There is a cool spot i like to hide out in BGs if we are having a showdown of flags. The spot is kinda like the root for alliance. it is located to the left of the portal out of the bg and you just jump up a couple times to the spot next to the pillar and you can hide there. Most people i meet in BG are unaware of this spot and wont find you but hunters can.
By admin On September 27, 2010 No Comments
Please note that this requires a fair amount of time input in the two days to actually have this kind of outcome, So don’t kick a fuss if it doesn’t work for you because you don’t put in the time.
Felwood, X37, Y44.
I’ve posted about this spot before awhile back but I’m taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.
As a 60 Rogue in full epic gear(bloodfang) You can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you’ll start having respawns to kill.
Where does the money come from you ask?
Firstly you have some stackable gray items that are very commonly dropped:
Large Bear Bone(Non-Stackable) – 14s 84c each
Bear Jaw(Stackable) – 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) – 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) – 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) – 5s — 25s per Stack of 5.
I make anywhere from 9 to 13g in gray items per hour here.
Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.
You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.
So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I’m not raiding and ocasionally if there is a third day I’ll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.
A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don’t know if it’s because my kill rate is fast or just pure luck, But I can’t remember when I have come away from this with less leather then that in an hours run.
6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour
If I average out my usual grey items income per hour then I come away with 10.5g per hour. I’ve been making money like this for months now.
Now, On to the juicy part…
Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.
Intake per hour based on sellable greys averages out at about 10.50g
33 Gold per hour.
Wipe the drool off keyboard and keep reading
I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG’ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I’m not exaggerating. Thousands.
I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.
At the end of my 2 days I usually end up taking 510g – 545g out of my mailbox. +- a few gold for randomness of drops.
By admin On September 24, 2010 No Comments
I have come to understand that this is not common knowledge to all rogues and I have yet to see it on any site upon performing multiple searches.
This can be soloed for about 200G per hour or done with 2 rogues for about 1000G.
I do this solo but in fairness I have exceptional gear. I’m sure it could be done with good blue gear. If you have problems with this, get a partner to help you. Frankly, as much money as this can make you, it wouldn’t be a horrible crime to complely stock up on greater fire protection pots, elixir of mongoose, giant potions, etc. A death will cost you about 6 minutes and time is money.
You will also need improved sap. 100G worth of respeccing is a small price to pay for a weekend of making thousands.
On to the solo strategy:
In Lower Blackrock Spire you want to stealth to the right in the same manner as you would normally clear the dungeon. You’ll come around to the left after dropping off the first ledge and work your way to two doors (one after the other) that are very close to each other and have roaming mobs going through them. After you pass the second door, stop. To your right you should see a ledge. Across from that ledge is another ledge where you will see a bunch of ogres. If you move towards that ledge and look down you will see a platform that you can jump onto. Jump to it. Now move forward and you will see another platform. Jump to it. Lastly you will jump to the ground floor where you will see several tents. When you jump down, fall, don’t jump or it will break your stealth. Watch out for roaming mobs. You don’t want to fall on them.
Continue on until you get to the hill where the spiders are. As soon as you reach this hill you will come to a nook on your right that most groups that do LBRS skip. In that nook you will see three groups of mobs. To the left are 3 mobs, to the right are 3 mobs and in the back right corner are 2 mobs. The two groups of 3 are not linked but all 6 will aggro if you pull one because the two groups are too close together.
Behold my brilliant artwork!: http://i65.photobucket.com/albums/h2…rrico/LBRS.jpg
What you want is one of the two mobs in the back. One of these mobs is a Blackrock Pyromancer. He is what you will want to kill, so sap the other guy and go up the little hill behind you. Ranged pull the pyromancer. Just before he gets in range hit evasion and kill him as quickly as possible. He will flee just before he dies, so crippling poison is your friend. You could use kidney shot just before he gets to 20% life but why waste it on a fleeing mob?
As soon as you kill him, loot him and vanish.
Kill the group in the back in the same manner but don’t waste your vanish. Two rogues shouls make extremely short work of both mobs. Heal up, wait for your curses and such to fade and get ready for some big packs.
The problem with the next pull is that you have 6 mobs to deal with. If the two ‘inside mobs’ are both Pyromancers, dump this pull and reset. The only way you can continue is to reset, fight 4 elits at the same time or kill a couple, die and come back to an easier pull. In any other case, you want to sap ‘inside mob1′ or inside mob2′. If one of them is a pyromancer, don’t sap it, sap the other one and have your partner sap one of the other mobs in sapped mob’s group. See this diagram: http://s65.photobucket.com/albums/h2…o/th_LBRS2.jpg
Kill the unsapped pyromancer and vanish.
The duo strat is complicated. You will find that there are several configurations to deal with. I prefer to solo but I make a ton of money if I duo all of the mobs.
Your prize is this: http://www.thottbot.com/index.cgi?i=28217
It is one of the best robes that a mage can find if he doesn’t raid and that is more than 99% of the mage population. Even raiding mages have bought these from me as gaining archanist or something similar isn’t necessarily an overnight process for a new raider. The best part of this robe is that it’s bind on pickup. The pattern is bind on use but the robe binds when you make it, so the crafter can only make it for himself.
Yes the downside is that the mage has to be a 300 tailor. I have sold this pattern to 100 people that picked up tailoring just to make this robe. Many dumped tailoring after making it.
These patterns sell for about 200 gold on my server. I’ve found and sold as many as 5 in a day.
Even better is this http://www.thottbot.com/index.cgi?i=16100
They sell for 300-400 gold on my server. They don’t drop nearly as often as the robe pattern does but it’s a nice payday when they do. I also find a ton of blues (shadowcraft, valor, etc). Those always sell pretty nicely.
My worst one hour session was about 70 gold. My best was 1000 gold (3 patterns, 1 fire recipie and 2 blues).
Again, if you’re having trouble with the solo strat, get a partner. Two rogues in green gear can easily handle the solo strat.
By admin On September 24, 2010 No Comments
A bit of server lag will let you set your hearthstone right before you port, but still go to your old location. Talk to an innkeeper to set your hearthstone to a new location, but don’t confirm it. Use your hearthstone to return to the old spot. Then, right before you teleport, accept the innkeeper. If done right you’ll have your hearthstone set to where you teleported from even though you teleported! Even if you don’t have enough to do before you’d want to go back a bit of time spent grinding beats waiting on transport.
Remember that you can repeat the trick when you hearth back to your original location. If you use it right you can basically keep two places hearthed at once.
By admin On September 23, 2010 No Comments
Ok im posting this because i was unable to find the information anywhere on our sight, and yes I did search. If I simply missed it my appologies for the repeat information
Alliance: You talk to Daryl Riknussun in Ironforge near the grif platform at the forge.
Horde: Start with Zamja in Orgrimmar in the third house on the right on the near the Valley of Strength in the Drag
Both send you to Gadgetzan in Tanaris where you speak to Dirge in the Inn, he sends you out to get:
12 giant eggs, 10 zesy clam meat, and 20 alterac swiss.
Giant eggs come from about anything feathered, and over lvl 44 with some rare incidences of mobs lower than that (as in the rocs in Tanaris, and some owlbeasts in Hinterlands.
Clam meat can be looted out of Giant Clams & Battered Chests (fished in Ashenvale, Darkshore, The Barrens, Darkshore, & Westfall) or from hunting.
Alterac Swiss sells for 40 silver per stack of 5 at the cheese shop just inside StormWind gates.
You have to be at least lvl 40 to aquire the quest with over 200 in cooking.
Most of this info was grabbed from the tradeskill forums on the WoW website.
By admin On September 22, 2010 No Comments
Before you had to hit a Felpaw Furbolg for some type of damage (spell, melee, wand, whatever) in order to get the 5 reputation points for the kill. For this reason raiding or grouping wasnt that effective because everyone had to ‘tag’ the mob with a hit in order to get the credit.
You do not have to do anything but be in range of the fight to get the rep point. Thus a raid of 10 players could tear through Felpaw village and rack up massive amounts of reputation in a short amount of time.
What people have been doing, is getting a 40man raid up, and sending a third to each of the villages, one to the south felwood, one to the north, and one to winterspring. Perhaps even 2 to winterspring since theres quite a few places you could go.
By admin On September 21, 2010 No Comments
There’s been a lot of talk about warriors not knowing how to tank, so this is my take on how to tank in an instance. All constructive criticism is welcome, all flames will be replied to with a "well write your own guide then" so save both of us some time and don’t bother.
I’ll be thinking mainly about 5 man instance groups, although a lot is still more than relevant in the raid instances, what you learn at low level will see you through to molten core with ease.
I’m not going to go into tanking talent builds, as my views are that 31/20 is just as good as any other and that prot isn’t needed it just helps a little, I’m just going to cover the absolute basics that will give people a good basis for them to start on. However, I do make a few assumptions, mainly that you have tactical mastery, which if you don’t, you will need to go and get. You cannot tank without it. Actually, you cannot do anything as a warrior without it. (well, you can, just not efficiently)
Firstly, we have the 3 most important aspects of tanking.
1 – First and foremost, use a shield!
This may seem like a given, but you’d be surprised at how many people try to tank with a 2 hander. The excuses for this range from "I do more damage like this" "I don’t have a shield/one hander" or "I generate more threat with a 2 hander". All of these are rubbish. Firstly, you are a tank, not a rogue or mage, you’re not there to do damage. If you don’t have a shield or a one hander then do not try to be main tank. As for generating more threat, that’s the worst excuse as shield bash generates way more than any attack with a 2 hander will, and as the name suggests, it needs a shield.
The main reason why you should always use a shield is the damage reduction. A priest will have a hard time keeping up with the heals if you insist on using a 2 hander. At 60 my shield adds around 12% extra damage reduction.
Secondly, revenge, I’ll cover this skill in more detail later, but needless to say shield = block = revenge.
(I know that when you’re a pr0 ub3r tank you can use a 2-hander and think you’re just as good as anyone else, but really, you’re not. Lets leave it at that and no "I cn tnk wid a 2hndr" posts please)
2 – Be defensive!
Defensive stance is a must. Not only does it reduce the damage taken by 10%, it also generates additional threat, and has a few nice abilities that are great for holding agro. I’ve grouped with many warriors that refuse to tank in defensive stance, to them the 10% less damage they give is more important than the 10% less damage they take. These are bad warriors. Most of your time should be spent in defensive stance. As a general rule, if you can do it in defensive stance, then do it in defensive stance. This goes for everything from sunder armor to demo shout. While it may not be much doing these in defensive stance adds extra threat that makes it harder for you to lose agro.
3 – Protect your priest.
If something is beating down on your priest, get it off them, your sole job when your priest is losing health is to get whatever mob is on them off them and onto you. If the priest goes down, you go down. The ways of doing this vary greatly, and depending on the situation. If your priest is close you can just switch target, taunt and then build agro on that mob until you’re sure it’s on you. If your priest is far away your main goal is to get to them as soon as possible. My favoured technique is to switch to berserker stance, intercept, then back to defensive and taunt. If there are multiple mobs on your priest you’re going to want to follow this with a battle stance, mocking blow, or in worse situations, challenging shout.
As a warrior your priest will be relying on you to keep them free from agro, just as you will be relying on them for healing. If they have agro, you can’t be healed.
Once you know the 3 basics you have the foundation of knowledge you need to enter the world of a tank. However, that’s just the beginning.
There are 3 stages in tanking that you’ll encounter, each of these is as important as the next, and to be a complete tank you will have to master them all.
Getting initial agro
There is nothing more important than getting initial agro on a group of mobs, without agro you gain less rage, which makes it harder to get agro. It’s a viscous circle that basically means that a bad start can mean a bad finish.
-Start with a charge if you can – This doesn’t just give you rage, it has a stun chance, which = threat. If you can’t start with a charge (like if you have to pull mobs towards you) then blood rage is a good skill for getting you some much needed rage to start throwing out the agro building moves.
-Follow up with a demo shout – This doesn’t just reduce their attack power, it allows you to get a little agro on each of the mobs so they are less likely to take an immediate interest in your priest.
-Try to fit in a Whirlwind – don’t overlook this skill. It may be in berserker stance, but attacking 4 mobs = threat on 4 mobs.
This should take around 5 seconds, and then and only then should the rest of the group attack.
Once you have the initial agro on each of the mobs you’re going to want to keep increasing your threat so as none of them come off you and attack someone else. Luckily as a warrior you have several key skills that are useful for building threat.
These are the 4 key agro building tools you have available to you, and you should have everyone on your hotbar in easy to use positions.
Sunder is our spammable skill that builds a fair bit of threat, you’ll find yourself using this a lot as it has a low rage cost, and builds a nice amount of threat. All the mobs that you are tanking should have sunder on them.
Revenge is a great skill that builds a lot of threat. It can only be used after you dodge, block or parry, but after a couple of revenges Ragnaros himself won’t be able to pull a mob from you. This should always be used on the main target when it’s available. It’ll make them stick to you like glue.
Shield bash doesn’t just interrupt spell casting, it makes them hate you as well! It builds threat on non-casters just as well as casters. This is another skill that you should be using mainly on the main target; it’ll keep them on you even when you’re building up threat on the other mobs.
Disarm is great for reducing the amount of damage you take, but also for building threat. There’s a lot of mortal strike speced mobs out there, and we all know how nasty mortal strike is, disarming them stops them from using it on you, and also makes them hate you for it.
To make sure you keep enough agro on the main target you need to spend most of your time building threat on that. However, you cannot ignore the rest of the mobs.
Between each threat building attack on each of the mobs not being attacked, you should do at least one on the main target. That means no matter how many mobs are on you, you still spend half your time making sure you can keep the main target on you, and the other half building threat on the others to ensure your priest doesn’t pull agro with a heal.
You may be wondering how you’ll keep track of which mobs you’ve been building agro on and which you’ve let slip. For this I recommend the sunderthis add-on. It allows you to show the currently sundered value above a mobs target box. That way if every time you cycle through a mob to build agro on it you sunder you can keep a count on which mobs have had more of your time than others, and keep your threat level pretty even on each of them.
Getting back the agro
At some stage or another, either through a trigger happy mage, gung-ho rogue, or you not having enough threat to cover that big heal from the priest (it’s never the priests fault, if the priest gets agro, it’s your fault), you will lose agro. It’s no big deal, as long as you know how to get it back.
The obvious choice here is taunt. It does exactly what it says on the tooltip and makes them attack you again. If it’s just one mob that turned away then all well and good, a quick taunt and back to threat building we go.
However if things have gone more wrong than that you may need to draw on a couple of other skills.
-Mocking blow, in battle stance forces a mob to attack you for 6 seconds, just enough time for you to get off a few sunders, maybe a revenge, and a shield bash.
-Challenging shout makes all mobs attack you for 6 seconds, in which time you’ll need to cycle through all of them and fire off those sunders.
-Or, in the worst possible situation, where everything has gone wrong and it looks like nothing will get all the mobs on you, we have the patent pending "oh !&$%, everything’s gone to $!@%" method of getting agro back, the one chance only, no turning back, uber threat building combination of… challenging shout retaliation! That’s right folks, if things go wrong we don’t go down without a fight, warriors never say die, back against the wall, or a corners even better (we don’t want any attacks from behind now) and hit challenging shout… then retaliation, then sit back and watch the numbers fly, and imagine your threat level skyrocketing. If that doesn’t save your group from a wipe on a bad pull when your cloth wearers are all taking hits then nothing will. (try not to make a habit of that though… at once every half hour it’s not really a spammable tactic)
A lot of people seem to have the idea that the main tank should also be the main assist, the guy everyone assists to find the mob that people should do damage to. This isn’t true, in fact this is probably the worst way of doing things.
The main tank and the main assist should always be 2 different people, generally a damage dealer should play the part of main assist.
This is due to the fact that as a tank you will never be targeting the same mob all the time. You will need to constant rotate between each of the mobs on you to keep building threat on each of them. If you sit there attacking the one mob that everyone is attacking as soon as a heal goes on every one of the other mobs will run straight at your priest, and remember what we said about protecting your priest? And if you’re acting as main assist as a tank then people could have a different target depending on when they decided to assist you, and there’s nothing worse than trying to keep 2 mobs on you that are being spammed with high damage attacks.
The way that I find a lot easier is if one of the other members of the party is the main assist, and everyone has their assist macros set to them even you) This way you wont have your party complaining that you keep switching target and they don’t know who to attack.
This is one of the most important parts of tanking. Pulling means that the mobs will initially target you, it’s easier for you to build agro if they are already attacking you rather than having to pull them off someone else. You will get to learn when and how to pull.
The other main benefit of you pulling is that in the worst case scenario, when a pull goes bad, when you pull the entire room because you didn’t see the patrol and you have 10 mobs beating into you, you can die alone. It will save you from a wipe. However, make sure your group knows this is the case, you don’t want your priest healing you on a really bad pull and the whole group having to go down. Making a macro to say something like "bad pull DO NOT heal or attack" to warn your group of a really bad pull will save lives.
When and where to pull
Always spend a moment to look for any patrols.
Only when you are sure that there are no patrols should you consider pulling.
Only pull things that have a clear path towards you. This is really a no-brainer, but pulling through other mobs pulls them too.
Always try to pull around a corner. This stops any ranged mobs from staying ranged on you, they will lose line of sight so will have to come into your melee range.
Learn the patterns. There is always a pattern. Learning it makes your job a lot easier, if you know when and where each patrol will be coming, you know when to pull each group, or when to wait and pull the patrol instead.
You and your ranged weapon
Get the fastest weapon you can, damage is irrelevant, stats are nice but not needed.
Get to know your ranged weapon, this may sound strange, but you need to know how long it takes from you hitting the button, to it actually firing. Nothing is worse than hitting fire at that perfect pulling position, then having to wait for your bow to fire by which time that nasty patrol is back down this end of the room right next to the group you were trying to pull. Knowing your firing speed can be the difference between pulling a group of mobs, and pulling a group of mobs plus a patrol.
It’s easier as a whole if you take control of the group. You are the one that should always be first into a fight, so you are the one that should decide when and how that fight happens. Many a time you will encounter people who want to be in command. People who will want to pull, don’t let them.
The most important aspect of being a tank is being able to control your group. You need them to follow your lead, otherwise things will go wrong. Once you have ran an instance a couple of times you will be in a lot better position to lead than anyone else, use this to your advantage.
You should be responsible for calling the shots, if you want a sap you should say, if you want a shackle or sheep pull, you should call it. However don’t think that just because you are ready the rest of the group is. We have no downtime, we can keep up with the Duracell bunny, and unfortunately your casters can’t. It’s paramount that you keep an eye on your casters mana bars. If it’s empty then you’re on your own, and we all know how well a warrior does against multiple elites with no healing. Always make sure that no one is sat down drinking when you go off to pull the next group of mobs.
And that’s about it. I’m sure there are some things that I’ve missed, but that’s all I have for now as it’s nearly 4am. Feel free to comment about anything or add to this with your own tanking tips.
Note on sunder – Alot of people have been saying it’s been stealth nerfed to generate less threat, I haven’t noticed this, I generally don’t need to spam it more than 5 times on a mob to hold agro anyway, and as such it is still working well for me.
By admin On September 20, 2010 No Comments
Okay, so you know when you are in very deep water and that fatigue meter comes up, right? Well if you dont want it to go down and you to drown then… find a landmass and ram your head straight into it. The fatigue meter will dissapear and you will be okay for the next few seconds.
By admin On September 20, 2010 No Comments
Who?: You and the Buyer
What?: Fishing stonescale eel for money
When?: Real time, or even while your sleeping.
Where?: Azshara, Tanaris, or Feralas (Feralas is only for emergancy =p)
Why?: FOR MONEY!
2. What do I need?
i. It’s required that you have a HIGH level of fishing, probably 225 or above. Having a high fishing level helps you fish faster, and more efficiently.
ii. A fishing pole would also help, Im using a "Big Iron Fishing Pole" (http://www.thottbot.com/?i=2950). This is VERY handy, but is a rare find.
iii. A safe spot to fish, also hidden. This helps when your either on a PVP server, or if you just flat out don’t want to be seen when using the Fishing Bot.
iv. And the fishing bot, which can be found under (on the left) – Quick-Strat Forums < Hot Strategies < WoW Stratagies < Quiet Knight’s Fishbot.
3. How much do they sell for?
i. For a stack, I can usually get 8-10g. A stack consists of 20 Stonescale eel, and per-night I was coming up with 3-5 stacks.
4. Why do they sell for so much??
i. The reason these Stonescale Eel sell for so much money, is because they make REALLY nice potions. These potions are called "Greater Stoneshield Potion". These raise a person’s armor by 2000 for 2 minutes. That’s like holding a shield for 2 minutes with the use of a potion. (http://www.thottbot.com/?i=23418) – These sell for 3g EACH on my server … (Cenarius, maybe because we’re so gready )
5. Easy things to make money even faster.
i. Try to sell them through the "Trade" channle of your City/Zone. And tell them to "PST" to make that money on-site.
ii. Try to sell the fish for less then the AH, and TELL your buyer this, he/she will be persuaded even more towards your offer because of time and money saving.
iii. Sell at peak-hour times on your server, this should probably be 5-7 O’clock PM. This should be because people are getting back from work, and it’s before dinner.
I hope that this doesn’t spoil my chance for making ALOT of money =p, but I want the game to be "equal" ; ) – and every1 should have the same opprotunity.
By admin On September 17, 2010 No Comments
Having spent the past few days in the new Silithus, I’ve had to group with others several times in a variety of quests. The most common of these groups have been involved in the summoning, and subsequent pwnage of a variety of Abyssal Elementals. Here I present to you what I see as the most acceptable form of groups that are formed to summon.
What is summoning?
After several solo quests against the Twilight Hammer cult, it becomes clear that another group is behind the scenes, the Abyssal Council. This is the beginning of the main method of earning superior and epic items within Silithus. Summoning is performed in groups of between 3 and 15-20, depending on the type of Elemental being summoned.
How do I summon?
First of all you need to gather a set of Twilight Trappings.
This BoE set, when equipped, gives you the aura of a Twilight Cultist, which allows you to use a lesser windstone without being smote from on high. Once beaten the Abyssal Templar that is summoned will drop a an Abyssal Crest, and likely a green or two. A lot of nice shaman armour tends to drop, at least for me.
After getting to Friendly reputation you can turn in 3 Abyssal Crests and a Large Brilliant Shard to make this:
The Medallion must be worn in addition to a Trappings set in order to access the regular windstones, and to summon a boss like Abyssal Duke, who have been beaten with groups of sizes between 5 and 10. The drops here are usually rares, and ofcourse an:
To summon a member of the Abyssal Council you require a:
This ring is dropped from a rare spawn, Twlight Lord Everun. In addition to this drop you can make a Lordship ring at revered reputation in a similar way to summoning dukes. 3 Abyssal Signets and 5 Large Brilliant Shards make the ring, which must be worn in addition to a Medallion and a Trappings set in order to summon a raid boss. Reports of numbers required range from 13 semi MC people to 25 pickups.
An important thing to note is that after a summoning has taken place you lose all the Twlight gear you used in the summon. It is therefore important not to underestimate these Abyssal Elementals, as if you get wiped then they will despawn, and you will have to gather all the items together again.
Once a group is together they take it in turn to sperform their summons. Most group will be for lesser summons, and tend to be between 3 and 5 man groups. Each Twlight camp has 2 lesser windstones, and so a group can use one, go to the other and then kill some mobs until the next spawns. Though it might seem a good idea to head to another camp this poses two problems. First of all, the combat bug prevalent in Silithus prevents some people from mounting up, and the group could be split up and attacked by all sorts of nasties on the way. Second, you have to consider that other groups may be summoning, and that running all over the place hogging windstones isn’t so fair for other groups.
It is generally agreed that whomever summons the Abyssal Templar, Duke or Councillor should reap the main reward, either an Abyssal crest, signet or stave. These three items, which are umcommon, superior and epic respectively are turned into the Cenarion Circle for rewards and reputation, as well as being used in the creation of items to perform larger summonings.
As I mentioned before other items will drop, either BoE or BoP in nature, mostly armour. The group should roll as normal for these things, need/greeding the BoE’s and /roll ing on BoP items. In this way those who help the group out of kindness, or those with less potential summons to perform still get a reward. You would be hard pressed to gather 15-20 people for a Council summoning and expecting them not to get anything. This system encourages people to help out, and hopefully will deter them from ninjaing your main drop.
As you will be in Twlight camps the whole time, set pieces are likely to drop. With my groups I encourage need rolling on all of it, as despite the popular opinion you need Twlight gear for more than just the inital quest. If you want you can trade gear amongst yourselves to complete more sets, but thats up to you.
A lot of people on many servers are using a system similar to this at present, but I hope this topic encourages it’s greater use across the realms. If we all agree on how to approach summoning then it will become easier to get groups, and less hassle for everyone involved. Thanks for reading this far, I think my brain just exploded writing it.