shredders XT:4 and XT:9
Rewards : XP!
[27] Gerenzo Wrenchwhistle
Objectives : Retrieve Gerenzo Wrenchwhistle’s Mechanical Arm
Rewards : +5 Stamina, +2 Intellect Cloth Boots or Leather Boots plus XP!
If you look at your map, you want to head to the north side of the lake area there to find Gerenzo, and while running keep your eyes out fot XT:4 and XT:9. If you are facing the lake on the south shore, you should be able to see a path leading up starting from the right, find where that begins and make your way up.
When you get to the top you should see a series of planks and platforms, you want to make your way down these till you come across Gerenzo, who is level 27 but solo’able, which I did at 25. Once you have his arm, head back down (you can jump if you pick the right area) and look for the remaining XT models if you haven’t gotten both yet.
[23] Cycle of Rebirth
Objectives : Gather 10 Gaea seeds
Rewards : XP!
500 gold in 2 days with Skinning (Joana’s horde leveling guide)
Angerclaw Maulers
Felwood, X37, Y44.
I’ve posted about this spot before awhile back but I’m taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.
As a 60 Rogue in full epic gear(bloodfang) I can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you’ll start having respawns to kill.
Where does the money come from you ask?
Firstly you have some stackable gray items that are very commonly dropped:
Large Bear Bone(Non-Stackable) – 14s 84c each
Bear Jaw(Stackable) – 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) – 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) – 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) – 5s — 25s per Stack of 5.
I make anywhere from 9 to 13g in gray items per hour here.
Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.
You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.
So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I’m not raiding and ocasionally if there is a third day I’ll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.
A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don’t know if it’s because my kill rate is fast or just pure luck, But I can’t remember when I have come away from this with less leather then that in an hours run.
6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour
If I average out my usual grey items income per hour then I come away with 10.5g per hour. I’m going to edit this tomorrow and record all of my drops and leather intake from my 8 hours, But this is accurate. I’ve been making money like this for months now.
Now, On to the juicy part…
Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.
Intake per hour based on sellable greys averages out at about 10.50g
33 Gold per hour.
Wipe the drool off keyboard and keep reading
I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG’ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I’m not exaggerating. Thousands.
I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.
At the end of my 2 days I usually end up taking 510g – 545g out of my mailbox. +- a few gold for randomness of drops.
I have over 5000g in my bag right now. If you want an exact number then it’s 5649g.
All of that gold was made in this spot except about 600g.
Maybe some of you should thinking of switching professions
Making gold before level 60 (Alliance guide)
Introduction
Well, i have looked through the whole site with guides and such and i have not really found any good gold making guide for the lower levels ( level 1-59 ), so i decided i could just aswell write my own guide to help people.
First i would like to introduce myself,
Im a player from Sweden and i’ve got experience that reaches about 1.5 year back. I also have a good amount of capped level 60 chars in different classes so i think i got enough experience to write a guide like this.
The Guide
The ways of moneymaking
PART ONE: THE PROFESSIONS
There are countless of ways to earn money in World of Warcraft, it is not even worth to list all the ways here because it would take too much space. Also, you probably just want to know about the very best ways of gold making and not some mediocre way.
1
There is always the profession. Professions can be the most profitable way to earn money, that is if you pick the right profession for YOUR way of playing World of Warcraft. But at the very beginning the best professions to start with are:
Skinning, combined with either Mining or Herbalism
Q;Why not Mining and Herbalism?
A;Because of the simple fact that both Mining and Herbalism needs a reagent-tracker to be active for you to see the spot to farm these on the minimap. Skinning doesen’t need this.
These are the core gold makers for the player between level 1-59. By selecting two of these you are most likley assured to get 100% more gold than you need for your mount at level 40 for instance ( When i was level 40 with my priest recently i had about 230 gold ). It is not hard to level up these professions either, you just have to keep grinding the mobs and stop every now and then to pick up a herb or mine a vein.
I know most of you will think ‘Hey, thats not right… Enchanting is so much better for moneymaking’. That may very well be, but the problem with professions like Enchanting are that they:
1. Slow down your grind in a way that you need to keep buying enchanting tools
2. They are not very profitable unless you get to 300, and this needs some dedication.
3. Much harder to learn the tricks about. (Skinning = Kill mob,Skin,Repeat)
So you now have decided to choose a profession?
Then its time to give some guidelines for them…
MINING
Mining IS a cool profession (atleast i think so), and i usually pick mining infront of herbalism and usually mining pays a little more than herbalism in the long run.
The rules are simple, you grind and while grinding you keep an eye on the minimap for the veins. Remember that usually you can just sell the copper, tin and sometimes even iron to vendors. Because the cost mining them, running to AH, compete with others is just not worth it. So vendor this UNLESS there is a very big demand for it on AH.
When you reach Mithril level you want to start putting it up on AH, remember to always sell in bars and when i sell i usually sell in a specific system :
1. I put up 5 single bars on AH , by this i mean that i set up 5 auctions for 5 BARS and not stacks for the simple reason that sometimes people just need 1 bar and will buy it even if you overprice it instead of having to buy a 20 bar stack.
2. I only put up 3 stacks AT MOST, to keep the listing cost down. Put the rest of the bars in your bank. Remember that if you got too much mithril bars and noone buys, either lower your price a little or sell it to vendor, no need to cry about this.
For the thorium bars i use the same strategy of putting 5 single bars and 3 stacks on AH. But instead i never sell these bars. If you really don’t have space for them, make a bankcharacter and put the bars there.
Don’t make Steel bars unless you get an order from someone to make them, these are not very profitable to sell and if you do make them… make just 1 stack at maximum.
For gold and truesilver, ONLY sell these in single bars on AH. Most people dont need a stack of truesilver on their throat and probably will be screaming WTS 1 bar instead of buying your stack. So always sell in single bars here. Same method goes for Gold.
SKINNING
Skinning is easy and does not really speed down your leveling time since you need some resst after a combat and might aswell do this skinning.
Skinning is also very simple, you just try to kill more beasts than Humanoids, Undead etc.etc. so that every time that enemy mob goes down, you can skin it.
Q; If i dont kill Humanoids i dont get any cloth for my FA!
A; 1st. Unless you are a Warlock doing instances you don’t really need FA untill level 60 and at that level you can fast cap it anyways.
2nd, if you REALLY REALLY need FA, no problem. It is okay to kill some humanoids but remember to kill enough beasts later on to get your skinning skill capped.
The basic leathers that you get from levels 1-30 about is just vendor trash, no need to spend downtime going to AH. Later on when you get to the more expensive leathers, keep the amount of stacks in AH at about 4-5 and not more to make sure you dont have to pay too much keeping them there.
HERBALISM
Herbalism is good to choose if you want an income that keeps up with your expenses without you having to be all too dedicated. As the other professions, this one is just as simple.
Always remember to have your herbalism tracker on and to keep a look at it. It will eventually pop up an herb nearby and it IS okay to grind trough the mobs to get to it. Most people see this as too much work for a single herb, instead you should see it as extra exp.
For the selling part you can follow this simple system to keep AH costs as low as possible:
Put up 2-3 single herbs and 2-3 stacks of 5! yes… by 5 i mean stacks of 5 herbs.
So by setting up small stacks and single herbs you give the alchemist an oppirtunity to get more freedom to buy what herb he wants without having to buy a stack , this results in an increased profit for YOU.
Super Power Lvl Tailor 0-225 In Under 12 Hours (Stormreaver gold)
Hello all you budding tailors out there, this is a guide from 0 to 225 tailoring in under 12 hours without spending a single dime (should even come out a bit ahead). This came about as a way for my retired priest to generate some money since skinning was doing me no good sitting in IF all day. I decided to make a guide out of this and set a few goals for myself at the same time. I betmyself I could get to 150 in 6 hrs TOTAL time including collecting the mats. That worked out so well, I figured I’d go for 225 in 8 hours (that didnt work out so well because of the MASSIVE amounts of silk needed). This is equally friendly for BOTH factions.
There are some prerequisits so lets start there shall we?
REQUIRED
High level main (preferabley 60)
Alt that is at least 20 (your tailor)
12 hours of play time
MY SET UP
60 Rogue main (farmer)
45 Priest (tailor)
My rogue is also an enchanter for DEing all the green drops to save on bag space/down time.
THE STRAT
0-120 minutes
I started out in The Barrens at Agama Gor grinding on level 17-20 Bristlebacks. I chose here becasue of the sheer numbers of mobs in a reletively small area. Also, because of their level, I knew they would drop both linen AND wool. This proved to be a huge key in the success of this strat. I stayed here for exactly 2 hours with about 15 minutes of AFK for bathroom, booze and kids. In 105 minutes of solid grinding I collected the following items.
Gold: 1g 43s
Cloth: 7.11 stacks
Wool: 6.15 stacks
Greens: 17
Patterns: 3 (including elixir of giant growth formula..sells for about 30g on my server to Alliance)
DE: 22 soul dust, 9 greater magic essence, 1 sm glimmering shard, 2 lesser astral essence
120-140 minutes
IF to empty bags and send cloth/wool to tailor
140-200 minutes
Raven Hill Cemetary ***NOTE: it was a mistake to come here, very inefficient
I just did repeated laps in the catacombs killing alll the level 26-30 undead in there. I ran into some competition which slowed me down a bit so I left after only an hour.
Gold: 1g 89s
Wool: 2.1 stacks
Silk: 3.10 stacks
Greens: 8
DE: 3 greater astral essence, 4 greater magic essence, 8 soul dust, 2 moonstone
Not happy with my silk production I headed to STV since it was close by. Here I found silk heaven.
200-320 minutes
Ruins of Zul’ Kunda (just West of Nessingwary’s Expedition)
This place is just huge and crawling with level 33-36 trolls who are silk machines. I stayed here for about 2 hours like I did in The Barrens and it paid off nicely.
Gold: 2g 78s
Wool: 2.2 stacks
Silk: 7.2 stacks
Greens: 2
DE: 3 lesser mystic essence
320-330 minutes
IF to send wool/silk and log for the evening. So in 5 1/2 hours I collected the following items
Cloth: 7.11 stacks
Wool: 10.17 stacks
Silk: 10.12 stacks of silk
Greens: 27
330-400 minutes
Crafting at IF and SW
At around 160 or 165 two things became GLARINGLY aparent. 1: the silk part of tailor SUCKS and 2: I needed more silk. Back to the rogue I went and back to STV for more trolls.
400-460 minutes
Ruins of Zul’ Kunda (part 2)
Wool: 1.1stacks
Silk: 5.5 stacks
Greens: 0
460-610 minutes
Hoping that was enough silk to get me to mageweave (it was…barely) I headed off to Tanaris for some Ogre raping. Dune Maul Ogres level 45-47 for decent mageweave producers but Im sure there is a better source out there. In just under 2.5 hours of grinding them I came up with the following goodies.
Silk:2.18 stacks
Mageweave: 5.17 stacks
Greens: 2
DE: 1 greater eternal essence, 2 lesser eternal essence
Then I packed it in and headed to IF to mail the stuff and log.
The last little bit of time I spent was crafting (about 1 hour) and it took me right up to 225 with a few scraps of wool, silk and mageweave left over. Total time: Approximately 11 hours and 45 minutes.
Now for the grind portion. What good is a collecting strat without a grind strat to go with it. I tried to always grind on orange items for the skill up and as I got into silk I made sure to always (when possible) craft green items for DE purposes. Here is the list.
1-35: bolt of linen cloth
35-45: linen cloak
45-60: heavy linen gloves
60-82: reinforced linen cap
82-103: bolt of wool cloth
103-110: grey wool ? (I didn’t write it down…lol)
110-118: woolen cape
118-125: white woolen dress
125-145: Bolt of silk cloth
145-157: Azure silk hood
160-170: silk headband
170-175: formal white shirt
175-185: bolt of mageweave
185-205: green silken shoulders
205-220: black mageweave legs
220-225: black mageweave gloves
And there you have it. 0-225 tailoring in under 12 hours and it didn’t cost a dime. In fact, if you include all the stuff I DE’d I MADE about 30g profit from the grind.
ENJOY!!
